mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Merge branch 'master' into docking
# Conflicts: # imgui_internal.h # imgui_widgets.cpp
This commit is contained in:
commit
be107ba8f8
@ -107,6 +107,9 @@ Other Changes:
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||||
- InputText: Fixed a bug where ESCAPE would be first captured by the Keyboard Navigation code. (#2321, #787)
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- Fixed range-version of PushID() and GetID() not honoring the ### operator to restart from the seed value.
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- Fixed CloseCurrentPopup() on a child-menu of a modal incorrectly closing the modal. (#2308)
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- Tabs: Added ImGuiTabBarFlags_TabListPopupButton flag to show a popup button on manual tab bars. (#261, #351)
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- Tabs: Removed ImGuiTabBarFlags_NoTabListPopupButton which was available in 1.67 but actually had zero use.
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- RadioButton: Fixed label horizontal alignment to precisely match Checkbox().
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- Window: When resizing from an edge, the border is more visible and better follow the rounded corners.
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- ImDrawList: Fixed AddCircle(), AddCircleFilled() angle step being off, which was visible when drawing a "circle"
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with a small number of segments (e.g. an hexagon). (#2287) [@baktery]
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18
imgui.cpp
18
imgui.cpp
@ -1150,7 +1150,6 @@ void ImGuiStyle::ScaleAllSizes(float scale_factor)
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PopupRounding = ImFloor(PopupRounding * scale_factor);
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FramePadding = ImFloor(FramePadding * scale_factor);
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FrameRounding = ImFloor(FrameRounding * scale_factor);
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TabRounding = ImFloor(TabRounding * scale_factor);
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ItemSpacing = ImFloor(ItemSpacing * scale_factor);
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ItemInnerSpacing = ImFloor(ItemInnerSpacing * scale_factor);
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TouchExtraPadding = ImFloor(TouchExtraPadding * scale_factor);
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@ -1160,6 +1159,7 @@ void ImGuiStyle::ScaleAllSizes(float scale_factor)
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ScrollbarRounding = ImFloor(ScrollbarRounding * scale_factor);
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GrabMinSize = ImFloor(GrabMinSize * scale_factor);
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GrabRounding = ImFloor(GrabRounding * scale_factor);
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TabRounding = ImFloor(TabRounding * scale_factor);
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DisplayWindowPadding = ImFloor(DisplayWindowPadding * scale_factor);
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DisplaySafeAreaPadding = ImFloor(DisplaySafeAreaPadding * scale_factor);
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MouseCursorScale = ImFloor(MouseCursorScale * scale_factor);
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@ -6199,7 +6199,7 @@ void ImGui::SetCurrentFont(ImFont* font)
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IM_ASSERT(font && font->IsLoaded()); // Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ?
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IM_ASSERT(font->Scale > 0.0f);
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g.Font = font;
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g.FontBaseSize = g.IO.FontGlobalScale * g.Font->FontSize * g.Font->Scale;
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g.FontBaseSize = ImMax(1.0f, g.IO.FontGlobalScale * g.Font->FontSize * g.Font->Scale);
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g.FontSize = g.CurrentWindow ? g.CurrentWindow->CalcFontSize() : 0.0f;
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ImFontAtlas* atlas = g.Font->ContainerAtlas;
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@ -11516,7 +11516,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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// Begin tab bar
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const ImRect tab_bar_rect = DockNodeCalcTabBarRect(node);
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ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_AutoSelectNewTabs | ImGuiTabBarFlags_NoTabListPopupButton;// | ImGuiTabBarFlags_NoTabListScrollingButtons);
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ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_AutoSelectNewTabs; // | ImGuiTabBarFlags_NoTabListScrollingButtons);
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tab_bar_flags |= ImGuiTabBarFlags_SaveSettings | ImGuiTabBarFlags_DockNode;
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if (!host_window->Collapsed && is_focused)
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tab_bar_flags |= ImGuiTabBarFlags_IsFocused;
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@ -11904,7 +11904,7 @@ static void ImGui::DockNodePreviewDockRender(ImGuiWindow* host_window, ImGuiDock
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if (!tab_bar_rect.Contains(tab_bb))
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overlay_draw_lists[overlay_n]->PushClipRect(tab_bar_rect.Min, tab_bar_rect.Max);
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TabItemBackground(overlay_draw_lists[overlay_n], tab_bb, tab_flags, overlay_col_tabs);
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TabItemLabelAndCloseButton(overlay_draw_lists[overlay_n], tab_bb, tab_flags, payload->Name, 0, 0);
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TabItemLabelAndCloseButton(overlay_draw_lists[overlay_n], tab_bb, tab_flags, g.Style.FramePadding, payload->Name, 0, 0);
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if (!tab_bar_rect.Contains(tab_bb))
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overlay_draw_lists[overlay_n]->PopClipRect();
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}
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@ -13813,16 +13813,18 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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// Display individual triangles/vertices. Hover on to get the corresponding triangle highlighted.
