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Demo: Reorganized "Examples" menu. Tweak Property Editor.
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@ -75,6 +75,7 @@ Other changes:
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- Misc: Made multiple calls to Render() during the same frame early out faster.
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- Debug Tools: Metrics: Fixed "Drawlists" section and per-viewport equivalent
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appearing empty (regression in 1.89.8).
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- Demo: Reorganized "Examples" menu.
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- Demo: Demonstrate out-of-order rendering using ImDrawListSplitter.
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- Backends: SDL2,SDL3: added ImGui_ImplSDL2_InitForOther()/ImGui_ImplSDL3_InitForOther()
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for consistency (matching GLFW backend) and as most initialization paths don't actually
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@ -11692,7 +11692,7 @@ void ImGui::NavUpdateCreateMoveRequest()
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scoring_rect.TranslateY(scoring_rect_offset_y);
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if (g.NavMoveSubmitted)
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NavBiasScoringRect(scoring_rect, window->RootWindowForNav->NavPreferredScoringPosRel[g.NavLayer], g.NavMoveDir, g.NavMoveFlags);
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IM_ASSERT(!scoring_rect.IsInverted()); // Ensure if we have a finite, non-inverted bounding box here will allow us to remove extraneous ImFabs() calls in NavScoreItem().
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IM_ASSERT(!scoring_rect.IsInverted()); // Ensure we have a non-inverted bounding box here will allow us to remove extraneous ImFabs() calls in NavScoreItem().
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//GetForegroundDrawList()->AddRect(scoring_rect.Min, scoring_rect.Max, IM_COL32(255,200,0,255)); // [DEBUG]
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//if (!g.NavScoringNoClipRect.IsInverted()) { GetForegroundDrawList()->AddRect(g.NavScoringNoClipRect.Min, g.NavScoringNoClipRect.Max, IM_COL32(255, 200, 0, 255)); } // [DEBUG]
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}
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109
imgui_demo.cpp
109
imgui_demo.cpp
@ -187,19 +187,19 @@ Index of this file:
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#if !defined(IMGUI_DISABLE_DEMO_WINDOWS)
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// Forward Declarations
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static void ShowExampleAppDocuments(bool* p_open);
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static void ShowExampleAppMainMenuBar();
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static void ShowExampleAppConsole(bool* p_open);
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static void ShowExampleAppCustomRendering(bool* p_open);
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static void ShowExampleAppDocuments(bool* p_open);
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static void ShowExampleAppLog(bool* p_open);
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static void ShowExampleAppLayout(bool* p_open);
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static void ShowExampleAppPropertyEditor(bool* p_open);
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static void ShowExampleAppLongText(bool* p_open);
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static void ShowExampleAppSimpleOverlay(bool* p_open);
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static void ShowExampleAppAutoResize(bool* p_open);
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static void ShowExampleAppConstrainedResize(bool* p_open);
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static void ShowExampleAppSimpleOverlay(bool* p_open);
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static void ShowExampleAppFullscreen(bool* p_open);
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static void ShowExampleAppLongText(bool* p_open);
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static void ShowExampleAppWindowTitles(bool* p_open);
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static void ShowExampleAppCustomRendering(bool* p_open);
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static void ShowExampleMenuFile();
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// We split the contents of the big ShowDemoWindow() function into smaller functions
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@ -255,59 +255,59 @@ void* GImGuiDemoMarkerCallbackUserData = NULL;
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void ImGui::ShowDemoWindow(bool* p_open)
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{
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// Exceptionally add an extra assert here for people confused about initial Dear ImGui setup
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// Most functions would normally just crash if the context is missing.
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IM_ASSERT(ImGui::GetCurrentContext() != NULL && "Missing dear imgui context. Refer to examples app!");
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// Most functions would normally just assert/crash if the context is missing.
