Added InputFloat4(), SliderFloat4() helpers.

This commit is contained in:
ocornut 2014-08-17 14:16:10 +01:00
parent f6414f2011
commit 926f7bfcc5
2 changed files with 69 additions and 96 deletions

163
imgui.cpp
View File

@ -123,8 +123,7 @@
- input number: optional range min/max
- input number: holding [-]/[+] buttons should increase the step non-linearly
- input number: rename Input*() to Input(), Slider*() to Slider() ?
- layout: clean up the InputFloat3/SliderFloat3/ColorEdit4 horrible layout code. item width should include frame padding, then we can have a generic horizontal layout helper.
- add input4 helper (once above layout helpers are in they'll be smaller)
- layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 horrible layout code. item width should include frame padding, then we can have a generic horizontal layout helper.
- columns: declare column set (each column: fixed size, %, fill, distribute default size among fills)
- columns: columns header to act as button (~sort op) and allow resize/reorder
- columns: user specify columns size
@ -3285,7 +3284,7 @@ bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* disp
return changed;
}
bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format, float power)
static bool SliderFloatN(const char* label, float v[3], int components, float v_min, float v_max, const char* display_format, float power)
{
ImGuiState& g = GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -3293,63 +3292,46 @@ bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const
return false;
const ImGuiStyle& style = g.Style;
bool value_changed = false;
ImGui::PushID(label);
const int components = 2;
const float w_full = window->DC.ItemWidth.back();
const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x)*(components-1)) / (float)components));
const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x)*(components-1)));
bool value_changed = false;
ImGui::PushID(label);
ImGui::PushItemWidth(w_item_one);
value_changed |= ImGui::SliderFloat("##X", &v[0], v_min, v_max, display_format, power);
ImGui::SameLine(0, 0);
ImGui::PopItemWidth();
ImGui::PushItemWidth(w_item_last);
value_changed |= ImGui::SliderFloat("##Y", &v[1], v_min, v_max, display_format, power);
ImGui::SameLine(0, 0);
for (int i = 0; i < components; i++)
{
ImGui::PushID(i);
if (i + 1 == components)
{
ImGui::PopItemWidth();
ImGui::PushItemWidth(w_item_last);
}
value_changed |= ImGui::SliderFloat("##v", &v[i], v_min, v_max, display_format, power);
ImGui::SameLine(0, 0);
ImGui::PopID();
}
ImGui::PopItemWidth();
ImGui::PopID();
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
ImGui::PopID();
return value_changed;
}
bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format, float power)
{
return SliderFloatN(label, v, 2, v_min, v_max, display_format, power);
}
bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format, float power)
{
ImGuiState& g = GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->Collapsed)
return false;
return SliderFloatN(label, v, 3, v_min, v_max, display_format, power);
}
const ImGuiStyle& style = g.Style;
bool value_changed = false;
ImGui::PushID(label);
const int components = 3;
const float w_full = window->DC.ItemWidth.back();
const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x)*(components-1)) / (float)components));
const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x)*(components-1)));
ImGui::PushItemWidth(w_item_one);
value_changed |= ImGui::SliderFloat("##X", &v[0], v_min, v_max, display_format, power);
ImGui::SameLine(0, 0);
value_changed |= ImGui::SliderFloat("##Y", &v[1], v_min, v_max, display_format, power);
ImGui::SameLine(0, 0);
ImGui::PopItemWidth();
ImGui::PushItemWidth(w_item_last);
value_changed |= ImGui::SliderFloat("##Z", &v[2], v_min, v_max, display_format, power);
ImGui::SameLine(0, 0);
ImGui::PopItemWidth();
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
ImGui::PopID();
return value_changed;
bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* display_format, float power)
{
return SliderFloatN(label, v, 4, v_min, v_max, display_format, power);
}
// Enum for ImGui::Plot()
@ -4004,7 +3986,7 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag
return value_changed;
}
bool InputFloat2(const char* label, float v[2], int decimal_precision)
static bool InputFloatN(const char* label, float* v, int components, int decimal_precision)
{
ImGuiState& g = GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -4012,63 +3994,46 @@ bool InputFloat2(const char* label, float v[2], int decimal_precision)
return false;
const ImGuiStyle& style = g.Style;
bool value_changed = false;
ImGui::PushID(label);
const int components = 2;
const float w_full = window->DC.ItemWidth.back();
