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Merge branch 'master' into navigation
# Conflicts: # imgui.cpp # imgui_internal.h
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commit
ca4db8c905
128
imgui.cpp
128
imgui.cpp
@ -625,8 +625,6 @@
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// Forward Declarations
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//-------------------------------------------------------------------------
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static void LogRenderedText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL);
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static float GetDraggedColumnOffset(int column_index);
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static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true);
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@ -3558,7 +3556,7 @@ void ImGui::LogText(const char* fmt, ...)
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// Internal version that takes a position to decide on newline placement and pad items according to their depth.
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// We split text into individual lines to add current tree level padding
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static void LogRenderedText(const ImVec2& ref_pos, const char* text, const char* text_end)
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static void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end = NULL)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = ImGui::GetCurrentWindowRead();
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@ -3566,8 +3564,9 @@ static void LogRenderedText(const ImVec2& ref_pos, const char* text, const char*
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if (!text_end)
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text_end = ImGui::FindRenderedTextEnd(text, text_end);
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const bool log_new_line = ref_pos.y > window->DC.LogLinePosY+1;
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window->DC.LogLinePosY = ref_pos.y;
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const bool log_new_line = ref_pos && (ref_pos->y > window->DC.LogLinePosY + 1);
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if (ref_pos)
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window->DC.LogLinePosY = ref_pos->y;
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const char* text_remaining = text;
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if (g.LogStartDepth > window->DC.TreeDepth) // Re-adjust padding if we have popped out of our starting depth
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@ -3632,7 +3631,7 @@ void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool
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{
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window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end);
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if (g.LogEnabled)
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LogRenderedText(pos, text, text_display_end);
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LogRenderedText(&pos, text, text_display_end);
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}
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}
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@ -3649,7 +3648,7 @@ void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end
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{
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window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_end, wrap_width);
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if (g.LogEnabled)
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LogRenderedText(pos, text, text_end);
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LogRenderedText(&pos, text, text_end);
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}
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}
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@ -3691,7 +3690,7 @@ void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, cons
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window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL);
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}
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if (g.LogEnabled)
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LogRenderedText(pos, text, text_display_end);
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LogRenderedText(&pos, text, text_display_end);
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}
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// Render a rectangle shaped with optional rounding and borders
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@ -5055,7 +5054,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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{
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// Title bar only
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const bool is_focused = g.NavWindow && window->RootNonPopupWindow == g.NavWindow->RootNonPopupWindow && !g.NavDisableHighlight;
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RenderFrame(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32(is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBgCollapsed), true, window_rounding);
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RenderFrame(title_bar_rect.Min, title_bar_rect.Max, GetColorU32(is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBgCollapsed), true, window_rounding);
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}
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else
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{
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@ -5247,7 +5246,6 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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window->DC.NavLayerCurrent++;
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// Collapse button
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const ImVec2 text_size = CalcTextSize(name, NULL, true);
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if (!(flags & ImGuiWindowFlags_NoCollapse))
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{
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ImGuiID id = window->GetID("#COLLAPSE");
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@ -5272,6 +5270,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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window->DC.ItemFlags = backup_item_options;
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// Title text (FIXME: refactor text alignment facilities along with RenderText helpers)
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const ImVec2 text_size = CalcTextSize(name, NULL, true);
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ImVec2 text_min = window->Pos;
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ImVec2 text_max = window->Pos + ImVec2(window->Size.x, style.FramePadding.y*2 + text_size.y);
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ImRect clip_rect;
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@ -7013,9 +7012,9 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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// NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here.
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const char log_prefix[] = "\n##";
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const char log_suffix[] = "##";
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LogRenderedText(text_pos, log_prefix, log_prefix+3);
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LogRenderedText(&text_pos, log_prefix, log_prefix+3);
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RenderTextClipped(text_pos, bb.Max, label, label_end, &label_size);
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LogRenderedText(text_pos, log_suffix+1, log_suffix+3);
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LogRenderedText(&text_pos, log_suffix+1, log_suffix+3);
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}
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else
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{
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@ -7033,7 +7032,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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else if (!(flags & ImGuiTreeNodeFlags_Leaf))
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RenderCollapseTriangle(bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open, 0.70f);
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if (g.LogEnabled)
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LogRenderedText(text_pos, ">");
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LogRenderedText(&text_pos, ">");
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RenderText(text_pos, label, label_end, false);
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}
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@ -8362,9 +8361,9 @@ bool ImGui::Checkbox(const char* label, bool* v)
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}
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if (g.LogEnabled)
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LogRenderedText(text_bb.GetTL(), *v ? "[x]" : "[ ]");
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LogRenderedText(&text_bb.Min, *v ? "[x]" : "[ ]");
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if (label_size.x > 0.0f)
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RenderText(text_bb.GetTL(), label);
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RenderText(text_bb.Min, label);
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return pressed;
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}
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@ -8435,9 +8434,9 @@ bool ImGui::RadioButton(const char* label, bool active)
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}
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if (g.LogEnabled)
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LogRenderedText(text_bb.GetTL(), active ? "(x)" : "( )");
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LogRenderedText(&text_bb.Min, active ? "(x)" : "( )");
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if (label_size.x > 0.0f)
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RenderText(text_bb.GetTL(), label);
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RenderText(text_bb.Min, label);
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return pressed;
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}
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@ -9283,7 +9282,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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// Log as text
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if (g.LogEnabled && !is_password)
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LogRenderedText(render_pos, buf_display, NULL);
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LogRenderedText(&render_pos, buf_display, NULL);
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if (label_size.x > 0)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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@ -9729,7 +9728,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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if (flags & ImGuiSelectableFlags_Disabled) PopStyleColor();
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// Automatically close popups
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if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !((window->DC.ItemFlags & ImGuiItemFlags_SelectableDontClosePopup)))
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if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !(window->DC.ItemFlags & ImGuiItemFlags_SelectableDontClosePopup))
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CloseCurrentPopup();
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return pressed;
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}
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@ -10821,65 +10820,70 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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// Horizontal separating line.
