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https://github.com/Drezil/imgui.git
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Added Selectable() building block for various list boxes, combo boxes
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parent
220d920581
commit
c6d42b1a54
97
imgui.cpp
97
imgui.cpp
@ -5723,6 +5723,62 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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return value_changed;
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return value_changed;
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}
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}
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// Tip: pass an empty label (e.g. "##dummy") then you can use the space to draw other text or image.
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// But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID.
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bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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const ImGuiStyle& style = g.Style;
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const ImGuiID id = window->GetID(label);
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const ImVec2 text_size = CalcTextSize(label, NULL, true);
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const float w = window->Pos.x + ImGui::GetContentRegionMax().x - window->DC.CursorPos.x;
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const ImVec2 size(size_arg.x != 0.0f ? size_arg.x : w, size_arg.y != 0.0f ? size_arg.y : text_size.y);
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const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + size);
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ItemSize(bb);
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// Selectables are meant to be tightly packed together. But for both rendering and collision we extend to compensate for spacing.
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ImGuiAabb bb_with_spacing = bb;
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const float spacing_U = (float)(int)(style.ItemSpacing.y * 0.5f);
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const float spacing_D = style.ItemSpacing.y - spacing_U;
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const float spacing_L = (float)(int)(style.ItemSpacing.x * 0.5f);
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const float spacing_R = style.ItemSpacing.x - spacing_L;
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bb_with_spacing.Min.y -= spacing_U;
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bb_with_spacing.Min.x -= spacing_L;
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bb_with_spacing.Max.y += spacing_D;
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bb_with_spacing.Max.x += spacing_R;
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if (!ItemAdd(bb_with_spacing, &id))
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return false;
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bool hovered, held;
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bool pressed = ButtonBehaviour(bb_with_spacing, id, &hovered, &held, true, false, false);
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// Render
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if (hovered || selected)
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{
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const ImU32 col = window->Color((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
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RenderFrame(bb_with_spacing.Min, bb_with_spacing.Max, col, false, style.FrameRounding);
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}
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//const ImVec2 off = ImVec2(ImMax(0.0f, size.x - text_size.x) * 0.5f, ImMax(0.0f, size.y - text_size.y) * 0.5f);
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RenderTextClipped(bb.Min, label, NULL, &text_size, bb.Max);
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return pressed;
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}
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bool ImGui::Selectable(const char* label, bool* p_selected, const ImVec2& size_arg)
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{
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if (ImGui::Selectable(label, *p_selected, size_arg))
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{
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*p_selected = !*p_selected;
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return true;
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}
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}
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// A little colored square. Return true when clicked.
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// A little colored square. Return true when clicked.
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bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_border)
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bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_border)
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{
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{
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@ -8095,6 +8151,47 @@ void ImGui::ShowTestWindow(bool* opened)
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ImGui::TreePop();
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ImGui::TreePop();
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}
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}
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if (ImGui::TreeNode("Selectables"))
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{
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if (ImGui::TreeNode("Basic"))
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{
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static bool selected[3] = { false, true, false };
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ImGui::Selectable("1. I am selectable", &selected[0]);
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ImGui::Selectable("2. I am selectable", &selected[1]);
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ImGui::Text("3. I am normal text");
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ImGui::Selectable("4. I am selectable", &selected[2]);
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Rendering more text into the same block"))
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{
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static bool selected[3] = { false, false, false };
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ImGui::Selectable("main.c", &selected[0]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes");
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ImGui::Selectable("Hello.cpp", &selected[1]); ImGui::SameLine(300); ImGui::Text("12,345 bytes");
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ImGui::Selectable("Hello.h", &selected[2]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes");
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Grid"))
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{
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static bool selected[16] = { true, false, false, false, false, true, false, false, false, false, true, false, false, false, false, true };
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for (int i = 0; i < 16; i++)
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{
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ImGui::PushID(i);
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if (ImGui::Selectable("Me", &selected[i], ImVec2(50,50)))
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{
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int x = i % 4, y = i / 4;
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if (x > 0) selected[i - 1] ^= 1;
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if (x < 3) selected[i + 1] ^= 1;
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if (y > 0) selected[i - 4] ^= 1;
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if (y < 3) selected[i + 4] ^= 1;
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}
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if ((i % 4) < 3) ImGui::SameLine();
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ImGui::PopID();
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}
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ImGui::TreePop();
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}
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ImGui::TreePop();
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}
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static bool check = true;
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static bool check = true;
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ImGui::Checkbox("checkbox", &check);
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ImGui::Checkbox("checkbox", &check);
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2
imgui.h
2
imgui.h
@ -283,6 +283,8 @@ namespace ImGui
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IMGUI_API bool Combo(const char* label, int* current_item, const char** items, int items_count, int popup_height_items = 7);
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IMGUI_API bool Combo(const char* label, int* current_item, const char** items, int items_count, int popup_height_items = 7);
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IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_height_items = 7); // separate items with \0, end item-list with \0\0
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IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_height_items = 7); // separate items with \0, end item-list with \0\0
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IMGUI_API bool Combo(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int popup_height_items = 7);
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IMGUI_API bool Combo(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int popup_height_items = 7);
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IMGUI_API bool Selectable(const char* label, bool selected, const ImVec2& size = ImVec2(0,0));
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IMGUI_API bool Selectable(const char* label, bool* p_selected, const ImVec2& size = ImVec2(0,0));
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IMGUI_API bool ColorButton(const ImVec4& col, bool small_height = false, bool outline_border = true);
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IMGUI_API bool ColorButton(const ImVec4& col, bool small_height = false, bool outline_border = true);
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IMGUI_API bool ColorEdit3(const char* label, float col[3]);
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IMGUI_API bool ColorEdit3(const char* label, float col[3]);
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IMGUI_API bool ColorEdit4(const char* label, float col[4], bool show_alpha = true);
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IMGUI_API bool ColorEdit4(const char* label, float col[4], bool show_alpha = true);
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