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	Docking: Preserve existing docked nodes when setting the ImGuiDockNodeFlags_NoDockingInCentralNode flag. (#2423, #2109)
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								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
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								imgui.cpp
									
									
									
									
									
								
							| @@ -12873,7 +12873,7 @@ void ImGui::SetWindowDock(ImGuiWindow* window, ImGuiID dock_id, ImGuiCond cond) | ||||
|  | ||||
| // Create an explicit dockspace node within an existing window. Also expose dock node flags and creates a CentralNode by default. | ||||
| // The Central Node is always displayed even when empty and shrink/extend according to the requested size of its neighbors. | ||||
| void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags dockspace_flags, const ImGuiWindowClass* window_class) | ||||
| void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags flags, const ImGuiWindowClass* window_class) | ||||
| { | ||||
|     ImGuiContext* ctx = GImGui; | ||||
|     ImGuiContext& g = *ctx; | ||||
| @@ -12881,18 +12881,19 @@ void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags doc | ||||
|     if (!(g.IO.ConfigFlags & ImGuiConfigFlags_DockingEnable)) | ||||
|         return; | ||||
|  | ||||
|     IM_ASSERT((flags & ImGuiDockNodeFlags_Dockspace) == 0); | ||||
|     ImGuiDockNode* node = DockContextFindNodeByID(ctx, id); | ||||
|     if (!node) | ||||
|     { | ||||
|         node = DockContextAddNode(ctx, id); | ||||
|         node->IsCentralNode = true; | ||||
|     } | ||||
|     node->Flags = dockspace_flags; | ||||
|     node->Flags = flags; | ||||
|     node->WindowClass = window_class ? *window_class : ImGuiWindowClass(); | ||||
|  | ||||
|     // When a Dockspace transitioned form implicit to explicit this may be called a second time | ||||
|     // It is possible that the node has already been claimed by a docked window which appeared before the DockSpace() node, so we overwrite IsDockSpace again. | ||||
|     if (node->LastFrameActive == g.FrameCount && !(dockspace_flags & ImGuiDockNodeFlags_KeepAliveOnly)) | ||||
|     if (node->LastFrameActive == g.FrameCount && !(flags & ImGuiDockNodeFlags_KeepAliveOnly)) | ||||
|     { | ||||
|         IM_ASSERT(node->IsDockSpace() == false && "Cannot call DockSpace() twice a frame with the same ID"); | ||||
|         node->Flags |= ImGuiDockNodeFlags_Dockspace; | ||||
| @@ -12901,7 +12902,7 @@ void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags doc | ||||
|     node->Flags |= ImGuiDockNodeFlags_Dockspace; | ||||
|  | ||||
|     // Keep alive mode, this is allow windows docked into this node so stay docked even if they are not visible | ||||
|     if (dockspace_flags & ImGuiDockNodeFlags_KeepAliveOnly) | ||||
|     if (flags & ImGuiDockNodeFlags_KeepAliveOnly) | ||||
|     { | ||||
|         node->LastFrameAlive = g.FrameCount; | ||||
|         return; | ||||
| @@ -13421,12 +13422,14 @@ void ImGui::BeginDocked(ImGuiWindow* window, bool* p_open) | ||||
|         g.NextWindowData.PosUndock = false; | ||||
|     } | ||||
|  | ||||
| #if 0 | ||||
|     // Undock if the ImGuiDockNodeFlags_NoDockingInCentralNode got set | ||||
|     if (node->IsCentralNode && (node->Flags & ImGuiDockNodeFlags_NoDockingInCentralNode)) | ||||
|     { | ||||
|         DockContextProcessUndockWindow(ctx, window); | ||||
|         return; | ||||
|     } | ||||
| #endif | ||||
|  | ||||
|     // Undock if our dockspace node disappeared | ||||
|     // Note how we are testing for LastFrameAlive and NOT LastFrameActive. A DockSpace node can be maintained alive while being inactive with ImGuiDockNodeFlags_KeepAliveOnly. | ||||
|   | ||||
							
