mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-18 06:06:35 +00:00
Merged from Navigation branch:
f71cdd13b7
Internal tidying up, moved code to CalcNextScrollFromScrollTargetAndClamp() so it can be reused by upcoming nav code.c816e6c742
Fixed SetScrollX() handling of center ratio (which actually wasn't exposed publicly). (#323, #246)
This commit is contained in:
parent
287a4b6b38
commit
c9298c2657
38
imgui.cpp
38
imgui.cpp
@ -609,6 +609,7 @@ static inline bool IsWindowContentHoverable(ImGuiWindow* window);
|
||||
static void ClearSetNextWindowData();
|
||||
static void CheckStacksSize(ImGuiWindow* window, bool write);
|
||||
static void Scrollbar(ImGuiWindow* window, bool horizontal);
|
||||
static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window);
|
||||
|
||||
static void AddDrawListToRenderList(ImVector<ImDrawList*>& out_render_list, ImDrawList* draw_list);
|
||||
static void AddWindowToRenderList(ImVector<ImDrawList*>& out_render_list, ImGuiWindow* window);
|
||||
@ -3894,6 +3895,24 @@ static void ApplySizeFullWithConstraint(ImGuiWindow* window, ImVec2 new_size)
|
||||
window->SizeFull = new_size;
|
||||
}
|
||||
|
||||
static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window)
|
||||
{
|
||||
ImVec2 scroll = window->Scroll;
|
||||
float cr_x = window->ScrollTargetCenterRatio.x;
|
||||
float cr_y = window->ScrollTargetCenterRatio.y;
|
||||
if (window->ScrollTarget.x < FLT_MAX)
|
||||
scroll.x = window->ScrollTarget.x - cr_x * (window->SizeFull.x - window->ScrollbarSizes.x);
|
||||
if (window->ScrollTarget.y < FLT_MAX)
|
||||
scroll.y = window->ScrollTarget.y - (1.0f - cr_y) * (window->TitleBarHeight() + window->MenuBarHeight()) - cr_y * (window->SizeFull.y - window->ScrollbarSizes.y);
|
||||
scroll = ImMax(scroll, ImVec2(0.0f, 0.0f));
|
||||
if (!window->Collapsed && !window->SkipItems)
|
||||
{
|
||||
scroll.x = ImMin(scroll.x, ImMax(0.0f, window->SizeContents.x - (window->SizeFull.x - window->ScrollbarSizes.x))); // == GetScrollMaxX for that window
|
||||
scroll.y = ImMin(scroll.y, ImMax(0.0f, window->SizeContents.y - (window->SizeFull.y - window->ScrollbarSizes.y))); // == GetScrollMaxY for that window
|
||||
}
|
||||
return scroll;
|
||||
}
|
||||
|
||||
// Push a new ImGui window to add widgets to.
|
||||
// - A default window called "Debug" is automatically stacked at the beginning of every frame so you can use widgets without explicitly calling a Begin/End pair.
|
||||
// - Begin/End can be called multiple times during the frame with the same window name to append content.
|
||||
@ -4208,23 +4227,8 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
|
||||
window->FocusIdxAllRequestNext = window->FocusIdxTabRequestNext = INT_MAX;
|
||||
|
||||
// Apply scrolling
|
||||
if (window->ScrollTarget.x < FLT_MAX)
|
||||
{
|
||||
window->Scroll.x = window->ScrollTarget.x;
|
||||
window->ScrollTarget.x = FLT_MAX;
|
||||
}
|
||||
if (window->ScrollTarget.y < FLT_MAX)
|
||||
{
|
||||
float center_ratio = window->ScrollTargetCenterRatio.y;
|
||||
window->Scroll.y = window->ScrollTarget.y - ((1.0f - center_ratio) * (window->TitleBarHeight() + window->MenuBarHeight())) - (center_ratio * (window->SizeFull.y - window->ScrollbarSizes.y));
|
||||
window->ScrollTarget.y = FLT_MAX;
|
||||
}
|
||||
window->Scroll = ImMax(window->Scroll, ImVec2(0.0f, 0.0f));
|
||||
if (!window->Collapsed && !window->SkipItems)
|
||||
{
|
||||
window->Scroll.x = ImMin(window->Scroll.x, GetScrollMaxX());
|
||||
window->Scroll.y = ImMin(window->Scroll.y, GetScrollMaxY());
|
||||
}
|
||||
window->Scroll = CalcNextScrollFromScrollTargetAndClamp(window);
|
||||
window->ScrollTarget = ImVec2(FLT_MAX, FLT_MAX);
|
||||
|
||||
// Modal window darkens what is behind them
|
||||
if ((flags & ImGuiWindowFlags_Modal) != 0 && window == GetFrontMostModalRootWindow())
|
||||
|
Loading…
Reference in New Issue
Block a user