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	memory override attempt #2
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		| @@ -38,7 +38,7 @@ Developed by [Omar Cornut](http://www.miracleworld.net). The library was develop | ||||
|  | ||||
| Embeds [proggy_clean](http://www.proggyfonts.net/) font by Tristan Grimmer (also MIT license). | ||||
|  | ||||
| Inspiration, feedback, and testing: Casey Muratori, Atman Binstock, Mikko Mononen, Emmanuel Briney, Stefan Kamoda, Matt Willis. Thanks! | ||||
| Inspiration, feedback, and testing: Casey Muratori, Atman Binstock, Mikko Mononen, Emmanuel Briney, Stefan Kamoda, Anton Mikhailov, Matt Willis. Thanks! | ||||
|  | ||||
| License | ||||
| ------- | ||||
|   | ||||
							
								
								
									
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								imconfig.h
									
									
									
									
									
								
							
							
						
						
									
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								imconfig.h
									
									
									
									
									
								
							| @@ -39,3 +39,25 @@ namespace ImGui | ||||
| 	void	Value(const char* prefix, const MyVec4& v, const char* float_format = NULL); | ||||
| }; | ||||
| */ | ||||
|  | ||||
| //---- Define malloc/free/realloc functions to override internal memory allocations for ImGui | ||||
| /* | ||||
|  * #define IM_MALLOC imgui_malloc | ||||
|  * #define IM_FREE imgui_free | ||||
|  * #define IM_REALLOC imgui_realloc | ||||
|  * | ||||
|  * void* imgui_malloc(size_t size); | ||||
|  * void imgui_free(void *ptr); | ||||
|  * void* imgui_realloc(void *ptr, size_t size); | ||||
|  */ | ||||
| #ifndef IM_MALLOC | ||||
|   #define IM_MALLOC malloc | ||||
| #endif | ||||
|  | ||||
| #ifndef IM_FREE | ||||
|   #define IM_FREE free | ||||
| #endif | ||||
|  | ||||
| #ifndef IM_REALLOC | ||||
|   #define IM_REALLOC realloc | ||||
| #endif | ||||
|   | ||||
							
								
								
									
										315
									
								
								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
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								imgui.cpp
									
									
									
									
									
