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https://github.com/Drezil/imgui.git
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This commit is contained in:
@ -16,6 +16,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
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// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
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// 2022-09-01: Inputs: Honor GLFW_CURSOR_DISABLED by not setting mouse position.
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// 2022-04-30: Inputs: Fixed ImGui_ImplGlfw_TranslateUntranslatedKey() for lower case letters on OSX.
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@ -61,9 +62,6 @@
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
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#if __has_warning("-Wzero-as-null-pointer-constant")
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#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
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#endif
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#endif
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// GLFW
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@ -121,7 +119,7 @@ struct ImGui_ImplGlfw_Data
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// FIXME: some shared resources (mouse cursor shape, gamepad) are mishandled when using multi-context.
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static ImGui_ImplGlfw_Data* ImGui_ImplGlfw_GetBackendData()
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{
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return ImGui::GetCurrentContext() ? (ImGui_ImplGlfw_Data*)ImGui::GetIO().BackendPlatformUserData : NULL;
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return ImGui::GetCurrentContext() ? (ImGui_ImplGlfw_Data*)ImGui::GetIO().BackendPlatformUserData : nullptr;
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}
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// Functions
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@ -273,7 +271,7 @@ static void ImGui_ImplGlfw_UpdateKeyModifiers(int mods)
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void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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if (bd->PrevUserCallbackMousebutton != NULL && window == bd->Window)
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if (bd->PrevUserCallbackMousebutton != nullptr && window == bd->Window)
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bd->PrevUserCallbackMousebutton(window, button, action, mods);
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ImGui_ImplGlfw_UpdateKeyModifiers(mods);
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@ -286,7 +284,7 @@ void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int acti
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void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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if (bd->PrevUserCallbackScroll != NULL && window == bd->Window)
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if (bd->PrevUserCallbackScroll != nullptr && window == bd->Window)
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bd->PrevUserCallbackScroll(window, xoffset, yoffset);
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ImGuiIO& io = ImGui::GetIO();
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@ -324,7 +322,7 @@ static int ImGui_ImplGlfw_TranslateUntranslatedKey(int key, int scancode)
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void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int scancode, int action, int mods)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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if (bd->PrevUserCallbackKey != NULL && window == bd->Window)
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if (bd->PrevUserCallbackKey != nullptr && window == bd->Window)
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bd->PrevUserCallbackKey(window, keycode, scancode, action, mods);
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if (action != GLFW_PRESS && action != GLFW_RELEASE)
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@ -346,7 +344,7 @@ void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int keycode, int scancode, i
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void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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if (bd->PrevUserCallbackWindowFocus != NULL && window == bd->Window)
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if (bd->PrevUserCallbackWindowFocus != nullptr && window == bd->Window)
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bd->PrevUserCallbackWindowFocus(window, focused);
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ImGuiIO& io = ImGui::GetIO();
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@ -356,7 +354,7 @@ void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused)
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void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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if (bd->PrevUserCallbackCursorPos != NULL && window == bd->Window)
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if (bd->PrevUserCallbackCursorPos != nullptr && window == bd->Window)
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bd->PrevUserCallbackCursorPos(window, x, y);
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if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
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return;
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@ -371,7 +369,7 @@ void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y)
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void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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if (bd->PrevUserCallbackCursorEnter != NULL && window == bd->Window)
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if (bd->PrevUserCallbackCursorEnter != nullptr && window == bd->Window)
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bd->PrevUserCallbackCursorEnter(window, entered);
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if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
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return;
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@ -385,7 +383,7 @@ void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
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else if (!entered && bd->MouseWindow == window)
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{
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bd->LastValidMousePos = io.MousePos;
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bd->MouseWindow = NULL;
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bd->MouseWindow = nullptr;
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io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
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}
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}
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@ -393,7 +391,7 @@ void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered)
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void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c)
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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if (bd->PrevUserCallbackChar != NULL && window == bd->Window)
