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Expose BeginDisabled()/EndDisabled() in public API. Add to demo. (#211)
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9
imgui.h
9
imgui.h
@ -61,7 +61,7 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.84 WIP"
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#define IMGUI_VERSION_NUM 18314
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#define IMGUI_VERSION_NUM 18315
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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@ -799,6 +799,11 @@ namespace ImGui
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IMGUI_API void EndDragDropTarget(); // only call EndDragDropTarget() if BeginDragDropTarget() returns true!
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IMGUI_API const ImGuiPayload* GetDragDropPayload(); // peek directly into the current payload from anywhere. may return NULL. use ImGuiPayload::IsDataType() to test for the payload type.
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// Disabling [BETA API]
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// - Disable all user interactions and dim items visuals (applying style.DisabledAlpha over current colors)
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IMGUI_API void BeginDisabled(bool disabled = true);
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IMGUI_API void EndDisabled();
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// Clipping
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// - Mouse hovering is affected by ImGui::PushClipRect() calls, unlike direct calls to ImDrawList::PushClipRect() which are render only.
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IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect);
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@ -1492,6 +1497,7 @@ enum ImGuiStyleVar_
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{
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// Enum name --------------------- // Member in ImGuiStyle structure (see ImGuiStyle for descriptions)
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ImGuiStyleVar_Alpha, // float Alpha
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ImGuiStyleVar_DisabledAlpha, // float DisabledAlpha
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ImGuiStyleVar_WindowPadding, // ImVec2 WindowPadding
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ImGuiStyleVar_WindowRounding, // float WindowRounding
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ImGuiStyleVar_WindowBorderSize, // float WindowBorderSize
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@ -1738,6 +1744,7 @@ IM_MSVC_RUNTIME_CHECKS_RESTORE
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struct ImGuiStyle
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{
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float Alpha; // Global alpha applies to everything in Dear ImGui.
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float DisabledAlpha; // Additional alpha multiplier for disabled items (multiply over current value of Alpha).
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ImVec2 WindowPadding; // Padding within a window.
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float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows. Large values tend to lead to variety of artifacts and are not recommended.
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float WindowBorderSize; // Thickness of border around windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly).
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