								
							| @@ -109,7 +109,6 @@ | ||||
|  | ||||
|  ISSUES AND TODO-LIST | ||||
|  | ||||
|  - misc: allow user to call NewFrame() multiple times without a render. | ||||
|  - misc: merge ImVec4 / ImGuiAabb, they are essentially duplicate containers | ||||
|  - window: autofit is losing its purpose when user relies on any dynamic layout (window width multiplier, column). maybe just discard autofit? | ||||
|  - window: support horizontal scroll | ||||
| @@ -120,11 +119,11 @@ | ||||
|  - main: make IsHovered() more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes | ||||
|  - main: make IsHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode? | ||||
|  - scrollbar: use relative mouse movement when first-clicking inside of scroll grab box. | ||||
|  - scrollbar: make the grab visible and a minimum size for long scroll regions | ||||
|  - input number: optional range min/max | ||||
|  - input number: holding [-]/[+] buttons should increase the step non-linearly | ||||
|  - input number: rename Input*() to Input(), Slider*() to Slider() ? | ||||
|  - layout: clean up the InputFloat3/SliderFloat3/ColorEdit4 horrible layout code. item width should include frame padding, then we can have a generic horizontal layout helper. | ||||
|  - add input4 helper (once above layout helpers are in they'll be smaller) | ||||
|  - layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 horrible layout code. item width should include frame padding, then we can have a generic horizontal layout helper. | ||||
|  - columns: declare column set (each column: fixed size, %, fill, distribute default size among fills) | ||||
|  - columns: columns header to act as button (~sort op) and allow resize/reorder | ||||
|  - columns: user specify columns size | ||||
| @@ -145,8 +144,10 @@ | ||||
|  - filters: set a current filter that tree node can automatically query to hide themselves | ||||
|  - filters: handle wildcards (with implicit leading/trailing *), regexps | ||||
|  - shortcuts: add a shortcut api, e.g. parse "&Save" and/or "Save (CTRL+S)", pass in to widgets or provide simple ways to use (button=activate, input=focus) | ||||
|  - keyboard: full keyboard navigation and focus | ||||
|  - input: keyboard: full keyboard navigation and focus. | ||||
|  - input: support trackpad style scrolling & slider edit. | ||||
|  - misc: not thread-safe | ||||
|  - misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon? | ||||
|  - optimisation/render: use indexed rendering | ||||
|  - optimisation/render: move clip-rect to vertex data? would allow merging all commands | ||||
|  - optimisation/render: merge command-list of all windows into one command-list? | ||||
| @@ -199,7 +200,6 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs); | ||||
| }; // namespace ImGui | ||||
|  | ||||
| static char*        ImStrDup(const char *str); | ||||
| static void         ImStrDup_Free(char *str); | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // Platform dependant default implementations | ||||
| @@ -270,9 +270,6 @@ ImGuiIO::ImGuiIO() | ||||
| { | ||||
| 	memset(this, 0, sizeof(*this)); | ||||
|  | ||||
|     MallocFn = malloc; | ||||
|     FreeFn = free; | ||||
|  | ||||
| 	DeltaTime = 1.0f/60.0f; | ||||
| 	IniSavingRate = 5.0f; | ||||
| 	IniFilename = "imgui.ini"; | ||||
| @@ -596,7 +593,7 @@ struct ImGuiIniData | ||||
| 	bool	Collapsed; | ||||
|  | ||||
| 	ImGuiIniData() { memset(this, 0, sizeof(*this)); } | ||||
|     ~ImGuiIniData() { if (Name) { ImStrDup_Free(Name); Name = NULL; } } | ||||
|     ~ImGuiIniData() { if (Name) { IM_FREE(Name); Name = NULL; } } | ||||
| }; | ||||
|  | ||||
| struct ImGuiState | ||||
| @@ -635,7 +632,7 @@ struct ImGuiState | ||||
| 	// Logging | ||||
| 	bool					LogEnabled; | ||||
| 	FILE*					LogFile; | ||||
|     ImGuiTextBuffer			LogClipboard; | ||||
|     ImGuiTextBuffer*    	LogClipboard; | ||||
| 	int						LogAutoExpandMaxDepth; | ||||
|  | ||||
| 	ImGuiState() | ||||
| @@ -658,6 +655,7 @@ struct ImGuiState | ||||
| 		LogEnabled = false; | ||||
| 		LogFile = NULL; | ||||
|         LogAutoExpandMaxDepth = 2; | ||||
|         LogClipboard = NULL; | ||||
| 	} | ||||
| }; | ||||
|  | ||||
| @@ -943,7 +941,7 @@ ImGuiWindow::ImGuiWindow(const char* name, ImVec2 default_pos, ImVec2 default_si | ||||
| 	FocusIdxRequestCurrent = IM_INT_MAX; | ||||
| 	FocusIdxRequestNext = IM_INT_MAX; | ||||
|  | ||||
|     void *buff = GImGui.IO.MallocFn(sizeof(ImDrawList)); | ||||
|     void *buff = IM_MALLOC(sizeof(ImDrawList)); | ||||
|     IM_ASSERT(buff); | ||||
|     DrawList = new(buff) ImDrawList(); | ||||
| } | ||||
| @@ -951,9 +949,9 @@ ImGuiWindow::ImGuiWindow(const char* name, ImVec2 default_pos, ImVec2 default_si | ||||
| ImGuiWindow::~ImGuiWindow() | ||||
| { | ||||
|     DrawList->~ImDrawList(); | ||||
|     GImGui.IO.FreeFn(DrawList); | ||||
|     IM_FREE(DrawList); | ||||
| 	DrawList = NULL; | ||||
|     ImStrDup_Free(Name); | ||||
|     IM_FREE(Name); | ||||
| 	Name = NULL; | ||||
| } | ||||
|  | ||||
| @@ -1013,7 +1011,7 @@ void ImGuiWindow::AddToRenderList() | ||||
| 	for (size_t i = 0; i < DC.ChildWindows.size(); i++) | ||||
| 	{ | ||||
| 		ImGuiWindow* child = DC.ChildWindows[i]; | ||||
| 		IM_ASSERT(child->Visible);	// Shouldn't be in this list if we are not active this frame | ||||
| 		if (child->Visible)					// clipped childs may have been marked not Visible | ||||
| 			child->AddToRenderList(); | ||||
| 	} | ||||
| } | ||||
| @@ -1034,7 +1032,7 @@ static ImGuiIniData* FindWindowSettings(const char* name) | ||||