const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1)) / (float)components));
const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1)));
bool value_changed = false;
ImGui::PushID(label);
ImGui::PushItemWidth(w_item_one);
value_changed |= ImGui::InputFloat("##X", &v[0], 0, 0, decimal_precision);
ImGui::SameLine(0, 0);
ImGui::PopItemWidth();
ImGui::PushItemWidth(w_item_last);
value_changed |= ImGui::InputFloat("##Y", &v[1], 0, 0, decimal_precision);
ImGui::SameLine(0, 0);
for (int i = 0; i < components; i++)
{
ImGui::PushID(i);
if (i + 1 == components)
{
ImGui::PopItemWidth();
ImGui::PushItemWidth(w_item_last);
}
value_changed |= ImGui::InputFloat("##v", &v[i], 0, 0, decimal_precision);
ImGui::SameLine(0, 0);
ImGui::PopID();
}
ImGui::PopItemWidth();
ImGui::PopID();
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
ImGui::PopID();
return value_changed;
}
bool InputFloat2(const char* label, float v[2], int decimal_precision)
{
return InputFloatN(label, v, 2, decimal_precision);
}
bool InputFloat3(const char* label, float v[3], int decimal_precision)
{
ImGuiState& g = GImGui;
ImGuiWindow* window = GetCurrentWindow();
if (window->Collapsed)
return false;
return InputFloatN(label, v, 3, decimal_precision);
}
const ImGuiStyle& style = g.Style;
bool value_changed = false;
ImGui::PushID(label);
const int components = 3;
const float w_full = window->DC.ItemWidth.back();
const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1)) / (float)components));
const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one+style.FramePadding.x*2.0f+style.ItemInnerSpacing.x) * (components-1)));
ImGui::PushItemWidth(w_item_one);
value_changed |= ImGui::InputFloat("##X", &v[0], 0, 0, decimal_precision);
ImGui::SameLine(0, 0);
value_changed |= ImGui::InputFloat("##Y", &v[1], 0, 0, decimal_precision);
ImGui::SameLine(0, 0);
ImGui::PopItemWidth();
ImGui::PushItemWidth(w_item_last);
value_changed |= ImGui::InputFloat("##Z", &v[2], 0, 0, decimal_precision);
ImGui::SameLine(0, 0);
ImGui::PopItemWidth();
ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
ImGui::PopID();
return value_changed;
bool InputFloat4(const char* label, float v[4], int decimal_precision)
{
return InputFloatN(label, v, 4, decimal_precision);
}
static bool Combo_ArrayGetter(void* data, int idx, const char** out_text)
@ -5585,11 +5550,14 @@ void ShowTestWindow(bool* open)
ImGui::InputInt("input int", &i0);
ImGui::InputFloat("input float", &f0, 0.01f, 1.0f);
//static float vec2b[3] = { 0.10f, 0.20f };
//ImGui::InputFloat2("input float2", vec2b);
//static float vec2a[3] = { 0.10f, 0.20f };
//ImGui::InputFloat2("input float2", vec2a);
static float vec3b[3] = { 0.10f, 0.20f, 0.30f };
ImGui::InputFloat3("input float3", vec3b);
static float vec3a[3] = { 0.10f, 0.20f, 0.30f };
ImGui::InputFloat3("input float3", vec3a);
//static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f };
//ImGui::InputFloat4("input float4", vec4a);
static int i1=0;
static int i2=42;
@ -5607,11 +5575,14 @@ void ShowTestWindow(bool* open)
static float angle = 0.0f;
ImGui::SliderAngle("angle", &angle);
//static float vec2a[3] = { 0.10f, 0.20f };
//ImGui::SliderFloat2("slider float2", vec2a, 0.0f, 1.0f);
//static float vec2b[3] = { 0.10f, 0.20f };
//ImGui::SliderFloat2("slider float2", vec2b, 0.0f, 1.0f);
static float vec3a[3] = { 0.10f, 0.20f, 0.30f };
ImGui::SliderFloat3("slider float3", vec3a, 0.0f, 1.0f);
static float vec3b[3] = { 0.10f, 0.20f, 0.30f };
ImGui::SliderFloat3("slider float3", vec3b, 0.0f, 1.0f);
//static float vec4b[4] = { 0.10f, 0.20f, 0.30f, 0.40f };
//ImGui::SliderFloat4("slider float4", vec4b, 0.0f, 1.0f);
static float col1[3] = { 1.0f,0.0f,0.2f };
static float col2[4] = { 0.4f,0.7f,0.0f,0.5f };

View File

@ -191,6 +191,7 @@ namespace ImGui
bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
bool SliderFloat4(const char* label, float v[3], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
bool SliderAngle(const char* label, float* v, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f); // *v in radians
bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* display_format = "%.0f");
void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float));
@ -202,6 +203,7 @@ namespace ImGui
bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, int decimal_precision = -1);
bool InputFloat2(const char* label, float v[2], int decimal_precision = -1);
bool InputFloat3(const char* label, float v[3], int decimal_precision = -1);
bool InputFloat4(const char* label, float v[4], int decimal_precision = -1);
bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100);
bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0);
bool Combo(const char* label, int* current_item, const char** items, int items_count, int popup_height_items = 7);