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ImGuiListClipper clipper(pcmd->ElemCount/3); // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible.
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while (clipper.Step())
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for (int prim = clipper.DisplayStart, vtx_i = elem_offset + clipper.DisplayStart*3; prim < clipper.DisplayEnd; prim++)
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for (int prim = clipper.DisplayStart, idx_i = elem_offset + clipper.DisplayStart*3; prim < clipper.DisplayEnd; prim++)
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{
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char buf[300];
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char *buf_p = buf, *buf_end = buf + IM_ARRAYSIZE(buf);
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ImVec2 triangles_pos[3];
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for (int n = 0; n < 3; n++, vtx_i++)
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for (int n = 0; n < 3; n++, idx_i++)
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{
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ImDrawVert& v = draw_list->VtxBuffer[idx_buffer ? idx_buffer[vtx_i] : vtx_i];
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int vtx_i = idx_buffer ? idx_buffer[idx_i] : idx_i;
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ImDrawVert& v = draw_list->VtxBuffer[vtx_i];
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triangles_pos[n] = v.pos;
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buf_p += ImFormatString(buf_p, buf_end - buf_p, "%s %04d: pos (%8.2f,%8.2f), uv (%.6f,%.6f), col %08X\n", (n == 0) ? "vtx" : " ", vtx_i, v.pos.x, v.pos.y, v.uv.x, v.uv.y, v.col);
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buf_p += ImFormatString(buf_p, buf_end - buf_p, "%s %04d: pos (%8.2f,%8.2f), uv (%.6f,%.6f), col %08X\n",
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(n == 0) ? "idx" : " ", idx_i, v.pos.x, v.pos.y, v.uv.x, v.uv.y, v.col);
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}
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ImGui::Selectable(buf, false);
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if (overlay_draw_list && ImGui::IsItemHovered())
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|
6
imgui.h
6
imgui.h
@ -849,8 +849,8 @@ enum ImGuiTabBarFlags_
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ImGuiTabBarFlags_None = 0,
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ImGuiTabBarFlags_Reorderable = 1 << 0, // Allow manually dragging tabs to re-order them + New tabs are appended at the end of list
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ImGuiTabBarFlags_AutoSelectNewTabs = 1 << 1, // Automatically select new tabs when they appear
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ImGuiTabBarFlags_NoCloseWithMiddleMouseButton = 1 << 2, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false.
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ImGuiTabBarFlags_NoTabListPopupButton = 1 << 3,
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ImGuiTabBarFlags_TabListPopupButton = 1 << 2,
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ImGuiTabBarFlags_NoCloseWithMiddleMouseButton = 1 << 3, // Disable behavior of closing tabs (that are submitted with p_open != NULL) with middle mouse button. You can still repro this behavior on user's side with if (IsItemHovered() && IsMouseClicked(2)) *p_open = false.
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ImGuiTabBarFlags_NoTabListScrollingButtons = 1 << 4,
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ImGuiTabBarFlags_NoTooltip = 1 << 5, // Disable tooltips when hovering a tab
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ImGuiTabBarFlags_FittingPolicyResizeDown = 1 << 6, // Resize tabs when they don't fit
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@ -1673,7 +1673,7 @@ struct ImGuiTextBuffer
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inline char operator[](int i) { IM_ASSERT(Buf.Data != NULL); return Buf.Data[i]; }
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const char* begin() const { return Buf.Data ? &Buf.front() : EmptyString; }
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const char* end() const { return Buf.Data ? &Buf.back() : EmptyString; } // Buf is zero-terminated, so end() will point on the zero-terminator
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int size() const { return Buf.Data ? Buf.Size - 1 : 0; }
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int size() const { return Buf.Size ? Buf.Size - 1 : 0; }
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bool empty() { return Buf.Size <= 1; }
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void clear() { Buf.clear(); }
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void reserve(int capacity) { Buf.reserve(capacity); }
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@ -1833,6 +1833,7 @@ static void ShowDemoWindowLayout()
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static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable;
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ImGui::CheckboxFlags("ImGuiTabBarFlags_Reorderable", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_Reorderable);
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||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_AutoSelectNewTabs", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_AutoSelectNewTabs);
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ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton);
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ImGui::CheckboxFlags("ImGuiTabBarFlags_NoCloseWithMiddleMouseButton", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_NoCloseWithMiddleMouseButton);
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if ((tab_bar_flags & ImGuiTabBarFlags_FittingPolicyMask_) == 0)
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tab_bar_flags |= ImGuiTabBarFlags_FittingPolicyDefault_;
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@ -2873,7 +2874,6 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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{
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ImGui::Text("Main");
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ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 16.0f, "%.0f");
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ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f");