| 			return ini; | ||||
| 	} | ||||
|  | ||||
|     void *buff = GImGui.IO.MallocFn(sizeof(ImGuiIniData)); | ||||
|     void *buff = IM_MALLOC(sizeof(ImGuiIniData)); | ||||
|     ImGuiIniData* ini = new(buff) ImGuiIniData(); | ||||
|     ini->Name = ImStrDup(name); | ||||
|     ini->Collapsed = false; | ||||
| @@ -1064,12 +1062,12 @@ static void LoadSettings() | ||||
| 		return; | ||||
| 	if (fseek(f, 0, SEEK_SET))  | ||||
| 		return; | ||||
|     char* f_data = (char*)g.IO.MallocFn(f_size+1); | ||||
|     char* f_data = (char*)IM_MALLOC(f_size+1); | ||||
| 	f_size = (long)fread(f_data, 1, f_size, f);	// Text conversion alter read size so let's not be fussy about return value | ||||
| 	fclose(f); | ||||
| 	if (f_size == 0) | ||||
| 	{ | ||||
|         g.IO.FreeFn(f_data); | ||||
|         IM_FREE(f_data); | ||||
| 		return; | ||||
| 	} | ||||
| 	f_data[f_size] = 0; | ||||
| @@ -1103,7 +1101,7 @@ static void LoadSettings() | ||||
| 		line_start = line_end+1; | ||||
| 	} | ||||
|  | ||||
|     g.IO.FreeFn(f_data); | ||||
|     IM_FREE(f_data); | ||||
| } | ||||
|  | ||||
| static void SaveSettings() | ||||
| @@ -1177,7 +1175,9 @@ void NewFrame() | ||||
|         // Initialize on first frame | ||||
| 		IM_ASSERT(g.Settings.empty()); | ||||
|  | ||||
|         g.LogClipboard.init(); | ||||
|         void *lcbuff = IM_MALLOC(sizeof(ImGuiTextBuffer)); | ||||
|         IM_ASSERT(lcbuff); | ||||
|         g.LogClipboard =  new(lcbuff) ImGuiTextBuffer(); | ||||
|  | ||||
| 		LoadSettings(); | ||||
| 		if (!g.IO.Font) | ||||
| @@ -1186,7 +1186,7 @@ void NewFrame() | ||||
| 			const void* fnt_data; | ||||
| 			unsigned int fnt_size; | ||||
| 			ImGui::GetDefaultFontData(&fnt_data, &fnt_size, NULL, NULL); | ||||
|             void *buff = g.IO.MallocFn(sizeof(ImBitmapFont)); | ||||
|             void *buff = IM_MALLOC(sizeof(ImBitmapFont)); | ||||
|             g.IO.Font = new(buff) ImBitmapFont(); | ||||
| 			g.IO.Font->LoadFromMemory(fnt_data, fnt_size); | ||||
| 			g.IO.FontHeight = g.IO.Font->GetFontSize(); | ||||
| @@ -1265,7 +1265,7 @@ void NewFrame() | ||||
| 				float scale = new_font_scale / window->FontScale; | ||||
| 				window->FontScale = new_font_scale; | ||||
|  | ||||
| 				ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size; | ||||
| 				const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size; | ||||
| 				window->Pos += offset; | ||||
| 				window->PosFloat += offset; | ||||
| 				window->Size *= scale; | ||||
| @@ -1289,11 +1289,17 @@ void NewFrame() | ||||
|  | ||||
| 	// Mark all windows as not visible | ||||
| 	for (size_t i = 0; i != g.Windows.size(); i++) | ||||
| 		g.Windows[i]->Visible = false; | ||||
| 	{ | ||||
| 		ImGuiWindow* window = g.Windows[i]; | ||||
| 		window->Visible = false; | ||||
| 		window->Accessed = false; | ||||
| 	} | ||||
|  | ||||
| 	// Create implicit window | ||||
| 	// We will only render it if the user has added something to it. | ||||
| 	IM_ASSERT(g.CurrentWindowStack.empty());	// No window should be open at the beginning of the frame! | ||||
| 	// No window should be open at the beginning of the frame. | ||||
| 	// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear. | ||||
| 	g.CurrentWindowStack.clear(); | ||||
|  | ||||
| 	// Create implicit window - we will only render it if the user has added something to it. | ||||
| 	ImGui::Begin("Debug", NULL, ImVec2(400,400)); | ||||
| } | ||||
|  | ||||
| @@ -1308,7 +1314,7 @@ void Shutdown() | ||||
|  | ||||
|     for (size_t i = 0; i < g.Windows.size(); i++)   { | ||||
|         g.Windows[i]->~ImGuiWindow(); | ||||
|         g.IO.FreeFn(g.Windows[i]); | ||||
|         IM_FREE(g.Windows[i]); | ||||
|     } | ||||
| 	g.Windows.clear(); | ||||
| 	g.CurrentWindowStack.clear(); | ||||
| @@ -1317,7 +1323,7 @@ void Shutdown() | ||||
| 	g.HoveredWindowExcludingChilds = NULL; | ||||
|     for (size_t i = 0; i < g.Settings.size(); i++)  { | ||||
|         g.Settings[i]->~ImGuiIniData(); | ||||
|         g.IO.FreeFn(g.Settings[i]); | ||||
|         IM_FREE(g.Settings[i]); | ||||
|     } | ||||
| 	g.Settings.clear(); | ||||
|     g.RenderDrawLists.clear(); | ||||
| @@ -1330,17 +1336,21 @@ void Shutdown() | ||||
| 	if (g.IO.Font) | ||||
| 	{ | ||||
|         g.IO.Font->~ImBitmapFont(); | ||||
|         g.IO.FreeFn(g.IO.Font); | ||||
|         IM_FREE(g.IO.Font); | ||||
| 		g.IO.Font = NULL; | ||||
| 	} | ||||
|  | ||||
| 	if (g.PrivateClipboard) | ||||
| 	{ | ||||
|         GImGui.IO.FreeFn(g.PrivateClipboard); | ||||
|         IM_FREE(g.PrivateClipboard); | ||||
| 		g.PrivateClipboard = NULL; | ||||
| 	} | ||||
|  | ||||
|     g.LogClipboard.destroy(); | ||||
|     if (g.LogClipboard) | ||||
|     { | ||||
|         g.LogClipboard->~ImGuiTextBuffer(); | ||||
|         IM_FREE(g.LogClipboard); | ||||
|     } | ||||
|  | ||||
| 	g.Initialized = false; | ||||
| } | ||||
| @@ -1353,6 +1363,7 @@ static void AddWindowToSortedBuffer(ImGuiWindow* window, ImVector<ImGuiWindow*>& | ||||
| 		for (size_t i = 0; i < window->DC.ChildWindows.size(); i++) | ||||
| 		{ | ||||
| 			ImGuiWindow* child = window->DC.ChildWindows[i]; | ||||
| 			if (child->Visible) | ||||
| 				AddWindowToSortedBuffer(child, sorted_windows); | ||||
| 		} | ||||
| 	} | ||||
| @@ -1500,9 +1511,9 @@ static void LogText(const ImVec2& ref_pos, const char* text, const char* text_en | ||||
| 			else | ||||
| 			{ | ||||
| 				if (log_new_line || !is_first_line) | ||||
