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Checkbox: Using checkmark. MenuItem: Tweaked checkmark, thicker.
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parent
03b76bf05b
commit
bf778ebb7e
24
imgui.cpp
24
imgui.cpp
@ -3092,18 +3092,22 @@ void ImGui::RenderBullet(ImVec2 pos)
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window->DrawList->AddCircleFilled(pos, GImGui->FontSize*0.20f, GetColorU32(ImGuiCol_Text), 8);
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}
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void ImGui::RenderCheckMark(ImVec2 pos, ImU32 col)
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void ImGui::RenderCheckMark(ImVec2 pos, ImU32 col, float sz)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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float start_x = (float)(int)(g.FontSize * 0.307f + 0.5f);
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float rem_third = (float)(int)((g.FontSize - start_x) / 3.0f);
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float bx = pos.x + 0.5f + start_x + rem_third;
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float by = pos.y - 1.0f + (float)(int)(g.Font->Ascent * (g.FontSize / g.Font->FontSize) + 0.5f) + (float)(int)(g.Font->DisplayOffset.y);
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window->DrawList->PathLineTo(ImVec2(bx - rem_third, by - rem_third));
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float thickness = ImMax(sz / 5.0f, 1.0f);
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sz -= thickness*0.5f;
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pos += ImVec2(thickness*0.25f, thickness*0.25f);
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float third = sz / 3.0f;
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float bx = pos.x + third;
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float by = pos.y + sz - third*0.5f;
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window->DrawList->PathLineTo(ImVec2(bx - third, by - third));
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window->DrawList->PathLineTo(ImVec2(bx, by));
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window->DrawList->PathLineTo(ImVec2(bx + rem_third*2, by - rem_third*2));
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window->DrawList->PathStroke(col, false);
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window->DrawList->PathLineTo(ImVec2(bx + third*2, by - third*2));
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window->DrawList->PathStroke(col, false, thickness);
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}
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// Calculate text size. Text can be multi-line. Optionally ignore text after a ## marker.
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@ -7519,7 +7523,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
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{
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const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight());
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const float pad = ImMax(1.0f, (float)(int)(check_sz / 6.0f));
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window->DrawList->AddRectFilled(check_bb.Min+ImVec2(pad,pad), check_bb.Max-ImVec2(pad,pad), GetColorU32(ImGuiCol_CheckMark), style.FrameRounding);
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RenderCheckMark(check_bb.Min + ImVec2(pad,pad), GetColorU32(ImGuiCol_CheckMark), check_bb.GetWidth() - pad*2.0f);
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}
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if (g.LogEnabled)
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@ -9004,7 +9008,7 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
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}
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if (selected)
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RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled));
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RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * (0.20f+0.200f), g.FontSize * 0.134f * 0.5f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled), g.FontSize * 0.866f);
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return pressed;
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}
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@ -811,7 +811,7 @@ namespace ImGui
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IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, int rounding_corners_flags = ~0);
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IMGUI_API void RenderCollapseTriangle(ImVec2 pos, bool is_open, float scale = 1.0f);
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IMGUI_API void RenderBullet(ImVec2 pos);
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IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col);
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IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col, float sz);
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IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding);
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IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.
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