Renaming some argument to clarify the local vs screen coordinates

This commit is contained in:
ocornut 2015-08-12 22:46:39 -06:00
parent f421f2f47e
commit c98318a914
2 changed files with 12 additions and 12 deletions

View File

@ -2690,13 +2690,13 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs)
// Test if mouse cursor is hovering given rectangle
// NB- Rectangle is clipped by our current clip setting
// NB- Expand the rectangle to be generous on imprecise inputs systems (g.Style.TouchExtraPadding)
bool ImGui::IsMouseHoveringRect(const ImVec2& rect_min, const ImVec2& rect_max)
bool ImGui::IsMouseHoveringRect(const ImVec2& pos_min, const ImVec2& pos_max)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
// Clip
ImRect rect_clipped(rect_min, rect_max);
ImRect rect_clipped(pos_min, pos_max);
rect_clipped.Clip(window->ClipRect);
// Expand for touch input
@ -4603,10 +4603,10 @@ float ImGui::GetCursorPosY()
return ImGui::GetCursorPos().y;
}
void ImGui::SetCursorPos(const ImVec2& pos)
void ImGui::SetCursorPos(const ImVec2& local_pos)
{
ImGuiWindow* window = GetCurrentWindow();
window->DC.CursorPos = window->Pos + pos;
window->DC.CursorPos = window->Pos + local_pos;
window->DC.CursorMaxPos = ImMax(window->DC.CursorMaxPos, window->DC.CursorPos);
}
@ -8380,11 +8380,11 @@ void ImGui::EndGroup()
}
// Gets back to previous line and continue with horizontal layout
// pos_x == 0 : follow on previous item
// pos_x != 0 : align to specified column
// local_pos_x == 0 : follow on previous item
// local_pos_x != 0 : align to specified column
// spacing_w < 0 : use default spacing if column_x==0, no spacing if column_x!=0
// spacing_w >= 0 : enforce spacing
void ImGui::SameLine(float pos_x, float spacing_w)
void ImGui::SameLine(float local_pos_x, float spacing_w)
{
ImGuiWindow* window = GetCurrentWindow();
if (window->SkipItems)
@ -8392,10 +8392,10 @@ void ImGui::SameLine(float pos_x, float spacing_w)
ImGuiState& g = *GImGui;
float x, y;
if (pos_x != 0.0f)
if (local_pos_x != 0.0f)
{
if (spacing_w < 0.0f) spacing_w = 0.0f;
x = window->Pos.x + pos_x + spacing_w;
x = window->Pos.x + local_pos_x + spacing_w;
y = window->DC.CursorPosPrevLine.y;
}
else

View File

@ -180,7 +180,7 @@ namespace ImGui
IMGUI_API void BeginGroup(); // once closing a group it is seen as a single item (so you can use IsItemHovered() on a group, SameLine() between groups, etc.
IMGUI_API void EndGroup();
IMGUI_API void Separator(); // horizontal line
IMGUI_API void SameLine(float pos_x = 0.0f, float spacing_w = -1.0f); // call between widgets or groups to layout them horizontally
IMGUI_API void SameLine(float local_pos_x = 0.0f, float spacing_w = -1.0f); // call between widgets or groups to layout them horizontally
IMGUI_API void Spacing(); // add spacing
IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size
IMGUI_API void Indent(); // move content position toward the right by style.IndentSpacing pixels
@ -195,7 +195,7 @@ namespace ImGui
IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position
IMGUI_API float GetCursorPosX(); // "
IMGUI_API float GetCursorPosY(); // "
IMGUI_API void SetCursorPos(const ImVec2& pos); // "
IMGUI_API void SetCursorPos(const ImVec2& local_pos); // "
IMGUI_API void SetCursorPosX(float x); // "
IMGUI_API void SetCursorPosY(float y); // "
IMGUI_API ImVec2 GetCursorStartPos(); // initial cursor position
@ -395,7 +395,7 @@ namespace ImGui
IMGUI_API bool IsMouseReleased(int button); // did mouse button released (went from Down to !Down)
IMGUI_API bool IsMouseHoveringWindow(); // is mouse hovering current window ("window" in API names always refer to current window). disregarding of any consideration of being blocked by a popup. (unlike IsWindowHovered() this will return true even if the window is blocked because of a popup)
IMGUI_API bool IsMouseHoveringAnyWindow(); // is mouse hovering any visible window
IMGUI_API bool IsMouseHoveringRect(const ImVec2& scr_min, const ImVec2& scr_max); // is mouse hovering given bounding rect (in screen space). disregarding of any consideration of focus/window ordering/blocked by a popup.
IMGUI_API bool IsMouseHoveringRect(const ImVec2& pos_min, const ImVec2& pos_max); // is mouse hovering given bounding rect (in screen space). clipped by current clipping settings. disregarding of consideration of focus/window ordering/blocked by a popup.
IMGUI_API bool IsMouseDragging(int button = 0, float lock_threshold = -1.0f); // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold
IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
IMGUI_API ImVec2 GetMouseDragDelta(int button = 0, float lock_threshold = -1.0f); // dragging amount since clicking, also see: GetItemActiveDragDelta(). if lock_threshold < -1.0f uses io.MouseDraggingThreshold