| 					g.LogClipboard.append("\n%*s%.*s", tree_depth*4, "", char_count, text_remaining); | ||||
|                     g.LogClipboard->append("\n%*s%.*s", tree_depth*4, "", char_count, text_remaining); | ||||
| 				else | ||||
| 					g.LogClipboard.append(" %.*s", char_count, text_remaining); | ||||
|                     g.LogClipboard->append(" %.*s", char_count, text_remaining); | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| @@ -1820,9 +1831,10 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin | ||||
| 	ImGuiWindow* window = FindWindow(name); | ||||
| 	if (!window) | ||||
| 	{ | ||||
|         void *buff = g.IO.MallocFn(sizeof(ImGuiWindow)); | ||||
|         void *buff = IM_MALLOC(sizeof(ImGuiWindow)); | ||||
|         IM_ASSERT(buff); | ||||
|  | ||||
| 		// Create window the first time, and load settings | ||||
| 		if (flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip)) | ||||
| 		{ | ||||
|             window = new(buff) ImGuiWindow(name, ImVec2(0,0), size); | ||||
| @@ -2065,7 +2077,8 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin | ||||
| 				ImGuiAabb scrollbar_bb(window->Aabb().Max.x - style.ScrollBarWidth, title_bar_aabb.Max.y+1, window->Aabb().Max.x, window->Aabb().Max.y-1); | ||||
| 				//window->DrawList->AddLine(scrollbar_bb.GetTL(), scrollbar_bb.GetBL(), g.Colors[ImGuiCol_Border]); | ||||
| 				window->DrawList->AddRectFilled(scrollbar_bb.Min, scrollbar_bb.Max, window->Color(ImGuiCol_ScrollbarBg)); | ||||
| 				scrollbar_bb.Expand(ImVec2(-3,-3)); | ||||
| 				scrollbar_bb.Max.x -= 3; | ||||
| 				scrollbar_bb.Expand(ImVec2(0,-3)); | ||||
|  | ||||
| 				const float grab_size_y_norm = ImSaturate(window->Size.y / ImMax(window->SizeContentsFit.y, window->Size.y)); | ||||
| 				const float grab_size_y = scrollbar_bb.GetHeight() * grab_size_y_norm; | ||||
| @@ -2143,24 +2156,38 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin | ||||
| 		if (!(window->Flags & ImGuiWindowFlags_NoTitleBar)) | ||||
| 		{ | ||||
| 			RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f, true); | ||||
| 			RenderText(window->Pos + style.FramePadding + ImVec2(window->FontSize() + style.ItemInnerSpacing.x, 0), name); | ||||
| 			if (open) | ||||
| 				ImGui::CloseWindowButton(open); | ||||
|  | ||||
| 			const ImVec2 text_size = CalcTextSize(name); | ||||
| 			const ImVec2 text_min = window->Pos + style.FramePadding + ImVec2(window->FontSize() + style.ItemInnerSpacing.x, 0.0f); | ||||
| 			const ImVec2 text_max = window->Pos + ImVec2(window->Size.x - (open ? (title_bar_aabb.GetHeight()-3) : style.FramePadding.x), style.FramePadding.y + text_size.y); | ||||
| 			const bool clip_title = text_size.x > (text_max.x - text_min.x);	// only push a clip rectangle if we need to, because it may turn into a separate draw call | ||||
| 			if (clip_title) | ||||
| 				ImGui::PushClipRect(ImVec4(text_min.x, text_min.y, text_max.x, text_max.y)); | ||||
| 			RenderText(text_min, name); | ||||
| 			if (clip_title) | ||||
| 				ImGui::PopClipRect(); | ||||
| 		} | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		// Outer clipping rectangle | ||||
| 		if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_ComboBox)) | ||||
| 			ImGui::PushClipRect(g.CurrentWindowStack[g.CurrentWindowStack.size()-2]->ClipRectStack.back()); | ||||
| 		{ | ||||
| 			ImGuiWindow* parent_window = g.CurrentWindowStack[g.CurrentWindowStack.size()-2]; | ||||
| 			ImGui::PushClipRect(parent_window->ClipRectStack.back()); | ||||
| 		} | ||||
| 		else | ||||
| 		{ | ||||
| 			ImGui::PushClipRect(ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y)); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	// Inner clipping rectangle | ||||
| 	// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame | ||||
| 	const ImGuiAabb title_bar_aabb = window->TitleBarAabb(); | ||||
| 	ImVec4 clip_rect(title_bar_aabb.Min.x+0.5f, title_bar_aabb.Max.y+0.5f, window->Aabb().Max.x-1.5f, window->Aabb().Max.y-1.5f); | ||||
| 	ImVec4 clip_rect(title_bar_aabb.Min.x+0.5f+window->WindowPadding().x*0.5f, title_bar_aabb.Max.y+0.5f, window->Aabb().Max.x+0.5f-window->WindowPadding().x*0.5f, window->Aabb().Max.y-1.5f); | ||||
| 	if (window->ScrollbarY) | ||||
| 		clip_rect.z -= g.Style.ScrollBarWidth; | ||||
| 	ImGui::PushClipRect(clip_rect); | ||||
| @@ -2171,6 +2198,21 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin | ||||
| 		window->Accessed = false; | ||||
| 	} | ||||
|  | ||||
| 	// Child window can be out of sight and have "negative" clip windows. | ||||
| 	// Mark them as collapsed so commands are skipped earlier (we can't manually collapse because they have no title bar). | ||||
| 	if (flags & ImGuiWindowFlags_ChildWindow) | ||||
| 	{ | ||||
| 		IM_ASSERT((flags & ImGuiWindowFlags_NoTitleBar) != 0); | ||||
| 		const ImVec4 clip_rect = window->ClipRectStack.back(); | ||||
| 		window->Collapsed = (clip_rect.x >= clip_rect.z || clip_rect.y >= clip_rect.w); | ||||
|  | ||||
| 		// We also hide the window from rendering because we've already added its border to the command list. | ||||
| 		// (we could perform the check earlier in the function but it is simplier at this point) | ||||
| 		// FIXME-WIP | ||||
| 		if (window->Collapsed) | ||||
| 			window->Visible = false; | ||||
| 	} | ||||
|  | ||||
| 	// Return collapsed so that user can perform an early out optimisation | ||||
| 	return !window->Collapsed; | ||||
| } | ||||
| @@ -2202,12 +2244,12 @@ void End() | ||||
| 				fclose(g.LogFile); | ||||
| 			g.LogFile = NULL; | ||||
| 		} | ||||
| 		if (g.LogClipboard.size() > 1) | ||||