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void ImGui::Separator()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return;
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ImGuiContext& g = *GImGui;
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ImGuiWindowFlags flags = 0;
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if ((flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical)) == 0)
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{
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if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
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flags |= ImGuiSeparatorFlags_Vertical;
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else
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flags |= ImGuiSeparatorFlags_Horizontal;
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}
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flags |= (window->DC.LayoutType == ImGuiLayoutType_Horizontal) ? ImGuiSeparatorFlags_Vertical : ImGuiSeparatorFlags_Horizontal;
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IM_ASSERT(ImIsPowerOfTwo((int)(flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical)))); // Check that only 1 option is selected
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if (flags & ImGuiSeparatorFlags_Vertical)
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{
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VerticalSeparator();
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return;
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}
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if (flags & ImGuiSeparatorFlags_Horizontal)
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// Horizontal Separator
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if (window->DC.ColumnsCount > 1)
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PopClipRect();
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float x1 = window->Pos.x;
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float x2 = window->Pos.x + window->Size.x;
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if (!window->DC.GroupStack.empty())
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x1 += window->DC.IndentX;
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const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y+1.0f));
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ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit, we don't provide height to not alter layout.
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if (!ItemAdd(bb, NULL))
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{
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if (window->DC.ColumnsCount > 1)
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PopClipRect();
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float x1 = window->Pos.x;
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float x2 = window->Pos.x + window->Size.x;
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if (!window->DC.GroupStack.empty())
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x1 += window->DC.IndentX;
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const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y+1.0f));
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ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit, we don't provide height to not alter layout.
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if (!ItemAdd(bb, NULL))
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{
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if (window->DC.ColumnsCount > 1)
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PushColumnClipRect();
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return;
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}
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window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x,bb.Min.y), GetColorU32(ImGuiCol_Separator));
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if (g.LogEnabled)
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LogText(IM_NEWLINE "--------------------------------");
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if (window->DC.ColumnsCount > 1)
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{
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PushColumnClipRect();
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window->DC.ColumnsCellMinY = window->DC.CursorPos.y;
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}
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return;
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}
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else if (flags & ImGuiSeparatorFlags_Vertical)
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window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x,bb.Min.y), GetColorU32(ImGuiCol_Separator));
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if (g.LogEnabled)
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LogRenderedText(NULL, IM_NEWLINE "--------------------------------");
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if (window->DC.ColumnsCount > 1)
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{
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(1.0f, window->DC.CurrentLineHeight));
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ItemSize(ImVec2(bb.GetWidth(), 0.0f));
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if (!ItemAdd(bb, NULL))
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return;
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window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y), ImVec2(bb.Min.x, bb.Max.y), GetColorU32(ImGuiCol_Separator));
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if (g.LogEnabled)
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LogText("|");
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PushColumnClipRect();
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window->DC.ColumnsCellMinY = window->DC.CursorPos.y;
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}
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}
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void ImGui::VerticalSeparator()
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return;
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ImGuiContext& g = *GImGui;
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float y1 = window->DC.CursorPos.y;
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float y2 = window->DC.CursorPos.y + window->DC.CurrentLineHeight;
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const ImRect bb(ImVec2(window->DC.CursorPos.x, y1), ImVec2(window->DC.CursorPos.x + 1.0f, y2));
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ItemSize(ImVec2(bb.GetWidth(), 0.0f));
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if (!ItemAdd(bb, NULL))
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return;
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window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y), ImVec2(bb.Min.x, bb.Max.y), GetColorU32(ImGuiCol_Separator));
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if (g.LogEnabled)
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LogText(" |");
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}
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void ImGui::Spacing()
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{
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ImGuiWindow* window = GetCurrentWindow();
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2
imgui.h
2
imgui.h
@ -210,7 +210,7 @@ namespace ImGui
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IMGUI_API void PopButtonRepeat();
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// Cursor / Layout
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IMGUI_API void Separator(); // horizontal line
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IMGUI_API void Separator(); // separator, generally horizontal. inside a menu bar or in horizontal layout mode, this becomes a vertical separator.
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IMGUI_API void SameLine(float pos_x = 0.0f, float spacing_w = -1.0f); // call between widgets or groups to layout them horizontally
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IMGUI_API void NewLine(); // undo a SameLine()
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IMGUI_API void Spacing(); // add vertical spacing
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@ -860,6 +860,8 @@ namespace ImGui
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IMGUI_API int CalcTypematicPressedRepeatAmount(float t, float t_prev, float repeat_delay, float repeat_rate);
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IMGUI_API void VerticalSeparator(); // Vertical separator, for menu bars (use current line height). not exposed because it is misleading what it doesn't have an effect on regular layout.
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// FIXME-WIP: New Columns API
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IMGUI_API void BeginColumns(const char* id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
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IMGUI_API void EndColumns(); // close columns
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