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Nav: When entering into a NavFlattened child we only consider the visible items for scoring (note that this only work assuming the NavFlattened child window has interactive items). Fixes accidentally hoping into a NavFlattened child. (#767)
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3
TODO.txt
3
TODO.txt
@ -253,8 +253,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- nav: allow input system to be be more tolerant of io.DeltaTime=0.0f
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- nav: ESC within a menu of a child window seems to exit the child window.
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- nav: ESC on a flattened child
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- nav: NavFlattened: broken: in typical usage scenario, the items of a fully clipped child wouldn't be considered to enter into a NavFlattened child.
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- nav: NavFlattened: broken: can accidentally enter a NavFlattened child as child items are scored outside of child visible bounds.
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- nav: NavFlattened: broken: in typical usage scenario, the items of a fully clipped child are currently not considered to enter into a NavFlattened child.
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- nav: NavFlattened: init request doesn't select items that are part of a NavFlattened child
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- nav: Left within a tree node block as a fallback (ImGuiTreeNodeFlags_NavLeftJumpsBackHere by default?)
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- nav: menus: pressing left-right on a vertically clipped menu bar tends to jump to the collapse/close buttons.
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