Nav: Added a way for code to cancel Alt for menu toggle (ImGuiNavInput_KeyMenu_). Cancelling out on platform window. close request. (#1542, #787)

This commit is contained in:
omar 2018-09-10 22:19:54 +02:00
parent 416918429d
commit c4e26f4b92

View File

@ -5418,6 +5418,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
if (p_open != NULL && window->Viewport->PlatformRequestClose && window->Viewport != GetMainViewport()) if (p_open != NULL && window->Viewport->PlatformRequestClose && window->Viewport != GetMainViewport())
{ {
window->Viewport->PlatformRequestClose = false; window->Viewport->PlatformRequestClose = false;
g.NavWindowingToggleLayer = false; // Assume user mapped PlatformRequestClose on ALT-F4 so we disable ALT for menu toggle. False positive not an issue.
*p_open = false; *p_open = false;
} }
@ -8767,7 +8768,9 @@ static void ImGui::NavUpdateWindowing()
// Keyboard: Press and Release ALT to toggle menu layer // Keyboard: Press and Release ALT to toggle menu layer
// FIXME: We lack an explicit IO variable for "is the imgui window focused", so compare mouse validity to detect the common case of back-end clearing releases all keys on ALT-TAB // FIXME: We lack an explicit IO variable for "is the imgui window focused", so compare mouse validity to detect the common case of back-end clearing releases all keys on ALT-TAB
if ((g.ActiveId == 0 || g.ActiveIdAllowOverlap) && IsNavInputPressed(ImGuiNavInput_KeyMenu_, ImGuiInputReadMode_Released)) if (IsNavInputPressed(ImGuiNavInput_KeyMenu_, ImGuiInputReadMode_Pressed))
g.NavWindowingToggleLayer = true;
if ((g.ActiveId == 0 || g.ActiveIdAllowOverlap) && g.NavWindowingToggleLayer && IsNavInputPressed(ImGuiNavInput_KeyMenu_, ImGuiInputReadMode_Released))
if (IsMousePosValid(&g.IO.MousePos) == IsMousePosValid(&g.IO.MousePosPrev)) if (IsMousePosValid(&g.IO.MousePos) == IsMousePosValid(&g.IO.MousePosPrev))
apply_toggle_layer = true; apply_toggle_layer = true;