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Misc: Fix build with MinGW when using IMGUI_API.
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55d35d8387
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2
imgui.h
2
imgui.h
@ -64,7 +64,7 @@ Index of this file:
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// Version
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.85"
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#define IMGUI_VERSION "1.85"
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#define IMGUI_VERSION_NUM 18500
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#define IMGUI_VERSION_NUM 18501
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_TABLE
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@ -2192,7 +2192,7 @@ struct ImGuiTableCellData
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};
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};
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// FIXME-TABLE: more transient data could be stored in a per-stacked table structure: DrawSplitter, SortSpecs, incoming RowData
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// FIXME-TABLE: more transient data could be stored in a per-stacked table structure: DrawSplitter, SortSpecs, incoming RowData
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struct ImGuiTable
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struct IMGUI_API ImGuiTable
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{
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{
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ImGuiID ID;
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ImGuiID ID;
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ImGuiTableFlags Flags;
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ImGuiTableFlags Flags;
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@ -2298,14 +2298,14 @@ struct ImGuiTable
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bool MemoryCompacted;
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bool MemoryCompacted;
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bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
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bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
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IMGUI_API ImGuiTable() { memset(this, 0, sizeof(*this)); LastFrameActive = -1; }
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ImGuiTable() { memset(this, 0, sizeof(*this)); LastFrameActive = -1; }
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IMGUI_API ~ImGuiTable() { IM_FREE(RawData); }
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~ImGuiTable() { IM_FREE(RawData); }
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};
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};
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// Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared (1 per level of stacked table).
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// Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared (1 per level of stacked table).
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// - Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure.
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// - Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure.
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// - We also leave out of this structure data that tend to be particularly useful for debugging/metrics.
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// - We also leave out of this structure data that tend to be particularly useful for debugging/metrics.
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struct ImGuiTableTempData
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struct IMGUI_API ImGuiTableTempData
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{
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{
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int TableIndex; // Index in g.Tables.Buf[] pool
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int TableIndex; // Index in g.Tables.Buf[] pool
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float LastTimeActive; // Last timestamp this structure was used
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float LastTimeActive; // Last timestamp this structure was used
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@ -2322,7 +2322,7 @@ struct ImGuiTableTempData
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float HostBackupItemWidth; // Backup of OuterWindow->DC.ItemWidth at the end of BeginTable()
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float HostBackupItemWidth; // Backup of OuterWindow->DC.ItemWidth at the end of BeginTable()
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int HostBackupItemWidthStackSize;//Backup of OuterWindow->DC.ItemWidthStack.Size at the end of BeginTable()
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int HostBackupItemWidthStackSize;//Backup of OuterWindow->DC.ItemWidthStack.Size at the end of BeginTable()
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IMGUI_API ImGuiTableTempData() { memset(this, 0, sizeof(*this)); LastTimeActive = -1.0f; }
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ImGuiTableTempData() { memset(this, 0, sizeof(*this)); LastTimeActive = -1.0f; }
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};
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};
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// sizeof() ~ 12
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// sizeof() ~ 12
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