Tables: Fixed an issue where user's Y cursor movement within a hidden column would have side-effects.

- Afaik the "to allow ImGuiListClipper to function" was added early during Tables development (prior to commit 55) and later replaced by support in ImGuiListCipper, it seems unnecessary.
- Also removed RowPosY2 being accted in TableEndCell().
+ Comments about 2bb9e35 + fix example bb224c8
This commit is contained in:
ocornut 2023-03-13 16:23:45 +01:00
parent 6ca1556d02
commit c426e32247
4 changed files with 13 additions and 6 deletions

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@ -55,6 +55,12 @@ Other changes:
- Nav: Tabbing now cycles through all items when ImGuiConfigFlags_NavEnableKeyboard is set.
(#3092, #5759, #787)
While this was generally desired and requested by many, note that its addition means
that some types of UI may become more fastidious to use TAB key with, if the navigation
cursor cycles through too many items. You can mark items items as not tab-spottable:
- Public API: PushTabStop(false) / PopTabStop()
- Internal: PushItemFlag(ImGuiItemFlags_NoTabStop, true);
- Internal: Directly pass ImGuiItemFlags_NoTabStop to ItemAdd() for custom widgets.
- Nav: Tabbing/Shift-Tabbing can more reliably be used to step out of an item that is not
tab-stoppable. (#3092, #5759, #787)
- Nav: Made Enter key submit the same type of Activation event as Space key,
@ -66,6 +72,8 @@ Other changes:
result lead to an incorrect calculation and loss of navigation id. (#6171)
- Nav: Fixed SetItemDefaultFocus() from not scrolling when item is partially visible.
(#2814, #2812) [@DomGries]
- Tables: Fixed an issue where user's Y cursor movement within a hidden column would
have side-effects.
- IO: Lifted constraint to call io.AddEventXXX functions from current context. (#4921, #5856, #6199)
- InputText: Fixed not being able to use CTRL+Tab while an InputText() using Tab
for completion or textinput is active (regresion from 1.89).

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@ -127,6 +127,8 @@ static bool InitWGPU()
static void MainLoopStep(void* window)
{
ImGuiIO& io = ImGui::GetIO();
glfwPollEvents();
int width, height;

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@ -23,7 +23,7 @@
// Library Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
#define IMGUI_VERSION "1.89.4 WIP"
#define IMGUI_VERSION_NUM 18936
#define IMGUI_VERSION_NUM 18937
#define IMGUI_HAS_TABLE
/*

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@ -1999,10 +1999,6 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
window->WorkRect.Max.x = column->WorkMaxX;
window->DC.ItemWidth = column->ItemWidth;
// To allow ImGuiListClipper to function we propagate our row height
if (!column->IsEnabled)
window->DC.CursorPos.y = ImMax(window->DC.CursorPos.y, table->RowPosY2);
window->SkipItems = column->IsSkipItems;
if (column->IsSkipItems)
{
@ -2049,6 +2045,7 @@ void ImGui::TableEndCell(ImGuiTable* table)
else
p_max_pos_x = table->IsUnfrozenRows ? &column->ContentMaxXUnfrozen : &column->ContentMaxXFrozen;
*p_max_pos_x = ImMax(*p_max_pos_x, window->DC.CursorMaxPos.x);
if (column->IsEnabled)
table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->CellPaddingY);
column->ItemWidth = window->DC.ItemWidth;