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ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f");
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@ -2891,6 +2891,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 12.0f, "%.0f");
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ImGui::SliderFloat("ChildRounding", &style.ChildRounding, 0.0f, 12.0f, "%.0f");
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ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f");
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ImGui::SliderFloat("PopupRounding", &style.PopupRounding, 0.0f, 12.0f, "%.0f");
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ImGui::SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 12.0f, "%.0f");
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ImGui::SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 12.0f, "%.0f");
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ImGui::SliderFloat("TabRounding", &style.TabRounding, 0.0f, 12.0f, "%.0f");
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@ -2962,7 +2963,8 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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if (ImGui::BeginTabItem("Fonts"))
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{
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ImFontAtlas* atlas = ImGui::GetIO().Fonts;
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ImGuiIO& io = ImGui::GetIO();
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ImFontAtlas* atlas = io.Fonts;
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ShowHelpMarker("Read FAQ and misc/fonts/README.txt for details on font loading.");
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ImGui::PushItemWidth(120);
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for (int i = 0; i < atlas->Fonts.Size; i++)
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@ -2970,7 +2972,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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ImFont* font = atlas->Fonts[i];
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ImGui::PushID(font);
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bool font_details_opened = ImGui::TreeNode(font, "Font %d: \"%s\"\n%.2f px, %d glyphs, %d file(s)", i, font->ConfigData ? font->ConfigData[0].Name : "", font->FontSize, font->Glyphs.Size, font->ConfigDataCount);
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ImGui::SameLine(); if (ImGui::SmallButton("Set as default")) ImGui::GetIO().FontDefault = font;
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ImGui::SameLine(); if (ImGui::SmallButton("Set as default")) { io.FontDefault = font; }
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if (font_details_opened)
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{
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ImGui::PushFont(font);
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@ -3035,9 +3037,9 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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}
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static float window_scale = 1.0f;
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if (ImGui::DragFloat("this window scale", &window_scale, 0.005f, 0.3f, 2.0f, "%.1f")) // scale only this window
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if (ImGui::DragFloat("this window scale", &window_scale, 0.005f, 0.3f, 2.0f, "%.2f")) // scale only this window
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ImGui::SetWindowFontScale(window_scale);
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ImGui::DragFloat("global scale", &ImGui::GetIO().FontGlobalScale, 0.005f, 0.3f, 2.0f, "%.1f"); // scale everything
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ImGui::DragFloat("global scale", &io.FontGlobalScale, 0.005f, 0.3f, 2.0f, "%.2f"); // scale everything
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ImGui::PopItemWidth();
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ImGui::EndTabItem();
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|
@ -1598,8 +1598,10 @@ ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
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font_cfg.OversampleH = font_cfg.OversampleV = 1;
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font_cfg.PixelSnapH = true;
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}
|
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if (font_cfg.Name[0] == '\0') strcpy(font_cfg.Name, "ProggyClean.ttf, 13px");
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if (font_cfg.SizePixels <= 0.0f) font_cfg.SizePixels = 13.0f;
|
||||
if (font_cfg.SizePixels <= 0.0f)
|
||||
font_cfg.SizePixels = 13.0f * 1.0f;
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if (font_cfg.Name[0] == '\0')
|
||||
ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
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|
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const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
|
||||
const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
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@ -3101,7 +3103,8 @@ void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect
|
||||
void ImGui::RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, int count, ImU32 col)
|
||||
{
|
||||
ImFont* font = draw_list->_Data->Font;
|
||||
pos.y += (float)(int)(font->DisplayOffset.y + font->Ascent + 0.5f - 1.0f);
|
||||
const float font_scale = draw_list->_Data->FontSize / font->FontSize;
|
||||
pos.y += (float)(int)(font->DisplayOffset.y + font->Ascent * font_scale + 0.5f - 1.0f);
|
||||
for (int dot_n = 0; dot_n < count; dot_n++)
|
||||
draw_list->AddRectFilled(ImVec2(pos.x + dot_n * 2.0f, pos.y), ImVec2(pos.x + dot_n * 2.0f + 1.0f, pos.y + 1.0f), col);
|
||||
}
|
||||
|
@ -1420,8 +1420,9 @@ enum ImGuiTabBarFlagsPrivate_
|
||||
|
||||
enum ImGuiTabItemFlagsPrivate_
|
||||
{
|
||||
ImGuiTabItemFlags_Unsorted = 1 << 20, // [Docking] Trailing tabs with the _Unsorted flag will be sorted based on the DockOrder of their Window.
|
||||
ImGuiTabItemFlags_Preview = 1 << 21 // [Docking] Display tab shape for docking preview (height is adjusted slightly to compensate for the yet missing tab bar)
|
||||
ImGuiTabItemFlags_NoCloseButton = 1 << 20, // Store whether p_open is set or not, which we need to recompute WidthContents during layout.
|
||||
ImGuiTabItemFlags_Unsorted = 1 << 21, // [Docking] Trailing tabs with the _Unsorted flag will be sorted based on the DockOrder of their Window.