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if (bd->PrevUserCallbackChar != nullptr && window == bd->Window)
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bd->PrevUserCallbackChar(window, c);
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ImGuiIO& io = ImGui::GetIO();
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@ -437,20 +435,20 @@ void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window)
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glfwSetCharCallback(window, bd->PrevUserCallbackChar);
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glfwSetMonitorCallback(bd->PrevUserCallbackMonitor);
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bd->InstalledCallbacks = false;
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bd->PrevUserCallbackWindowFocus = NULL;
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bd->PrevUserCallbackCursorEnter = NULL;
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bd->PrevUserCallbackCursorPos = NULL;
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bd->PrevUserCallbackMousebutton = NULL;
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bd->PrevUserCallbackScroll = NULL;
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bd->PrevUserCallbackKey = NULL;
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bd->PrevUserCallbackChar = NULL;
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bd->PrevUserCallbackMonitor = NULL;
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bd->PrevUserCallbackWindowFocus = nullptr;
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bd->PrevUserCallbackCursorEnter = nullptr;
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bd->PrevUserCallbackCursorPos = nullptr;
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bd->PrevUserCallbackMousebutton = nullptr;
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bd->PrevUserCallbackScroll = nullptr;
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bd->PrevUserCallbackKey = nullptr;
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bd->PrevUserCallbackChar = nullptr;
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bd->PrevUserCallbackMonitor = nullptr;
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}
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static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api)
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{
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ImGuiIO& io = ImGui::GetIO();
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IM_ASSERT(io.BackendPlatformUserData == NULL && "Already initialized a platform backend!");
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IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
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// Setup backend capabilities flags
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ImGui_ImplGlfw_Data* bd = IM_NEW(ImGui_ImplGlfw_Data)();
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@ -474,8 +472,8 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw
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// Create mouse cursors
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// (By design, on X11 cursors are user configurable and some cursors may be missing. When a cursor doesn't exist,
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// GLFW will emit an error which will often be printed by the app, so we temporarily disable error reporting.
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// Missing cursors will return NULL and our _UpdateMouseCursor() function will use the Arrow cursor instead.)
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GLFWerrorfun prev_error_callback = glfwSetErrorCallback(NULL);
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// Missing cursors will return nullptr and our _UpdateMouseCursor() function will use the Arrow cursor instead.)
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GLFWerrorfun prev_error_callback = glfwSetErrorCallback(nullptr);
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bd->MouseCursors[ImGuiMouseCursor_Arrow] = glfwCreateStandardCursor(GLFW_ARROW_CURSOR);
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bd->MouseCursors[ImGuiMouseCursor_TextInput] = glfwCreateStandardCursor(GLFW_IBEAM_CURSOR);
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bd->MouseCursors[ImGuiMouseCursor_ResizeNS] = glfwCreateStandardCursor(GLFW_VRESIZE_CURSOR);
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@ -520,7 +518,7 @@ bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks)
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void ImGui_ImplGlfw_Shutdown()
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{
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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IM_ASSERT(bd != NULL && "No platform backend to shutdown, or already shutdown?");
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IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
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ImGuiIO& io = ImGui::GetIO();
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if (bd->InstalledCallbacks)
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@ -529,8 +527,8 @@ void ImGui_ImplGlfw_Shutdown()
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for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_COUNT; cursor_n++)
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glfwDestroyCursor(bd->MouseCursors[cursor_n]);
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io.BackendPlatformName = NULL;
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io.BackendPlatformUserData = NULL;
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io.BackendPlatformName = nullptr;
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io.BackendPlatformUserData = nullptr;
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IM_DELETE(bd);
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}
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@ -557,7 +555,7 @@ static void ImGui_ImplGlfw_UpdateMouseData()
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glfwSetCursorPos(bd->Window, (double)io.MousePos.x, (double)io.MousePos.y);
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// (Optional) Fallback to provide mouse position when focused (ImGui_ImplGlfw_CursorPosCallback already provides this when hovered or captured)
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if (is_app_focused && bd->MouseWindow == NULL)
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if (is_app_focused && bd->MouseWindow == nullptr)
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{
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double mouse_x, mouse_y;
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glfwGetCursorPos(bd->Window, &mouse_x, &mouse_y);
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@ -646,7 +644,7 @@ void ImGui_ImplGlfw_NewFrame()
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGui_ImplGlfw_Data* bd = ImGui_ImplGlfw_GetBackendData();
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IM_ASSERT(bd != NULL && "Did you call ImGui_ImplGlfw_InitForXXX()?");
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IM_ASSERT(bd != nullptr && "Did you call ImGui_ImplGlfw_InitForXXX()?");
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// Setup display size (every frame to accommodate for window resizing)
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int w, h;
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