Renaming some argument to clarify the local vs screen coordinates

This commit is contained in:
ocornut
2015-08-12 22:46:39 -06:00
parent f421f2f47e
commit c98318a914
2 changed files with 12 additions and 12 deletions

View File

@ -2690,13 +2690,13 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs)
// Test if mouse cursor is hovering given rectangle
// NB- Rectangle is clipped by our current clip setting
// NB- Expand the rectangle to be generous on imprecise inputs systems (g.Style.TouchExtraPadding)
bool ImGui::IsMouseHoveringRect(const ImVec2& rect_min, const ImVec2& rect_max)
bool ImGui::IsMouseHoveringRect(const ImVec2& pos_min, const ImVec2& pos_max)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
// Clip
ImRect rect_clipped(rect_min, rect_max);
ImRect rect_clipped(pos_min, pos_max);
rect_clipped.Clip(window->ClipRect);
// Expand for touch input
@ -4603,10 +4603,10 @@ float ImGui::GetCursorPosY()
return ImGui::GetCursorPos().y;
}
void ImGui::SetCursorPos(const ImVec2& pos)
void ImGui::SetCursorPos(const ImVec2& local_pos)
{
ImGuiWindow* window = GetCurrentWindow();
window->DC.CursorPos = window->Pos + pos;
window->DC.CursorPos = window->Pos + local_pos;
window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos);
}
@ -8380,11 +8380,11 @@ void ImGui::EndGroup()
}
// Gets back to previous line and continue with horizontal layout
// pos_x == 0 : follow on previous item
// pos_x != 0 : align to specified column
// local_pos_x == 0 : follow on previous item
// local_pos_x != 0 : align to specified column
// spacing_w < 0 : use default spacing if column_x==0, no spacing if column_x!=0
// spacing_w >= 0 : enforce spacing
void ImGui::SameLine(float pos_x, float spacing_w)
void ImGui::SameLine(float local_pos_x, float spacing_w)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
@ -8392,10 +8392,10 @@ void ImGui::SameLine(float pos_x, float spacing_w)
ImGuiState& g = *GImGui;
float x, y;
if (pos_x != 0.0f)
if (local_pos_x != 0.0f)
{
if (spacing_w < 0.0f) spacing_w = 0.0f;
x = window->Pos.x + pos_x + spacing_w;
x = window->Pos.x + local_pos_x + spacing_w;
y = window->DC.CursorPosPrevLine.y;
}
else