|         if (g.LogClipboard->size() > 1) | ||||
| 		{ | ||||
| 			g.LogClipboard.append("\n"); | ||||
|             g.LogClipboard->append("\n"); | ||||
| 			if (g.IO.SetClipboardTextFn) | ||||
| 				g.IO.SetClipboardTextFn(g.LogClipboard.begin(), g.LogClipboard.end()); | ||||
| 			g.LogClipboard.clear(); | ||||
|                 g.IO.SetClipboardTextFn(g.LogClipboard->begin(), g.LogClipboard->end()); | ||||
|             g.LogClipboard->clear(); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| @@ -2721,7 +2763,6 @@ static bool CloseWindowButton(bool* open) | ||||
| 	ImGuiWindow* window = GetCurrentWindow(); | ||||
|  | ||||
| 	const ImGuiID id = window->GetID("##CLOSE"); | ||||
|  | ||||
| 	const float title_bar_height = window->TitleBarHeight(); | ||||
| 	const ImGuiAabb bb(window->Aabb().GetTR() + ImVec2(-title_bar_height+3.0f,2.0f), window->Aabb().GetTR() + ImVec2(-2.0f,+title_bar_height-2.0f)); | ||||
|  | ||||
| @@ -2731,7 +2772,6 @@ static bool CloseWindowButton(bool* open) | ||||
| 	// Render | ||||
| 	const ImU32 col = window->Color((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_CloseButtonHovered : ImGuiCol_CloseButton); | ||||
| 	window->DrawList->AddCircleFilled(bb.GetCenter(), ImMax(2.0f,title_bar_height*0.5f-4), col, 16); | ||||
| 	//RenderFrame(bb.Min, bb.Max, col, false); | ||||
|  | ||||
| 	const float cross_padding = 4; | ||||
| 	if (hovered && bb.GetWidth() >= (cross_padding+1)*2 && bb.GetHeight() >= (cross_padding+1)*2) | ||||
| @@ -3277,7 +3317,7 @@ bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* disp | ||||
| 	return changed; | ||||
| } | ||||
|  | ||||
| bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format, float power) | ||||
| static bool SliderFloatN(const char* label, float v[3], int components, float v_min, float v_max, const char* display_format, float power) | ||||
| { | ||||
| 	ImGuiState& g = GImGui; | ||||
| 	ImGuiWindow* window = GetCurrentWindow(); | ||||
| @@ -3285,63 +3325,46 @@ bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const | ||||
| 		return false; | ||||
|  | ||||
| 	const ImGuiStyle& style = g.Style; | ||||
|  | ||||
| 	bool value_changed = false; | ||||
| 	ImGui::PushID(label); | ||||
|  | ||||
| 	const int components = 2; | ||||
| 	const float w_full = window->DC.ItemWidth.back(); | ||||
| 	const float w_item_one  = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x)*(components-1)) / (float)components)); | ||||
| 	const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x)*(components-1))); | ||||
|  | ||||
| 	bool value_changed = false; | ||||
| 	ImGui::PushID(label); | ||||
| 	ImGui::PushItemWidth(w_item_one); | ||||
| 	value_changed |= ImGui::SliderFloat("##X", &v[0], v_min, v_max, display_format, power); | ||||
| 	ImGui::SameLine(0, 0); | ||||
| 	for (int i = 0; i < components; i++) | ||||
| 	{ | ||||
| 		ImGui::PushID(i); | ||||
| 		if (i + 1 == components) | ||||
| 		{ | ||||
| 			ImGui::PopItemWidth(); | ||||
| 			ImGui::PushItemWidth(w_item_last); | ||||
| 	value_changed |= ImGui::SliderFloat("##Y", &v[1], v_min, v_max, display_format, power); | ||||
| 		} | ||||
| 		value_changed |= ImGui::SliderFloat("##v", &v[i], v_min, v_max, display_format, power); | ||||
| 		ImGui::SameLine(0, 0); | ||||
| 		ImGui::PopID(); | ||||
| 	} | ||||
| 	ImGui::PopItemWidth(); | ||||
| 	ImGui::PopID(); | ||||
|  | ||||
| 	ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); | ||||
|  | ||||
| 	ImGui::PopID(); | ||||
| 	return value_changed; | ||||
| } | ||||
|  | ||||
| bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format, float power) | ||||
| { | ||||
| 	return SliderFloatN(label, v, 2, v_min, v_max, display_format, power); | ||||
| } | ||||
|  | ||||
| bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format, float power) | ||||
| { | ||||
| 	ImGuiState& g = GImGui; | ||||
| 	ImGuiWindow* window = GetCurrentWindow(); | ||||
| 	if (window->Collapsed) | ||||
| 		return false; | ||||
| 	return SliderFloatN(label, v, 3, v_min, v_max, display_format, power); | ||||
| } | ||||
|  | ||||
| 	const ImGuiStyle& style = g.Style; | ||||
|  | ||||
| 	bool value_changed = false; | ||||
| 	ImGui::PushID(label); | ||||
|  | ||||
| 	const int components = 3; | ||||
| 	const float w_full = window->DC.ItemWidth.back(); | ||||
| 	const float w_item_one  = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x)*(components-1)) / (float)components)); | ||||
| 	const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x)*(components-1))); | ||||
|  | ||||
| 	ImGui::PushItemWidth(w_item_one); | ||||
| 	value_changed |= ImGui::SliderFloat("##X", &v[0], v_min, v_max, display_format, power); | ||||
| 	ImGui::SameLine(0, 0); | ||||
| 	value_changed |= ImGui::SliderFloat("##Y", &v[1], v_min, v_max, display_format, power); | ||||
| 	ImGui::SameLine(0, 0); | ||||
| 	ImGui::PopItemWidth(); | ||||
|  | ||||
| 	ImGui::PushItemWidth(w_item_last); | ||||
| 	value_changed |= ImGui::SliderFloat("##Z", &v[2], v_min, v_max, display_format, power); | ||||
| 	ImGui::SameLine(0, 0); | ||||
| 	ImGui::PopItemWidth(); | ||||
|  | ||||
| 	ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); | ||||
|  | ||||
| 	ImGui::PopID(); | ||||
| 	return value_changed; | ||||
| bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* display_format, float power) | ||||
| { | ||||
| 	return SliderFloatN(label, v, 4, v_min, v_max, display_format, power); | ||||
| } | ||||
|  | ||||
| // Enum for ImGui::Plot() | ||||