								
								
									
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								imgui.h
									
									
									
									
									
								
							
							
						
						
									
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								imgui.h
									
									
									
									
									
								
							| @@ -594,7 +594,7 @@ namespace ImGui | ||||
|     // To dock windows: hold SHIFT anywhere while moving windows (if io.ConfigDockingWithShift == true) or drag windows from their title bar (if io.ConfigDockingWithShift = false) | ||||
|     // Use DockSpace() to create an explicit dock node _within_ an existing window. See Docking demo for details. | ||||
|     IMGUI_API void          DockSpace(ImGuiID id, const ImVec2& size = ImVec2(0, 0), ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL); | ||||
|     IMGUI_API ImGuiID       DockSpaceOverViewport(ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags dockspace_flags = 0, const ImGuiWindowClass* window_class = NULL); | ||||
|     IMGUI_API ImGuiID       DockSpaceOverViewport(ImGuiViewport* viewport = NULL, ImGuiDockNodeFlags flags = 0, const ImGuiWindowClass* window_class = NULL); | ||||
|     IMGUI_API void          SetNextWindowDockID(ImGuiID dock_id, ImGuiCond cond = 0);           // set next window dock id (FIXME-DOCK) | ||||
|     IMGUI_API void          SetNextWindowClass(const ImGuiWindowClass* window_class);           // set next window class (rare/advanced uses: provide hints to the platform back-end via altered viewport flags and parent/child info) | ||||
|     IMGUI_API ImGuiID       GetWindowDockID(); | ||||
| @@ -882,9 +882,9 @@ enum ImGuiDockNodeFlags_ | ||||
| { | ||||
|     ImGuiDockNodeFlags_None                         = 0, | ||||
|     ImGuiDockNodeFlags_KeepAliveOnly                = 1 << 0,   // Don't display the dockspace node but keep it alive. Windows docked into this dockspace node won't be undocked. | ||||
|     ImGuiDockNodeFlags_NoSplit                      = 1 << 1,   // Disable splitting the node into smaller nodes. Useful e.g. when embedding dockspaces into a main root one (the root one may have splitting disabled to reduce confusion) | ||||
|     ImGuiDockNodeFlags_NoSplit                      = 1 << 1,   // Disable splitting the node into smaller nodes. Useful e.g. when embedding dockspaces into a main root one (the root one may have splitting disabled to reduce confusion). Note: when turned off, existing splits will be preserved. | ||||
|     //ImGuiDockNodeFlags_NoCentralNode              = 1 << 2,   // Disable Central Node (the node which can stay empty) | ||||
|     ImGuiDockNodeFlags_NoDockingInCentralNode       = 1 << 3,   // Disable docking inside the Central Node, which will be always kept empty. | ||||
|     ImGuiDockNodeFlags_NoDockingInCentralNode       = 1 << 3,   // Disable docking inside the Central Node, which will be always kept empty. Note: when turned off, existing docked nodes will be preserved. | ||||
|     //ImGuiDockNodeFlags_NoLayoutChanges            = 1 << 4,   // Disable adding/removing nodes interactively. Useful with programatically setup dockspaces. | ||||
|     ImGuiDockNodeFlags_NoResize                     = 1 << 5,   // Disable resizing child nodes using the splitter/separators. Useful with programatically setup dockspaces.  | ||||
|     ImGuiDockNodeFlags_PassthruDockspace            = 1 << 6,   // Enable passthru dockspace: 1) DockSpace() will render a ImGuiCol_WindowBg background covering everything excepted the Central Node when empty. Meaning the host window should probably use SetNextWindowBgAlpha(0.0f) prior to Begin() when using this. 2) When Central Node is empty: let inputs pass-through + won't display a DockingEmptyBg background. | ||||
|   | ||||
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