OpenGL/GLFW: hide system cursor if imgui is soft-rendering cursor

This commit is contained in:
Adam D. Moss 2015-03-22 13:49:36 +00:00
parent efd927e300
commit c1766c95ed
2 changed files with 22 additions and 0 deletions

View File

@ -351,6 +351,17 @@ void ImGui_ImplGlfwGL3_NewFrame()
io.MouseWheel = g_MouseWheel; io.MouseWheel = g_MouseWheel;
g_MouseWheel = 0.0f; g_MouseWheel = 0.0f;
// Hide/show hardware mouse cursor
if (io.MouseDrawCursor)
{
// imgui draws cursor itself
glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
}
else
{
glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
}
// Start the frame // Start the frame
ImGui::NewFrame(); ImGui::NewFrame();
} }

View File

@ -255,6 +255,17 @@ void ImGui_ImplGlfw_NewFrame()
io.MouseWheel = g_MouseWheel; io.MouseWheel = g_MouseWheel;
g_MouseWheel = 0.0f; g_MouseWheel = 0.0f;
// Hide/show hardware mouse cursor
if (io.MouseDrawCursor)
{
// imgui draws cursor itself
glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
}
else
{
glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
}
// Start the frame // Start the frame
ImGui::NewFrame(); ImGui::NewFrame();
} }