|
||||
ImGuiTabItemFlags_Preview = 1 << 22 // [Docking] Display tab shape for docking preview (height is adjusted slightly to compensate for the yet missing tab bar)
|
||||
};
|
||||
|
||||
// Storage for one active tab item (sizeof() 32~40 bytes)
|
||||
@ -1432,11 +1433,12 @@ struct ImGuiTabItem
|
||||
ImGuiWindow* Window; // When TabItem is part of a DockNode's TabBar, we hold on to a window.
|
||||
int LastFrameVisible;
|
||||
int LastFrameSelected; // This allows us to infer an ordered list of the last activated tabs with little maintenance
|
||||
int NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
|
||||
float Offset; // Position relative to beginning of tab
|
||||
float Width; // Width currently displayed
|
||||
float WidthContents; // Width of actual contents, stored during BeginTabItem() call
|
||||
|
||||
ImGuiTabItem() { ID = Flags = 0; Window = NULL; LastFrameVisible = LastFrameSelected = -1; Offset = Width = WidthContents = 0.0f; }
|
||||
ImGuiTabItem() { ID = Flags = 0; Window = NULL; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = WidthContents = 0.0f; }
|
||||
};
|
||||
|
||||
// Storage for a tab bar (sizeof() 92~96 bytes)
|
||||
@ -1461,9 +1463,18 @@ struct ImGuiTabBar
|
||||
bool WantLayout;
|
||||
bool VisibleTabWasSubmitted;
|
||||
short LastTabItemIdx; // For BeginTabItem()/EndTabItem()
|
||||
ImVec2 FramePadding; // style.FramePadding locked at the time of BeginTabBar()
|
||||
ImGuiTextBuffer TabsNames; // For non-docking tab bar we re-append names in a contiguous buffer.
|
||||
|
||||
ImGuiTabBar();
|
||||
int GetTabOrder(const ImGuiTabItem* tab) const { return Tabs.index_from_ptr(tab); }
|
||||
int GetTabOrder(const ImGuiTabItem* tab) const { return Tabs.index_from_ptr(tab); }
|
||||
const char* GetTabName(const ImGuiTabItem* tab) const
|
||||
{
|
||||
if (tab->Window)
|
||||
return tab->Window->Name;
|
||||
IM_ASSERT(tab->NameOffset != -1 && tab->NameOffset < TabsNames.Buf.Size);
|
||||
return TabsNames.Buf.Data + tab->NameOffset;
|
||||
}
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -1635,7 +1646,7 @@ namespace ImGui
|
||||
IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window);
|
||||
IMGUI_API ImVec2 TabItemCalcSize(const char* label, bool has_close_button);
|
||||
IMGUI_API void TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col);
|
||||
IMGUI_API bool TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, const char* label, ImGuiID tab_id, ImGuiID close_button_id);
|
||||
IMGUI_API bool TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id);
|
||||
|
||||
// Render helpers
|
||||
// AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT.
|
||||
|
@ -926,19 +926,11 @@ bool ImGui::Checkbox(const char* label, bool* v)
|
||||
const ImGuiID id = window->GetID(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
|
||||
const ImRect check_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(label_size.y + style.FramePadding.y*2, label_size.y + style.FramePadding.y*2)); // We want a square shape to we use Y twice
|
||||
ItemSize(check_bb, style.FramePadding.y);
|
||||
|
||||
ImRect total_bb = check_bb;
|
||||
if (label_size.x > 0)
|
||||
SameLine(0, style.ItemInnerSpacing.x);
|
||||
const ImRect text_bb(window->DC.CursorPos + ImVec2(0,style.FramePadding.y), window->DC.CursorPos + ImVec2(0,style.FramePadding.y) + label_size);
|
||||
if (label_size.x > 0)
|
||||
{
|
||||
ItemSize(ImVec2(text_bb.GetWidth(), check_bb.GetHeight()), style.FramePadding.y);
|
||||
total_bb = ImRect(ImMin(check_bb.Min, text_bb.Min), ImMax(check_bb.Max, text_bb.Max));
|
||||
}
|
||||
|
||||
const float square_sz = GetFrameHeight();
|
||||
const ImVec2 pos = window->DC.CursorPos;
|
||||
const ImRect check_bb(pos, pos + ImVec2(square_sz, square_sz));
|
||||
const ImRect total_bb(pos, pos + ImVec2(square_sz + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), label_size.y + style.FramePadding.y * 2.0f));
|
||||
ItemSize(total_bb, style.FramePadding.y);
|
||||
if (!ItemAdd(total_bb, id))
|
||||
return false;
|
||||
|
||||
@ -954,15 +946,14 @@ bool ImGui::Checkbox(const char* label, bool* v)
|
||||
RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding);
|
||||
if (*v)
|
||||
{
|
||||
const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight());
|
||||
const float pad = ImMax(1.0f, (float)(int)(check_sz / 6.0f));
|
||||
RenderCheckMark(check_bb.Min + ImVec2(pad,pad), GetColorU32(ImGuiCol_CheckMark), check_bb.GetWidth() - pad*2.0f);
|
||||
const float pad = ImMax(1.0f, (float)(int)(square_sz / 6.0f));
|
||||
RenderCheckMark(check_bb.Min + ImVec2(pad, pad), GetColorU32(ImGuiCol_CheckMark), square_sz - pad*2.0f);
|
||||
}
|
||||
|
||||
if (g.LogEnabled)
|
||||
LogRenderedText(&text_bb.Min, *v ? "[x]" : "[ ]");
|
||||
LogRenderedText(&total_bb.Min, *v ? "[x]" : "[ ]");
|
||||
if (label_size.x > 0.0f)
|
||||
RenderText(text_bb.Min, label);
|
||||
RenderText(ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y), label);
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0));
|
||||
return pressed;
|
||||
@ -994,26 +985,18 @@ bool ImGui::RadioButton(const char* label, bool active)
|
||||
const ImGuiID id = window->GetID(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
|
||||
const ImRect check_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(label_size.y + style.FramePadding.y*2-1, label_size.y + style.FramePadding.y*2-1));
|
||||
ItemSize(check_bb, style.FramePadding.y);
|
||||
|
||||
ImRect total_bb = check_bb;
|
||||
if (label_size.x > 0)
|
||||
SameLine(0, style.ItemInnerSpacing.x);
|
||||
const ImRect text_bb(window->DC.CursorPos + ImVec2(0, style.FramePadding.y), window->DC.CursorPos + ImVec2(0, style.FramePadding.y) + label_size);
|
||||
if (label_size.x > 0)
|
||||
{
|
||||
ItemSize(ImVec2(text_bb.GetWidth(), check_bb.GetHeight()), style.FramePadding.y);
|
||||
total_bb.Add(text_bb);
|
||||
}
|
||||
|
||||
const float square_sz = GetFrameHeight();
|
||||
const ImVec2 pos = window->DC.CursorPos;
|
||||
const ImRect check_bb(pos, pos + ImVec2(square_sz, square_sz));
|
||||
const ImRect total_bb(pos, pos + ImVec2(square_sz + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), label_size.y + style.FramePadding.y * 2.0f));
|
||||
ItemSize(total_bb, style.FramePadding.y);
|
||||
if (!ItemAdd(total_bb, id))
|
||||
return false;
|
||||
|
||||
ImVec2 center = check_bb.GetCenter();
|
||||
center.x = (float)(int)center.x + 0.5f;
|
||||
center.y = (float)(int)center.y + 0.5f;
|
||||
const float radius = check_bb.GetHeight() * 0.5f;
|
||||
const float radius = (square_sz - 1.0f) * 0.5f;
|
||||
|
||||
bool hovered, held;
|
||||
bool pressed = ButtonBehavior(total_bb, id, &hovered, &held);
|
||||
@ -1024,21 +1007,20 @@ bool ImGui::RadioButton(const char* label, bool active)
|
||||
window->DrawList->AddCircleFilled(center, radius, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), 16);
|
||||
if (active)
|
||||
{
|
||||
const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight());
|
||||
const float pad = ImMax(1.0f, (float)(int)(check_sz / 6.0f));
|
||||
window->DrawList->AddCircleFilled(center, radius-pad, GetColorU32(ImGuiCol_CheckMark), 16);
|
||||
const float pad = ImMax(1.0f, (float)(int)(square_sz / 6.0f));
|
||||
window->DrawList->AddCircleFilled(center, radius - pad, GetColorU32(ImGuiCol_CheckMark), 16);
|
||||
}
|
||||
|
||||
if (style.FrameBorderSize > 0.0f)
|
||||
{
|
||||
window->DrawList->AddCircle(center+ImVec2(1,1), radius, GetColorU32(ImGuiCol_BorderShadow), 16, style.FrameBorderSize);
|
||||
window->DrawList->AddCircle(center + ImVec2(1,1), radius, GetColorU32(ImGuiCol_BorderShadow), 16, style.FrameBorderSize);
|
||||
window->DrawList->AddCircle(center, radius, GetColorU32(ImGuiCol_Border), 16, style.FrameBorderSize);
|
||||
}
|
||||
|
||||
if (g.LogEnabled)
|
||||
LogRenderedText(&text_bb.Min, active ? "(x)" : "( )");
|
||||
LogRenderedText(&total_bb.Min, active ? "(x)" : "( )");
|
||||
if (label_size.x > 0.0f)
|
||||
RenderText(text_bb.Min, label);
|
||||
RenderText(ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y), label);
|
||||
|
||||
return pressed;
|
||||
}
|
||||
@ -1907,12 +1889,10 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa
|
||||
const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
|
||||