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IM_ASSERT(ImGui::GetCurrentContext() != NULL && "Missing Dear ImGui context. Refer to examples app!");
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// Examples Apps (accessible from the "Examples" menu)
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static bool show_app_main_menu_bar = false;
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static bool show_app_documents = false;
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static bool show_app_console = false;
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static bool show_app_custom_rendering = false;
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static bool show_app_documents = false;
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static bool show_app_log = false;
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static bool show_app_layout = false;
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static bool show_app_property_editor = false;
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static bool show_app_long_text = false;
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static bool show_app_simple_overlay = false;
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static bool show_app_auto_resize = false;
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static bool show_app_constrained_resize = false;
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static bool show_app_simple_overlay = false;
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static bool show_app_fullscreen = false;
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static bool show_app_long_text = false;
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static bool show_app_window_titles = false;
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static bool show_app_custom_rendering = false;
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if (show_app_main_menu_bar) ShowExampleAppMainMenuBar();
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if (show_app_documents) ShowExampleAppDocuments(&show_app_documents);
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if (show_app_console) ShowExampleAppConsole(&show_app_console);
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if (show_app_custom_rendering) ShowExampleAppCustomRendering(&show_app_custom_rendering);
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if (show_app_log) ShowExampleAppLog(&show_app_log);
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if (show_app_layout) ShowExampleAppLayout(&show_app_layout);
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if (show_app_property_editor) ShowExampleAppPropertyEditor(&show_app_property_editor);
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if (show_app_long_text) ShowExampleAppLongText(&show_app_long_text);
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if (show_app_simple_overlay) ShowExampleAppSimpleOverlay(&show_app_simple_overlay);
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if (show_app_auto_resize) ShowExampleAppAutoResize(&show_app_auto_resize);
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if (show_app_constrained_resize) ShowExampleAppConstrainedResize(&show_app_constrained_resize);
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if (show_app_simple_overlay) ShowExampleAppSimpleOverlay(&show_app_simple_overlay);
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if (show_app_fullscreen) ShowExampleAppFullscreen(&show_app_fullscreen);
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if (show_app_long_text) ShowExampleAppLongText(&show_app_long_text);
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if (show_app_window_titles) ShowExampleAppWindowTitles(&show_app_window_titles);
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if (show_app_custom_rendering) ShowExampleAppCustomRendering(&show_app_custom_rendering);
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// Dear ImGui Tools/Apps (accessible from the "Tools" menu)
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static bool show_app_metrics = false;
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static bool show_app_debug_log = false;
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static bool show_app_stack_tool = false;
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static bool show_app_about = false;
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static bool show_app_style_editor = false;
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// Dear ImGui Tools (accessible from the "Tools" menu)
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static bool show_tool_metrics = false;
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static bool show_tool_debug_log = false;
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static bool show_tool_stack_tool = false;
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static bool show_tool_style_editor = false;
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static bool show_tool_about = false;
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if (show_app_metrics)
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ImGui::ShowMetricsWindow(&show_app_metrics);
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if (show_app_debug_log)
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ImGui::ShowDebugLogWindow(&show_app_debug_log);
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if (show_app_stack_tool)
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ImGui::ShowStackToolWindow(&show_app_stack_tool);
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if (show_app_about)
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ImGui::ShowAboutWindow(&show_app_about);
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if (show_app_style_editor)
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if (show_tool_metrics)
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ImGui::ShowMetricsWindow(&show_tool_metrics);
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if (show_tool_debug_log)
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ImGui::ShowDebugLogWindow(&show_tool_debug_log);
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if (show_tool_stack_tool)
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ImGui::ShowStackToolWindow(&show_tool_stack_tool);
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if (show_tool_style_editor)
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{
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ImGui::Begin("Dear ImGui Style Editor", &show_app_style_editor);
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ImGui::Begin("Dear ImGui Style Editor", &show_tool_style_editor);
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ImGui::ShowStyleEditor();
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ImGui::End();
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}
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if (show_tool_about)
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ImGui::ShowAboutWindow(&show_tool_about);
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// Demonstrate the various window flags. Typically you would just use the default!