| @@ -3902,7 +3925,7 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag | ||||
| 				{ | ||||
| 					// Remove new-line from pasted buffer | ||||
| 					size_t clipboard_len = strlen(clipboard); | ||||
|                     char* clipboard_filtered = (char*)GImGui.IO.MallocFn(clipboard_len+1); | ||||
|                     char* clipboard_filtered = (char*)IM_MALLOC(clipboard_len+1); | ||||
| 					int clipboard_filtered_len = 0; | ||||
| 					for (int i = 0; clipboard[i]; i++) | ||||
| 					{ | ||||
| @@ -3913,7 +3936,7 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag | ||||
| 					} | ||||
| 					clipboard_filtered[clipboard_filtered_len] = 0; | ||||
| 					stb_textedit_paste(&edit_state, &edit_state.StbState, clipboard_filtered, clipboard_filtered_len); | ||||
|                     GImGui.IO.FreeFn(clipboard_filtered); | ||||
|                     IM_FREE(clipboard_filtered); | ||||
| 				} | ||||
| 		} | ||||
| 		else if (g.IO.InputCharacters[0]) | ||||
| @@ -3996,7 +4019,7 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag | ||||
| 	return value_changed; | ||||
| } | ||||
|  | ||||
| bool InputFloat2(const char* label, float v[2], int decimal_precision) | ||||
| static bool InputFloatN(const char* label, float* v, int components, int decimal_precision) | ||||
| { | ||||
| 	ImGuiState& g = GImGui; | ||||
| 	ImGuiWindow* window = GetCurrentWindow(); | ||||
| @@ -4004,63 +4027,46 @@ bool InputFloat2(const char* label, float v[2], int decimal_precision) | ||||
| 		return false; | ||||
|  | ||||
| 	const ImGuiStyle& style = g.Style; | ||||
|  | ||||
| 	bool value_changed = false; | ||||
| 	ImGui::PushID(label); | ||||
|  | ||||
| 	const int components = 2; | ||||
| 	const float w_full = window->DC.ItemWidth.back(); | ||||
| 	const float w_item_one  = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1)) / (float)components)); | ||||
| 	const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1))); | ||||
|  | ||||
| 	bool value_changed = false; | ||||
| 	ImGui::PushID(label); | ||||
| 	ImGui::PushItemWidth(w_item_one); | ||||
| 	value_changed |= ImGui::InputFloat("##X", &v[0], 0, 0, decimal_precision); | ||||
| 	ImGui::SameLine(0, 0); | ||||
| 	for (int i = 0; i < components; i++) | ||||
| 	{ | ||||
| 		ImGui::PushID(i); | ||||
| 		if (i + 1 == components) | ||||
| 		{ | ||||
| 			ImGui::PopItemWidth(); | ||||
| 			ImGui::PushItemWidth(w_item_last); | ||||
| 	value_changed |= ImGui::InputFloat("##Y", &v[1], 0, 0, decimal_precision); | ||||
| 		} | ||||
| 		value_changed |= ImGui::InputFloat("##v", &v[i], 0, 0, decimal_precision); | ||||
| 		ImGui::SameLine(0, 0); | ||||
| 		ImGui::PopID(); | ||||
| 	} | ||||
| 	ImGui::PopItemWidth(); | ||||
| 	ImGui::PopID(); | ||||
|  | ||||
| 	ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); | ||||
|  | ||||
| 	ImGui::PopID(); | ||||
| 	return value_changed; | ||||
| } | ||||
|  | ||||
| bool InputFloat2(const char* label, float v[2], int decimal_precision) | ||||
| { | ||||
| 	return InputFloatN(label, v, 2, decimal_precision); | ||||
| } | ||||
|  | ||||
| bool InputFloat3(const char* label, float v[3], int decimal_precision) | ||||
| { | ||||
| 	ImGuiState& g = GImGui; | ||||
| 	ImGuiWindow* window = GetCurrentWindow(); | ||||
| 	if (window->Collapsed) | ||||
| 		return false; | ||||
| 	return InputFloatN(label, v, 3, decimal_precision); | ||||
| } | ||||
|  | ||||
| 	const ImGuiStyle& style = g.Style; | ||||
|  | ||||
| 	bool value_changed = false; | ||||
| 	ImGui::PushID(label); | ||||
|  | ||||
| 	const int components = 3; | ||||
| 	const float w_full = window->DC.ItemWidth.back(); | ||||
| 	const float w_item_one  = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1)) / (float)components)); | ||||
| 	const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1))); | ||||
|  | ||||
| 	ImGui::PushItemWidth(w_item_one); | ||||
| 	value_changed |= ImGui::InputFloat("##X", &v[0], 0, 0, decimal_precision); | ||||
| 	ImGui::SameLine(0, 0); | ||||
| 	value_changed |= ImGui::InputFloat("##Y", &v[1], 0, 0, decimal_precision); | ||||
| 	ImGui::SameLine(0, 0); | ||||
| 	ImGui::PopItemWidth(); | ||||
|  | ||||
| 	ImGui::PushItemWidth(w_item_last); | ||||
| 	value_changed |= ImGui::InputFloat("##Z", &v[2], 0, 0, decimal_precision); | ||||
| 	ImGui::SameLine(0, 0); | ||||
| 	ImGui::PopItemWidth(); | ||||
|  | ||||
| 	ImGui::TextUnformatted(label, FindTextDisplayEnd(label)); | ||||
|  | ||||
| 	ImGui::PopID(); | ||||
| 	return value_changed; | ||||
| bool InputFloat4(const char* label, float v[4], int decimal_precision) | ||||
| { | ||||
| 	return InputFloatN(label, v, 4, decimal_precision); | ||||
| } | ||||
|  | ||||
| static bool Combo_ArrayGetter(void* data, int idx, const char** out_text) | ||||
| @@ -4516,7 +4522,7 @@ static bool ClipAdvance(const ImGuiAabb& bb) | ||||
| 		window->DC.LastItemHovered = false; | ||||
| 		return true; | ||||
| 	} | ||||
|     window->DC.LastItemHovered = ImGui::IsMouseHoveringBox(bb);		// this is a sensible default but widgets are GImGui.IO.FreeFn to override it after calling ClipAdvance | ||||
|     window->DC.LastItemHovered = ImGui::IsMouseHoveringBox(bb);		// this is a sensible default but widgets are free to override it after calling ClipAdvance | ||||
| 	return false; | ||||
| } | ||||
|  | ||||
| @@ -4602,6 +4608,8 @@ void Columns(int columns_count, const char* id, bool border) | ||||
| { | ||||
| 	ImGuiState& g = GImGui; | ||||
| 	ImGuiWindow* window = GetCurrentWindow(); | ||||
| 	if (window->Collapsed) | ||||