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||
|
||||
// NB- we don't call ItemSize() yet because we may turn into a text edit box below
|
||||
ItemSize(total_bb, style.FramePadding.y);
|
||||
if (!ItemAdd(total_bb, id, &frame_bb))
|
||||
{
|
||||
ItemSize(total_bb, style.FramePadding.y);
|
||||
return false;
|
||||
}
|
||||
|
||||
const bool hovered = ItemHoverable(frame_bb, id);
|
||||
|
||||
// Default format string when passing NULL
|
||||
@ -1940,12 +1920,12 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa
|
||||
}
|
||||
if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
|
||||
{
|
||||
window->DC.CursorPos = frame_bb.Min;
|
||||
FocusableItemUnregister(window);
|
||||
return InputScalarAsWidgetReplacement(frame_bb, id, label, data_type, v, format);
|
||||
}
|
||||
|
||||
// Actual drag behavior
|
||||
ItemSize(total_bb, style.FramePadding.y);
|
||||
const bool value_changed = DragBehavior(id, data_type, v, v_speed, v_min, v_max, format, power, ImGuiDragFlags_None);
|
||||
if (value_changed)
|
||||
MarkItemEdited(id);
|
||||
@ -2342,12 +2322,9 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, co
|
||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
|
||||
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||
|
||||
// NB- we don't call ItemSize() yet because we may turn into a text edit box below
|
||||
ItemSize(total_bb, style.FramePadding.y);
|
||||
if (!ItemAdd(total_bb, id, &frame_bb))
|
||||
{
|
||||
ItemSize(total_bb, style.FramePadding.y);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Default format string when passing NULL
|
||||
// Patch old "%.0f" format string to use "%d", read function comments for more details.
|
||||
@ -2375,12 +2352,11 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, co
|
||||
}
|
||||
if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id))
|
||||
{
|
||||
window->DC.CursorPos = frame_bb.Min;
|
||||
FocusableItemUnregister(window);
|
||||
return InputScalarAsWidgetReplacement(frame_bb, id, label, data_type, v, format);
|
||||
}
|
||||
|
||||
ItemSize(total_bb, style.FramePadding.y);
|
||||
|
||||
// Draw frame
|
||||
const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg);
|
||||
RenderNavHighlight(frame_bb, id);
|
||||
@ -5931,6 +5907,7 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
|
||||
tab_bar->WantLayout = true; // Layout will be done on the first call to ItemTab()
|
||||
tab_bar->PrevFrameVisible = tab_bar->CurrFrameVisible;
|
||||
tab_bar->CurrFrameVisible = g.FrameCount;
|
||||
tab_bar->FramePadding = g.Style.FramePadding;
|
||||
|
||||
// Layout
|
||||
ItemSize(ImVec2(tab_bar->OffsetMax, tab_bar->BarRect.GetHeight()));
|
||||
@ -6035,6 +6012,12 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
||||
tab_bar->ReorderRequestTabId = 0;
|
||||
}
|
||||
|
||||
// Tab List Popup (will alter tab_bar->BarRect and therefore the available width!)
|
||||
const bool tab_list_popup_button = (tab_bar->Flags & ImGuiTabBarFlags_TabListPopupButton) != 0;
|
||||
if (tab_list_popup_button)
|
||||
if (ImGuiTabItem* tab_to_select = TabBarTabListPopupButton(tab_bar)) // NB: Will alter BarRect.Max.x!
|
||||
scroll_track_selected_tab_id = tab_bar->SelectedTabId = tab_to_select->ID;
|
||||
|
||||
ImVector<ImGuiTabBarSortItem>& width_sort_buffer = g.TabSortByWidthBuffer;
|
||||
width_sort_buffer.resize(tab_bar->Tabs.Size);
|
||||
|
||||
@ -6052,11 +6035,13 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
||||
if (tab->ID == tab_bar->SelectedTabId)
|
||||
found_selected_tab_id = true;
|
||||
|
||||
// Refresh tab width immediately if we can (for manual tab bar, WidthContent will lag by one frame which is mostly noticeable when changing style.FramePadding.x)
|
||||
// Refresh tab width immediately, otherwise changes of style e.g. style.FramePadding.x would noticeably lag in the tab bar.
|
||||
// Additionally, when using TabBarAddTab() to manipulate tab bar order we occasionally insert new tabs that don't have a width yet,
|
||||
// and we cannot wait for the next BeginTabItem() call. We cannot compute this width within TabBarAddTab() because font size depends on the active window.
