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Nav: Added a CTRL+TAB window list and changed the highlight system accordingly. (#787)
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@ -659,6 +659,7 @@ struct ImGuiContext
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ImRect NavScoringRectScreen; // Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring.
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int NavScoringCount; // Metrics for debugging
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ImGuiWindow* NavWindowingTarget; // When selecting a window (holding Menu+FocusPrev/Next, or equivalent of CTRL-TAB) this window is temporarily displayed front-most.
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ImGuiWindow* NavWindowingList;
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float NavWindowingHighlightTimer;
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float NavWindowingHighlightAlpha;
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bool NavWindowingToggleLayer;
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@ -686,7 +687,7 @@ struct ImGuiContext
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// Render
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ImDrawData DrawData; // Main ImDrawData instance to pass render information to the user
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ImDrawDataBuilder DrawDataBuilder;
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float ModalWindowDarkeningRatio;
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float DimBgRatio; // 0.0..1.0 animation when fading in a dimming background (for modal window and CTRL+TAB list)
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ImDrawList OverlayDrawList; // Optional software render of mouse cursors, if io.MouseDrawCursor is set + a few debug overlays
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ImGuiMouseCursor MouseCursor;
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@ -787,7 +788,7 @@ struct ImGuiContext
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NavInputSource = ImGuiInputSource_None;
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NavScoringRectScreen = ImRect();
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NavScoringCount = 0;
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NavWindowingTarget = NULL;
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NavWindowingTarget = NavWindowingList = NULL;
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NavWindowingHighlightTimer = NavWindowingHighlightAlpha = 0.0f;
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NavWindowingToggleLayer = false;
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NavLayer = 0;
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@ -806,7 +807,7 @@ struct ImGuiContext
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NavMoveRequestForward = ImGuiNavForward_None;
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NavMoveDir = NavMoveDirLast = NavMoveClipDir = ImGuiDir_None;
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ModalWindowDarkeningRatio = 0.0f;
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DimBgRatio = 0.0f;
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OverlayDrawList._Data = &DrawListSharedData;
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OverlayDrawList._OwnerName = "##Overlay"; // Give it a name for debugging
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MouseCursor = ImGuiMouseCursor_Arrow;
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