| 		return; | ||||
|  | ||||
| 	if (window->DC.ColumnsCount != 1) | ||||
| 	{ | ||||
| @@ -5035,7 +5043,7 @@ ImBitmapFont::ImBitmapFont() | ||||
| void	ImBitmapFont::Clear() | ||||
| { | ||||
| 	if (Data && DataOwned) | ||||
|         GImGui.IO.FreeFn(Data); | ||||
|         IM_FREE(Data); | ||||
| 	Data = NULL; | ||||
| 	DataOwned = false; | ||||
| 	Info = NULL; | ||||
| @@ -5058,7 +5066,7 @@ bool	ImBitmapFont::LoadFromFile(const char* filename) | ||||
| 		return false; | ||||
| 	if (fseek(f, 0, SEEK_SET))  | ||||
| 		return false; | ||||
|     if ((Data = (unsigned char*)GImGui.IO.MallocFn(DataSize)) == NULL) | ||||
|     if ((Data = (unsigned char*)IM_MALLOC(DataSize)) == NULL) | ||||
| 	{ | ||||
| 		fclose(f); | ||||
| 		return false; | ||||
| @@ -5066,7 +5074,7 @@ bool	ImBitmapFont::LoadFromFile(const char* filename) | ||||
| 	if ((int)fread(Data, 1, DataSize, f) != DataSize) | ||||
| 	{ | ||||
| 		fclose(f); | ||||
|         GImGui.IO.FreeFn(Data); | ||||
|         IM_FREE(Data); | ||||
| 		return false; | ||||
| 	} | ||||
| 	fclose(f); | ||||
| @@ -5309,7 +5317,7 @@ static const char*	GetClipboardTextFn_DefaultImpl() | ||||
| 	static char* buf_local = NULL; | ||||
| 	if (buf_local) | ||||
| 	{ | ||||
|         GImGui.IO.FreeFn(buf_local); | ||||
|         IM_FREE(buf_local); | ||||
| 		buf_local = NULL; | ||||
| 	} | ||||
| 	if (!OpenClipboard(NULL))  | ||||
| @@ -5357,12 +5365,12 @@ static void SetClipboardTextFn_DefaultImpl(const char* text, const char* text_en | ||||
| { | ||||
| 	if (GImGui.PrivateClipboard) | ||||
| 	{ | ||||
|         GImGui.IO.FreeFn(GImGui.PrivateClipboard); | ||||
|         IM_FREE(GImGui.PrivateClipboard); | ||||
| 		GImGui.PrivateClipboard = NULL; | ||||
| 	} | ||||
| 	if (!text_end) | ||||
| 		text_end = text + strlen(text); | ||||
|     GImGui.PrivateClipboard = (char*)GImGui.IO.MallocFn(text_end - text + 1); | ||||
|     GImGui.PrivateClipboard = (char*)IM_MALLOC(text_end - text + 1); | ||||
| 	memcpy(GImGui.PrivateClipboard, text, text_end - text); | ||||
| 	GImGui.PrivateClipboard[text_end - text] = 0; | ||||
| } | ||||
| @@ -5575,11 +5583,14 @@ void ShowTestWindow(bool* open) | ||||
| 		ImGui::InputInt("input int", &i0); | ||||
| 		ImGui::InputFloat("input float", &f0, 0.01f, 1.0f); | ||||
|  | ||||
| 		//static float vec2b[3] = { 0.10f, 0.20f }; | ||||
| 		//ImGui::InputFloat2("input float2", vec2b); | ||||
| 		//static float vec2a[3] = { 0.10f, 0.20f }; | ||||
| 		//ImGui::InputFloat2("input float2", vec2a); | ||||
|  | ||||
| 		static float vec3b[3] = { 0.10f, 0.20f, 0.30f }; | ||||
| 		ImGui::InputFloat3("input float3", vec3b); | ||||
| 		static float vec3a[3] = { 0.10f, 0.20f, 0.30f }; | ||||
| 		ImGui::InputFloat3("input float3", vec3a); | ||||
|  | ||||
| 		//static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f }; | ||||
| 		//ImGui::InputFloat4("input float4", vec4a); | ||||
|  | ||||
| 		static int i1=0; | ||||
| 		static int i2=42; | ||||
| @@ -5597,11 +5608,14 @@ void ShowTestWindow(bool* open) | ||||
| 		static float angle = 0.0f; | ||||
| 		ImGui::SliderAngle("angle", &angle); | ||||
|  | ||||
| 		//static float vec2a[3] = { 0.10f, 0.20f }; | ||||
| 		//ImGui::SliderFloat2("slider float2", vec2a, 0.0f, 1.0f); | ||||
| 		//static float vec2b[3] = { 0.10f, 0.20f }; | ||||
| 		//ImGui::SliderFloat2("slider float2", vec2b, 0.0f, 1.0f); | ||||
|  | ||||
| 		static float vec3a[3] = { 0.10f, 0.20f, 0.30f }; | ||||
| 		ImGui::SliderFloat3("slider float3", vec3a, 0.0f, 1.0f); | ||||
| 		static float vec3b[3] = { 0.10f, 0.20f, 0.30f }; | ||||
| 		ImGui::SliderFloat3("slider float3", vec3b, 0.0f, 1.0f); | ||||
|  | ||||
| 		//static float vec4b[4] = { 0.10f, 0.20f, 0.30f, 0.40f }; | ||||
| 		//ImGui::SliderFloat4("slider float4", vec4b, 0.0f, 1.0f); | ||||
|  | ||||
| 		static float col1[3] = { 1.0f,0.0f,0.2f }; | ||||
| 		static float col2[4] = { 0.4f,0.7f,0.0f,0.5f }; | ||||
| @@ -5831,9 +5845,8 @@ void ShowTestWindow(bool* open) | ||||
|  | ||||
| 	if (ImGui::CollapsingHeader("Long text")) | ||||
| 	{ | ||||
|         /*static*/ ImGuiTextBuffer log; | ||||
|         static ImGuiTextBuffer log; | ||||
| 		static int lines = 0; | ||||
|         log.init(); | ||||
| 		ImGui::Text("Printing unusually long amount of text."); | ||||
| 		ImGui::Text("Buffer contents: %d lines, %d bytes", lines, log.size()); | ||||
| 		if (ImGui::Button("Clear")) { log.clear(); lines = 0; } | ||||
| @@ -5857,18 +5870,12 @@ void ShowTestWindow(bool* open) | ||||
|  | ||||
| static char* ImStrDup(const char *str) | ||||
| { | ||||
|     char *buff = (char*)GImGui.IO.MallocFn(strlen(str) + 1); | ||||
|     char *buff = (char*)IM_MALLOC(strlen(str) + 1); | ||||
|     IM_ASSERT(buff); | ||||
|     strcpy(buff, str); | ||||
|     return buff; | ||||
| } | ||||
|  | ||||
| static void ImStrDup_Free(char *str) | ||||
| { | ||||
|     IM_ASSERT(str); | ||||
|     GImGui.IO.FreeFn(str); | ||||
| } | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // Font data | ||||
| // Bitmap exported from proggy_clean.fon (c) by Tristan Grimmer http://www.proggyfonts.net | ||||
| @@ -6078,13 +6085,3 @@ void GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const voi | ||||
| }; | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
|  | ||||
| void* ImGui_ProxyMalloc(size_t size) | ||||
| { | ||||
|     return GImGui.IO.MallocFn(size); | ||||
| } | ||||
|  | ||||
| void ImGui_ProxyFree(void *ptr) | ||||
| { | ||||
|     GImGui.IO.FreeFn(ptr); | ||||
| } | ||||
|   | ||||
							
