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Viewport: DestroyPlatformWindow() skips calling user function if PlatformWindowCreated is set. + Clarified comment about implicit Debug viewport which may be hogging a viewport.
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parent
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26
imgui.cpp
26
imgui.cpp
@ -10446,7 +10446,8 @@ void ImGui::UpdatePlatformWindows()
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{
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ImGuiViewportP* viewport = g.Viewports[i];
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// Destroy platform window if the viewport hasn't been submitted or if it is hosting a hidden window (the implicit/fallback Debug window will be registered its viewport then be disabled)
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// Destroy platform window if the viewport hasn't been submitted or if it is hosting a hidden window
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// (the implicit/fallback Debug##Default window will be registering its viewport then be disabled, causing a dummy DestroyPlatformWindow to be made each frame)
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bool destroy_platform_window = false;
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destroy_platform_window |= (viewport->LastFrameActive < g.FrameCount - 1);
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destroy_platform_window |= (viewport->Window && !IsWindowActiveAndVisible(viewport->Window));
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@ -10628,15 +10629,20 @@ static void ImGui::UpdateViewportPlatformMonitor(ImGuiViewportP* viewport)
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void ImGui::DestroyPlatformWindow(ImGuiViewportP* viewport)
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{
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ImGuiContext& g = *GImGui;
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if (g.PlatformIO.Renderer_DestroyWindow)
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g.PlatformIO.Renderer_DestroyWindow(viewport);
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if (g.PlatformIO.Platform_DestroyWindow)
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g.PlatformIO.Platform_DestroyWindow(viewport);
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IM_ASSERT(viewport->RendererUserData == NULL);
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IM_ASSERT(viewport->PlatformUserData == NULL);
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viewport->PlatformHandle = NULL;
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viewport->RendererUserData = viewport->PlatformHandle = NULL;
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viewport->PlatformWindowCreated = false;
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if (viewport->PlatformWindowCreated)
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{
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if (g.PlatformIO.Renderer_DestroyWindow)
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g.PlatformIO.Renderer_DestroyWindow(viewport);
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if (g.PlatformIO.Platform_DestroyWindow)
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g.PlatformIO.Platform_DestroyWindow(viewport);
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IM_ASSERT(viewport->RendererUserData == NULL && viewport->PlatformUserData == NULL);
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viewport->PlatformWindowCreated = false;
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}
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else
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{
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IM_ASSERT(viewport->RendererUserData == NULL && viewport->PlatformUserData == NULL && viewport->PlatformHandle == NULL);
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}
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viewport->RendererUserData = viewport->PlatformUserData = viewport->PlatformHandle = NULL;
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viewport->ClearRequestFlags();
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}
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