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	Nav: Added a way for code to cancel Alt for menu toggle (ImGuiNavInput_KeyMenu_). Cancelling out on platform window. close request. (#1542, #787)
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		| @@ -5418,6 +5418,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|         if (p_open != NULL && window->Viewport->PlatformRequestClose && window->Viewport != GetMainViewport()) | ||||
|         { | ||||
|             window->Viewport->PlatformRequestClose = false; | ||||
|             g.NavWindowingToggleLayer = false; // Assume user mapped PlatformRequestClose on ALT-F4 so we disable ALT for menu toggle. False positive not an issue. | ||||
|             *p_open = false; | ||||
|         } | ||||
|  | ||||
| @@ -8767,7 +8768,9 @@ static void ImGui::NavUpdateWindowing() | ||||
|  | ||||
|     // Keyboard: Press and Release ALT to toggle menu layer | ||||
|     // FIXME: We lack an explicit IO variable for "is the imgui window focused", so compare mouse validity to detect the common case of back-end clearing releases all keys on ALT-TAB | ||||
|     if ((g.ActiveId == 0 || g.ActiveIdAllowOverlap) && IsNavInputPressed(ImGuiNavInput_KeyMenu_, ImGuiInputReadMode_Released)) | ||||
|     if (IsNavInputPressed(ImGuiNavInput_KeyMenu_, ImGuiInputReadMode_Pressed)) | ||||
|         g.NavWindowingToggleLayer = true; | ||||
|     if ((g.ActiveId == 0 || g.ActiveIdAllowOverlap) && g.NavWindowingToggleLayer && IsNavInputPressed(ImGuiNavInput_KeyMenu_, ImGuiInputReadMode_Released)) | ||||
|         if (IsMousePosValid(&g.IO.MousePos) == IsMousePosValid(&g.IO.MousePosPrev)) | ||||
|             apply_toggle_layer = true; | ||||
|  | ||||
|   | ||||
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