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OpenGL/GLFW: hide system cursor if imgui is soft-rendering cursor
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@ -351,6 +351,17 @@ void ImGui_ImplGlfwGL3_NewFrame()
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io.MouseWheel = g_MouseWheel;
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io.MouseWheel = g_MouseWheel;
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g_MouseWheel = 0.0f;
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g_MouseWheel = 0.0f;
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// Hide/show hardware mouse cursor
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if (io.MouseDrawCursor)
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{
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// imgui draws cursor itself
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glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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}
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else
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{
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glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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}
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// Start the frame
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// Start the frame
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ImGui::NewFrame();
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ImGui::NewFrame();
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}
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}
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@ -255,6 +255,17 @@ void ImGui_ImplGlfw_NewFrame()
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io.MouseWheel = g_MouseWheel;
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io.MouseWheel = g_MouseWheel;
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g_MouseWheel = 0.0f;
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g_MouseWheel = 0.0f;
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// Hide/show hardware mouse cursor
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if (io.MouseDrawCursor)
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{
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// imgui draws cursor itself
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glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
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}
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else
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{
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glfwSetInputMode(g_Window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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}
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// Start the frame
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// Start the frame
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ImGui::NewFrame();
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ImGui::NewFrame();
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}
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}
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