|
||||
if (tab->Window)
|
||||
tab->WidthContents = TabItemCalcSize(tab->Window->Name, tab->Window->HasCloseButton).x;
|
||||
const char* tab_name = tab_bar->GetTabName(tab);
|
||||
const bool has_close_button = tab->Window ? tab->Window->HasCloseButton : ((tab->Flags & ImGuiTabItemFlags_NoCloseButton) == 0);
|
||||
tab->WidthContents = TabItemCalcSize(tab_name, has_close_button).x;
|
||||
|
||||
width_total_contents += (tab_n > 0 ? g.Style.ItemInnerSpacing.x : 0.0f) + tab->WidthContents;
|
||||
|
||||
// Store data so we can build an array sorted by width if we need to shrink tabs down
|
||||
@ -6109,12 +6094,6 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
||||
tab_bar->OffsetMax = ImMax(offset_x - g.Style.ItemInnerSpacing.x, 0.0f);
|
||||
tab_bar->OffsetNextTab = 0.0f;
|
||||
|
||||
// Tab List Popup
|
||||
const bool tab_list_popup_button = (tab_bar->Flags & ImGuiTabBarFlags_DockNode) != 0 && (tab_bar->Flags & ImGuiTabBarFlags_NoTabListPopupButton) == 0;
|
||||
if (tab_list_popup_button)
|
||||
if (ImGuiTabItem* tab_to_select = TabBarTabListPopupButton(tab_bar)) // NB: Will alter BarRect.Max.x!
|
||||
scroll_track_selected_tab_id = tab_bar->SelectedTabId = tab_to_select->ID;
|
||||
|
||||
// Horizontal scrolling buttons
|
||||
const bool scrolling_buttons = (tab_bar->OffsetMax > tab_bar->BarRect.GetWidth() && tab_bar->Tabs.Size > 1) && !(tab_bar->Flags & ImGuiTabBarFlags_NoTabListScrollingButtons) && (tab_bar->Flags & ImGuiTabBarFlags_FittingPolicyScroll);
|
||||
if (scrolling_buttons)
|
||||
@ -6144,6 +6123,10 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
||||
const float scrolling_speed = (tab_bar->PrevFrameVisible + 1 < g.FrameCount) ? FLT_MAX : (g.IO.DeltaTime * g.FontSize * 70.0f);
|
||||
if (tab_bar->ScrollingAnim != tab_bar->ScrollingTarget)
|
||||
tab_bar->ScrollingAnim = ImLinearSweep(tab_bar->ScrollingAnim, tab_bar->ScrollingTarget, scrolling_speed);
|
||||
|
||||
// Clear name buffers
|
||||
if ((tab_bar->Flags & ImGuiTabBarFlags_DockNode) == 0)
|
||||
tab_bar->TabsNames.Buf.resize(0);
|
||||
}
|
||||
|
||||
// Dockables uses Name/ID in the global namespace. Non-dockable items use the ID stack.
|
||||
@ -6303,18 +6286,16 @@ static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar)
|
||||
return tab_to_select;
|
||||
}
|
||||
|
||||
// FIXME-DOCK: Unused by Docking system
|
||||
static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
const float tab_list_popup_button_width = g.FontSize + g.Style.FramePadding.y * 2.0f;
|
||||
// We use g.Style.FramePadding.y to match the square ArrowButton size
|
||||
const float tab_list_popup_button_width = g.FontSize + g.Style.FramePadding.y;
|
||||
const ImVec2 backup_cursor_pos = window->DC.CursorPos;
|
||||
tab_bar->BarRect.Max.x -= tab_list_popup_button_width;
|
||||
if (window->HasCloseButton)
|
||||
tab_bar->BarRect.Max.x += g.Style.ItemInnerSpacing.x;
|
||||
window->DC.CursorPos = ImVec2(tab_bar->BarRect.Max.x, tab_bar->BarRect.Min.y);
|
||||
window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x - g.Style.FramePadding.y, tab_bar->BarRect.Min.y);
|
||||
tab_bar->BarRect.Min.x += tab_list_popup_button_width;
|
||||
|
||||
ImVec4 arrow_col = g.Style.Colors[ImGuiCol_Text];
|
||||
arrow_col.w *= 0.5f;
|
||||
@ -6329,8 +6310,8 @@ static ImGuiTabItem* ImGui::TabBarTabListPopupButton(ImGuiTabBar* tab_bar)
|
||||
for (int tab_n = 0; tab_n < tab_bar->Tabs.Size; tab_n++)
|
||||
{
|
||||
ImGuiTabItem* tab = &tab_bar->Tabs[tab_n];
|
||||
IM_ASSERT(tab->Window != NULL);
|
||||
if (MenuItem(tab->Window->Name))
|
||||
const char* tab_name = tab_bar->GetTabName(tab);
|
||||
if (Selectable(tab_name, tab_bar->SelectedTabId == tab->ID))
|
||||
tab_to_select = tab;
|
||||
}
|
||||
EndCombo();
|
||||
@ -6425,6 +6406,9 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
tab_bar->LastTabItemIdx = (short)tab_bar->Tabs.index_from_ptr(tab);
|
||||
tab->WidthContents = size.x;
|
||||
|
||||
if (p_open == NULL)
|
||||
flags |= ImGuiTabItemFlags_NoCloseButton;
|
||||
|
||||
const bool tab_bar_appearing = (tab_bar->PrevFrameVisible + 1 < g.FrameCount);
|
||||
const bool tab_bar_focused = (tab_bar->Flags & ImGuiTabBarFlags_IsFocused) != 0;
|
||||
const bool tab_appearing = (tab->LastFrameVisible + 1 < g.FrameCount);
|
||||
@ -6432,6 +6416,10 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
tab->Flags = flags;
|
||||
tab->Window = docked_window;
|
||||
|
||||
// Append name with zero-terminator
|
||||
tab->NameOffset = tab_bar->TabsNames.size();
|
||||
tab_bar->TabsNames.append(label, label + strlen(label) + 1);
|
||||
|
||||
// If we are not reorderable, always reset offset based on submission order.