								
								
									
										79
									
								
								imgui.h
									
									
									
									
									
								
							
							
						
						
									
										79
									
								
								imgui.h
									
									
									
									
									
								
							| @@ -25,11 +25,6 @@ struct ImGuiWindow; | ||||
| #define IM_ASSERT(_EXPR)	assert(_EXPR) | ||||
| #endif | ||||
|  | ||||
| #ifndef IM_MALLOC | ||||
| #define IM_MALLOC malloc | ||||
| #endif | ||||
|  | ||||
|  | ||||
| typedef unsigned int ImU32; | ||||
| typedef ImU32 ImGuiID; | ||||
| typedef int ImGuiCol;				// enum ImGuiCol_ | ||||
| @@ -39,9 +34,6 @@ typedef int ImGuiWindowFlags;		// enum ImGuiWindowFlags_ | ||||
| typedef int ImGuiInputTextFlags;	// enum ImGuiInputTextFlags_ | ||||
| typedef ImBitmapFont* ImFont; | ||||
|  | ||||
| typedef void* (*ImGui_MallocCallback)(size_t size); | ||||
| typedef void (*ImGui_FreeCallback)(void *ptr); | ||||
|  | ||||
| struct ImVec2 | ||||
| { | ||||
| 	float x, y; | ||||
| @@ -76,57 +68,46 @@ template<typename T> | ||||
| class ImVector | ||||
| { | ||||
| private: | ||||
| 	size_t						_size; | ||||
| 	size_t						_capacity; | ||||
| 	T*							_data; | ||||
| 	size_t						Size; | ||||
| 	size_t						Capacity; | ||||
| 	T*							Data; | ||||
|  | ||||
| public: | ||||
| 	typedef T					value_type; | ||||
| 	typedef value_type*			iterator; | ||||
| 	typedef const value_type*	const_iterator; | ||||
|  | ||||
| 	ImVector()					{ _size = _capacity = 0; _data = NULL; } | ||||
|     ~ImVector()					{ if (_data) ImGui_ProxyFree(_data); } | ||||
| 	ImVector()					{ Size = Capacity = 0; Data = NULL; } | ||||
|     ~ImVector()					{ if (Data) IM_FREE(Data); } | ||||
|  | ||||
| 	inline bool					empty() const					{ return _size == 0; } | ||||
| 	inline size_t				size() const					{ return _size; } | ||||
| 	inline size_t				capacity() const				{ return _capacity; } | ||||
| 	inline bool					empty() const					{ return Size == 0; } | ||||
| 	inline size_t				size() const					{ return Size; } | ||||
| 	inline size_t				capacity() const				{ return Capacity; } | ||||
|  | ||||
|     inline value_type&			at(size_t i)					{ IM_ASSERT(i < _size); return _data[i]; } | ||||
|     inline const value_type&	at(size_t i) const				{ IM_ASSERT(i < _size); return _data[i]; } | ||||
|     inline value_type&			operator[](size_t i)			{ IM_ASSERT(i < _size); return _data[i]; } | ||||
|     inline const value_type&	operator[](size_t i) const		{ IM_ASSERT(i < _size); return _data[i]; } | ||||
|     inline value_type&			at(size_t i)					{ IM_ASSERT(i < Size); return Data[i]; } | ||||
|     inline const value_type&	at(size_t i) const				{ IM_ASSERT(i < Size); return Data[i]; } | ||||
|     inline value_type&			operator[](size_t i)			{ IM_ASSERT(i < Size); return Data[i]; } | ||||
|     inline const value_type&	operator[](size_t i) const		{ IM_ASSERT(i < Size); return Data[i]; } | ||||
|  | ||||
|     inline void					clear()							{ if (_data) { _size = _capacity = 0; ImGui_ProxyFree(_data); _data = NULL; } } | ||||
| 	inline iterator				begin()							{ return _data; } | ||||
| 	inline const_iterator		begin() const					{ return _data; } | ||||
| 	inline iterator				end()							{ return _data + _size; } | ||||
| 	inline const_iterator		end() const						{ return _data + _size; } | ||||
|     inline void					clear()							{ if (Data) { Size = Capacity = 0; IM_FREE(Data); Data = NULL; } } | ||||
| 	inline iterator				begin()							{ return Data; } | ||||
| 	inline const_iterator		begin() const					{ return Data; } | ||||
| 	inline iterator				end()							{ return Data + Size; } | ||||
| 	inline const_iterator		end() const						{ return Data + Size; } | ||||
| 	inline value_type&			front()							{ return at(0); } | ||||
| 	inline const value_type&	front() const					{ return at(0); } | ||||
| 	inline value_type&			back()							{ IM_ASSERT(_size > 0); return at(_size-1); } | ||||
| 	inline const value_type&	back() const					{ IM_ASSERT(_size > 0); return at(_size-1); } | ||||
| 	inline void					swap(ImVector<T>& rhs)			{ const size_t rhs_size = rhs._size; rhs._size = _size; _size = rhs_size; const size_t rhs_cap = rhs._capacity; rhs._capacity = _capacity; _capacity = rhs_cap; value_type* rhs_data = rhs._data; rhs._data = _data; _data = rhs_data; } | ||||
| 	inline value_type&			back()							{ IM_ASSERT(Size > 0); return at(Size-1); } | ||||
| 	inline const value_type&	back() const					{ IM_ASSERT(Size > 0); return at(Size-1); } | ||||
| 	inline void					swap(ImVector<T>& rhs)			{ const size_t rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; const size_t rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; value_type* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; } | ||||
|  | ||||
|     inline void                 reserve(size_t new_capacity) | ||||
|     { | ||||
|         if (!_data) { | ||||
|             _data = (value_type*)ImGui_ProxyMalloc(new_capacity*sizeof(value_type)); | ||||
|         }   else    { | ||||
|             void *tmp = ImGui_ProxyMalloc(new_capacity*sizeof(value_type)); | ||||
|             memcpy(tmp, _data, sizeof(value_type)*_capacity); | ||||
|             ImGui_ProxyFree(_data); | ||||
|             _data = (value_type*)tmp; | ||||
|         } | ||||
|         _capacity = new_capacity; | ||||
|     } | ||||
| 	inline void					resize(size_t new_size)			{ if (new_size > _capacity) reserve(new_size); _size = new_size; } | ||||
|     inline void					reserve(size_t new_capacity)	{ Data = (value_type*)IM_REALLOC(Data, new_capacity * sizeof(value_type)); Capacity = new_capacity; } | ||||
| 	inline void					resize(size_t new_size)			{ if (new_size > Capacity) reserve(new_size); Size = new_size; } | ||||
|  | ||||
| 	inline void					push_back(const value_type& v)	{ if (_size == _capacity) reserve(_capacity ? _capacity * 2 : 4); _data[_size++] = v; } | ||||
| 	inline void					pop_back()						{ IM_ASSERT(_size > 0); _size--; } | ||||
| 	inline void					push_back(const value_type& v)	{ if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); Data[Size++] = v; } | ||||
| 	inline void					pop_back()						{ IM_ASSERT(Size > 0); Size--; } | ||||
|  | ||||
| 	inline iterator				erase(const_iterator it)		{ IM_ASSERT(it >= begin() && it < end()); const int off = it - begin(); memmove(_data + off, _data + off + 1, (_size - off - 1) * sizeof(value_type)); _size--; return _data + off; } | ||||
| 	inline void					insert(const_iterator it, const value_type& v)	{ IM_ASSERT(it >= begin() && it <= end()); const int off = it - begin(); if (_size == _capacity) reserve(_capacity ? _capacity * 2 : 4); if (off < (int)_size) memmove(_data + off + 1, _data + off, (_size - off) * sizeof(value_type)); _data[off] = v; _size++; } | ||||
| 	inline iterator				erase(const_iterator it)		{ IM_ASSERT(it >= begin() && it < end()); const int off = it - begin(); memmove(Data + off, Data + off + 1, (Size - off - 1) * sizeof(value_type)); Size--; return Data + off; } | ||||
| 	inline void					insert(const_iterator it, const value_type& v)	{ IM_ASSERT(it >= begin() && it <= end()); const int off = it - begin(); if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); if (off < (int)Size) memmove(Data + off + 1, Data + off, (Size - off) * sizeof(value_type)); Data[off] = v; Size++; } | ||||
| }; | ||||
| #endif // #ifndef ImVector | ||||
|  | ||||
| @@ -216,6 +197,7 @@ namespace ImGui | ||||
| 	bool		SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); | ||||
| 	bool		SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); | ||||
| 	bool		SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); | ||||
| 	bool		SliderFloat4(const char* label, float v[3], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); | ||||
| 	bool		SliderAngle(const char* label, float* v, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f);		// *v in radians | ||||
| 	bool		SliderInt(const char* label, int* v, int v_min, int v_max, const char* display_format = "%.0f"); | ||||
| 	void		PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float)); | ||||
| @@ -227,6 +209,7 @@ namespace ImGui | ||||
| 	bool		InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, int decimal_precision = -1); | ||||
| 	bool		InputFloat2(const char* label, float v[2], int decimal_precision = -1); | ||||
| 	bool		InputFloat3(const char* label, float v[3], int decimal_precision = -1); | ||||
| 	bool		InputFloat4(const char* label, float v[4], int decimal_precision = -1); | ||||
| 	bool		InputInt(const char* label, int* v, int step = 1, int step_fast = 100); | ||||
| 	bool		InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0); | ||||
| 	bool		Combo(const char* label, int* current_item, const char** items, int items_count, int popup_height_items = 7); | ||||
| @@ -401,8 +384,6 @@ struct ImGuiStyle | ||||
| struct ImGuiIO | ||||
| { | ||||
| 	// Settings (fill once)					// Default value: | ||||
|     ImGui_MallocCallback MallocFn; | ||||
|     ImGui_FreeCallback FreeFn; | ||||
|     ImVec2		DisplaySize;				// <unset>					// Display size, in pixels. For clamping windows positions. | ||||
| 	float		DeltaTime;					// = 1.0f/60.0f				// Time elapsed since last frame, in seconds. | ||||
| 	float		IniSavingRate;				// = 5.0f					// Maximum time between saving .ini file, in seconds. Set to a negative value to disable .ini saving. | ||||
| @@ -508,15 +489,13 @@ struct ImGuiTextBuffer | ||||
| { | ||||
| 	ImVector<char>		Buf; | ||||
|  | ||||
|     ImGuiTextBuffer()	{  } | ||||
|     void init() { if (Buf.empty())  Buf.push_back(0); } | ||||
|     ImGuiTextBuffer()	{ Buf.push_back(0); } | ||||
|     const char*			begin() const { return Buf.begin(); } | ||||
|     const char*			end() const { return Buf.end()-1; } | ||||
|     size_t				size() const { return Buf.size()-1; } | ||||
|     bool				empty() { return Buf.empty(); } | ||||
|     void				clear() { Buf.clear(); Buf.push_back(0); } | ||||
|     void				append(const char* fmt, ...); | ||||
|     void                destroy() { Buf.clear();    } | ||||
| }; | ||||
|  | ||||
| // Helper: Key->value storage | ||||
|   | ||||
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