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							| @@ -265,7 +265,7 @@ namespace ImGui | ||||
|     IMGUI_API void          BulletText(const char* fmt, ...) IM_PRINTFARGS(1);                      // shortcut for Bullet()+Text() | ||||
|     IMGUI_API void          BulletTextV(const char* fmt, va_list args); | ||||
|     IMGUI_API bool          Button(const char* label, const ImVec2& size = ImVec2(0,0));            // button | ||||
|     IMGUI_API bool          SmallButton(const char* label);                                         // button with FramePadding=(0,0) | ||||
|     IMGUI_API bool          SmallButton(const char* label);                                         // button with FramePadding=(0,0) to easily embed in text | ||||
|     IMGUI_API bool          InvisibleButton(const char* str_id, const ImVec2& size); | ||||
|     IMGUI_API void          Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0)); | ||||
|     IMGUI_API bool          ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0),  const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1));    // <0 frame_padding uses default frame padding settings. 0 for no padding | ||||
| @@ -276,8 +276,8 @@ namespace ImGui | ||||
|     IMGUI_API bool          Combo(const char* label, int* current_item, const char* const* items, int items_count, int height_in_items = -1); | ||||
|     IMGUI_API bool          Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items = -1);      // separate items with \0, end item-list with \0\0 | ||||
|     IMGUI_API bool          Combo(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1); | ||||
|     IMGUI_API bool          ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0,0)); | ||||
|     IMGUI_API bool          ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags = 0);     // click on colored squared to open a color picker, right-click for options. Hint: 'float col[3]' function argument is same as 'float* col'. You can pass address of first element out of a contiguous set, e.g. &myvector.x | ||||
|     IMGUI_API bool          ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0,0));  // display a colored square/button, hover for details, return true when pressed. | ||||
|     IMGUI_API bool          ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags = 0);     // 3-4 components color edition. click on colored squared to open a color picker, right-click for options. Hint: 'float col[3]' function argument is same as 'float* col'. You can pass address of first element out of a contiguous structure, e.g. &myvector.x | ||||
|     IMGUI_API bool          ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0); | ||||
|     IMGUI_API bool          ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags = 0); | ||||
|     IMGUI_API bool          ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags = 0); | ||||
|   | ||||
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