|
||||
// (We already handled layout and sizing using the previous known order, but sizing is not affected by order!)
|
||||
if (!tab_appearing && !(tab_bar->Flags & ImGuiTabBarFlags_Reorderable))
|
||||
@ -6593,7 +6581,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
|
||||
// Render tab label, process close button
|
||||
const ImGuiID close_button_id = p_open ? window->GetID((void*)((intptr_t)id + 1)) : 0;
|
||||
bool just_closed = TabItemLabelAndCloseButton(display_draw_list, bb, flags, label, id, close_button_id);
|
||||
bool just_closed = TabItemLabelAndCloseButton(display_draw_list, bb, flags, tab_bar->FramePadding, label, id, close_button_id);
|
||||
if (just_closed && p_open != NULL)
|
||||
{
|
||||
*p_open = false;
|
||||
@ -6671,22 +6659,22 @@ void ImGui::TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabI
|
||||
}
|
||||
|
||||
// Render text label (with custom clipping) + Unsaved Document marker + Close Button logic
|
||||
bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, const char* label, ImGuiID tab_id, ImGuiID close_button_id)
|
||||
// We tend to lock style.FramePadding for a given tab-bar, hence the 'frame_padding' parameter.
|
||||
bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiStyle& style = g.Style;
|
||||
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
if (bb.GetWidth() <= 1.0f)
|
||||
return false;
|
||||
|
||||
// Render text label (with clipping + alpha gradient) + unsaved marker
|
||||
const char* TAB_UNSAVED_MARKER = "*";
|
||||
ImRect text_pixel_clip_bb(bb.Min.x + style.FramePadding.x, bb.Min.y + style.FramePadding.y, bb.Max.x - style.FramePadding.x, bb.Max.y);
|
||||
ImRect text_pixel_clip_bb(bb.Min.x + frame_padding.x, bb.Min.y + frame_padding.y, bb.Max.x - frame_padding.x, bb.Max.y);
|
||||
if (flags & ImGuiTabItemFlags_UnsavedDocument)
|
||||
{
|
||||
text_pixel_clip_bb.Max.x -= CalcTextSize(TAB_UNSAVED_MARKER, NULL, false).x;
|
||||
ImVec2 unsaved_marker_pos(ImMin(bb.Min.x + style.FramePadding.x + label_size.x + 2, text_pixel_clip_bb.Max.x), bb.Min.y + style.FramePadding.y + (float)(int)(-g.FontSize * 0.25f));
|
||||
RenderTextClippedEx(draw_list, unsaved_marker_pos, bb.Max - style.FramePadding, TAB_UNSAVED_MARKER, NULL, NULL);
|
||||
ImVec2 unsaved_marker_pos(ImMin(bb.Min.x + frame_padding.x + label_size.x + 2, text_pixel_clip_bb.Max.x), bb.Min.y + frame_padding.y + (float)(int)(-g.FontSize * 0.25f));
|
||||
RenderTextClippedEx(draw_list, unsaved_marker_pos, bb.Max - frame_padding, TAB_UNSAVED_MARKER, NULL, NULL);
|
||||
}
|
||||
ImRect text_ellipsis_clip_bb = text_pixel_clip_bb;
|
||||
|
||||
@ -6704,7 +6692,7 @@ bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
|
||||
{
|
||||
ImGuiItemHoveredDataBackup last_item_backup;
|
||||
const float close_button_sz = g.FontSize * 0.5f;
|
||||
if (CloseButton(close_button_id, ImVec2(bb.Max.x - style.FramePadding.x - close_button_sz, bb.Min.y + style.FramePadding.y + close_button_sz), close_button_sz))
|
||||
if (CloseButton(close_button_id, ImVec2(bb.Max.x - frame_padding.x - close_button_sz, bb.Min.y + frame_padding.y + close_button_sz), close_button_sz))
|
||||
close_button_pressed = true;
|
||||
last_item_backup.Restore();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user