diff --git a/examples/opengl3_example/imgui_impl_glfw_gl3.cpp b/examples/opengl3_example/imgui_impl_glfw_gl3.cpp index cd43effc..53c13afe 100644 --- a/examples/opengl3_example/imgui_impl_glfw_gl3.cpp +++ b/examples/opengl3_example/imgui_impl_glfw_gl3.cpp @@ -351,6 +351,17 @@ void ImGui_ImplGlfwGL3_NewFrame() io.MouseWheel = g_MouseWheel; g_MouseWheel = 0.0f; + // Hide/show hardware mouse cursor + if (io.MouseDrawCursor) + { + // imgui draws cursor itself + glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); + } + else + { + glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); + } + // Start the frame ImGui::NewFrame(); } diff --git a/examples/opengl_example/imgui_impl_glfw.cpp b/examples/opengl_example/imgui_impl_glfw.cpp index b7a4844c..9ea00a4d 100644 --- a/examples/opengl_example/imgui_impl_glfw.cpp +++ b/examples/opengl_example/imgui_impl_glfw.cpp @@ -255,6 +255,17 @@ void ImGui_ImplGlfw_NewFrame() io.MouseWheel = g_MouseWheel; g_MouseWheel = 0.0f; + // Hide/show hardware mouse cursor + if (io.MouseDrawCursor) + { + // imgui draws cursor itself + glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); + } + else + { + glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); + } + // Start the frame ImGui::NewFrame(); }