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25
imgui.cpp
25
imgui.cpp
@ -9739,7 +9739,6 @@ bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_cu
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TextUnformatted(label, FindRenderedTextEnd(label));
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EndGroup();
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PopID();
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return value_changed;
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}
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@ -10098,9 +10097,7 @@ bool ImGui::RadioButton(const char* label, int* v, int v_button)
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{
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const bool pressed = RadioButton(label, *v == v_button);
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if (pressed)
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{
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*v = v_button;
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}
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return pressed;
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}
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@ -10381,7 +10378,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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const bool is_password = (flags & ImGuiInputTextFlags_Password) != 0;
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const bool is_undoable = (flags & ImGuiInputTextFlags_NoUndoRedo) == 0;
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if (is_multiline) // Open group before calling GetID() because groups tracks id created during their spawn
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if (is_multiline) // Open group before calling GetID() because groups tracks id created within their scope,
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BeginGroup();
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const ImGuiID id = window->GetID(label);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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@ -11090,7 +11087,6 @@ bool ImGui::InputScalarN(const char* label, ImGuiDataType data_type, void* v, in
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TextUnformatted(label, FindRenderedTextEnd(label));
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EndGroup();
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return value_changed;
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}
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@ -11468,6 +11464,7 @@ bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags
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return false;
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}
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// FIXME: Rename to BeginListBox()
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// Helper to calculate the size of a listbox and display a label on the right.
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// Tip: To have a list filling the entire window width, PushItemWidth(-1) and pass an empty label "##empty"
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bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
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@ -11495,6 +11492,7 @@ bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
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return true;
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}
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// FIXME: Rename to BeginListBox()
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bool ImGui::ListBoxHeader(const char* label, int items_count, int height_in_items)
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{
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// Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
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@ -11511,6 +11509,7 @@ bool ImGui::ListBoxHeader(const char* label, int items_count, int height_in_item
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return ListBoxHeader(label, size);
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}
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// FIXME: Rename to EndListBox()
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void ImGui::ListBoxFooter()
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{
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ImGuiWindow* parent_window = GetCurrentWindow()->ParentWindow;
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@ -11658,7 +11657,7 @@ bool ImGui::BeginMenuBar()
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return false;
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IM_ASSERT(!window->DC.MenuBarAppending);
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BeginGroup(); // Save position
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BeginGroup(); // Backup position on layer 0
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PushID("##menubar");
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// We don't clip with current window clipping rectangle as it is already set to the area below. However we clip with window full rect.
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@ -11710,7 +11709,7 @@ void ImGui::EndMenuBar()
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PopID();
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window->DC.MenuBarOffset.x = window->DC.CursorPos.x - window->MenuBarRect().Min.x; // Save horizontal position so next append can reuse it. This is kinda equivalent to a per-layer CursorPos.
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window->DC.GroupStack.back().AdvanceCursor = false;
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EndGroup();
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EndGroup(); // Restore position on layer 0
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window->DC.LayoutType = ImGuiLayoutType_Vertical;
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window->DC.NavLayerCurrent--;
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window->DC.NavLayerCurrentMask >>= 1;
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@ -12792,6 +12791,7 @@ bool ImGui::IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max)
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// Lock horizontal starting position + capture group bounding box into one "item" (so you can use IsItemHovered() or layout primitives such as SameLine() on whole group, etc.)
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void ImGui::BeginGroup()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.GroupStack.resize(window->DC.GroupStack.Size + 1);
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@ -12803,21 +12803,20 @@ void ImGui::BeginGroup()
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group_data.BackupCurrentLineHeight = window->DC.CurrentLineHeight;
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group_data.BackupCurrentLineTextBaseOffset = window->DC.CurrentLineTextBaseOffset;
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group_data.BackupLogLinePosY = window->DC.LogLinePosY;
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group_data.BackupActiveIdIsAlive = GImGui->ActiveIdIsAlive;
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group_data.BackupActiveIdIsAlive = g.ActiveIdIsAlive;
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group_data.AdvanceCursor = true;
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window->DC.GroupOffsetX = window->DC.CursorPos.x - window->Pos.x - window->DC.ColumnsOffsetX;
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window->DC.IndentX = window->DC.GroupOffsetX;
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window->DC.CursorMaxPos = window->DC.CursorPos;
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window->DC.CurrentLineHeight = 0.0f;
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window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
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window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f; // To enforce Log carriage return
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}
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void ImGui::EndGroup()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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IM_ASSERT(!window->DC.GroupStack.empty()); // Mismatched BeginGroup()/EndGroup() calls
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ImGuiGroupData& group_data = window->DC.GroupStack.back();
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@ -12827,11 +12826,11 @@ void ImGui::EndGroup()
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window->DC.CursorPos = group_data.BackupCursorPos;
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window->DC.CursorMaxPos = ImMax(group_data.BackupCursorMaxPos, window->DC.CursorMaxPos);
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window->DC.CurrentLineHeight = group_data.BackupCurrentLineHeight;
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window->DC.CurrentLineTextBaseOffset = group_data.BackupCurrentLineTextBaseOffset;
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window->DC.IndentX = group_data.BackupIndentX;
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window->DC.GroupOffsetX = group_data.BackupGroupOffsetX;
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window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
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window->DC.CurrentLineHeight = group_data.BackupCurrentLineHeight;
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window->DC.CurrentLineTextBaseOffset = group_data.BackupCurrentLineTextBaseOffset;
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window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f; // To enforce Log carriage return
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if (group_data.AdvanceCursor)
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{
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@ -328,6 +328,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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{
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// Using the _simplified_ one-liner Combo() api here
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// See "Combo" section for examples of how to use the more complete BeginCombo()/EndCombo() api.
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const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK", "LLLLLLL", "MMMM", "OOOOOOO" };
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static int item_current = 0;
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ImGui::Combo("combo", &item_current, items, IM_ARRAYSIZE(items));
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@ -980,7 +980,7 @@ struct IMGUI_API ImGuiWindow
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ImRect OuterRectClipped; // = WindowRect just after setup in Begin(). == window->Rect() for root window.
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ImRect InnerMainRect, InnerClipRect;
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ImRect ContentsRegionRect; // FIXME: This is currently confusing/misleading. Maximum visible content position ~~ Pos + (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis
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int LastFrameActive;
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int LastFrameActive; // Last frame number the window was Active.
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float ItemWidthDefault;
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ImGuiMenuColumns MenuColumns; // Simplified columns storage for menu items
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ImGuiStorage StateStorage;
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