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static bool no_titlebar = false;
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@ -368,18 +368,23 @@ void ImGui::ShowDemoWindow(bool* p_open)
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{
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IMGUI_DEMO_MARKER("Menu/Examples");
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ImGui::MenuItem("Main menu bar", NULL, &show_app_main_menu_bar);
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ImGui::SeparatorText("Mini apps");
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ImGui::MenuItem("Console", NULL, &show_app_console);
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ImGui::MenuItem("Log", NULL, &show_app_log);
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ImGui::MenuItem("Simple layout", NULL, &show_app_layout);
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ImGui::MenuItem("Property editor", NULL, &show_app_property_editor);
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ImGui::MenuItem("Long text display", NULL, &show_app_long_text);
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ImGui::MenuItem("Auto-resizing window", NULL, &show_app_auto_resize);
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ImGui::MenuItem("Constrained-resizing window", NULL, &show_app_constrained_resize);
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ImGui::MenuItem("Simple overlay", NULL, &show_app_simple_overlay);
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ImGui::MenuItem("Fullscreen window", NULL, &show_app_fullscreen);
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ImGui::MenuItem("Manipulating window titles", NULL, &show_app_window_titles);
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ImGui::MenuItem("Custom rendering", NULL, &show_app_custom_rendering);
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ImGui::MenuItem("Documents", NULL, &show_app_documents);
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ImGui::MenuItem("Log", NULL, &show_app_log);
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ImGui::MenuItem("Property editor", NULL, &show_app_property_editor);
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ImGui::MenuItem("Simple layout", NULL, &show_app_layout);
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ImGui::MenuItem("Simple overlay", NULL, &show_app_simple_overlay);
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ImGui::SeparatorText("Concepts");
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ImGui::MenuItem("Auto-resizing window", NULL, &show_app_auto_resize);
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ImGui::MenuItem("Constrained-resizing window", NULL, &show_app_constrained_resize);
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ImGui::MenuItem("Fullscreen window", NULL, &show_app_fullscreen);
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ImGui::MenuItem("Long text display", NULL, &show_app_long_text);
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ImGui::MenuItem("Manipulating window titles", NULL, &show_app_window_titles);
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ImGui::EndMenu();
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}
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//if (ImGui::MenuItem("MenuItem")) {} // You can also use MenuItem() inside a menu bar!
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@ -391,11 +396,11 @@ void ImGui::ShowDemoWindow(bool* p_open)
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#else
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const bool has_debug_tools = false;
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#endif
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ImGui::MenuItem("Metrics/Debugger", NULL, &show_app_metrics, has_debug_tools);
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ImGui::MenuItem("Debug Log", NULL, &show_app_debug_log, has_debug_tools);
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ImGui::MenuItem("Stack Tool", NULL, &show_app_stack_tool, has_debug_tools);
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ImGui::MenuItem("Style Editor", NULL, &show_app_style_editor);
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ImGui::MenuItem("About Dear ImGui", NULL, &show_app_about);
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ImGui::MenuItem("Metrics/Debugger", NULL, &show_tool_metrics, has_debug_tools);
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ImGui::MenuItem("Debug Log", NULL, &show_tool_debug_log, has_debug_tools);
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ImGui::MenuItem("Stack Tool", NULL, &show_tool_stack_tool, has_debug_tools);
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ImGui::MenuItem("Style Editor", NULL, &show_tool_style_editor);
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ImGui::MenuItem("About Dear ImGui", NULL, &show_tool_about);
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ImGui::EndMenu();
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}
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ImGui::EndMenuBar();
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@ -7329,6 +7334,7 @@ static void ShowPlaceholderObject(const char* prefix, int uid)
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}
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// Demonstrate create a simple property editor.
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// This demo is a bit lackluster nowadays, would be nice to improve.
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static void ShowExampleAppPropertyEditor(bool* p_open)
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{
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ImGui::SetNextWindowSize(ImVec2(430, 450), ImGuiCond_FirstUseEver);
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@ -7337,23 +7343,24 @@ static void ShowExampleAppPropertyEditor(bool* p_open)
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ImGui::End();
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return;
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}
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IMGUI_DEMO_MARKER("Examples/Property Editor");
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IMGUI_DEMO_MARKER("Examples/Property Editor");
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HelpMarker(
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"This example shows how you may implement a property editor using two columns.\n"
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"All objects/fields data are dummies here.\n"
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"Remember that in many simple cases, you can use ImGui::SameLine(xxx) to position\n"
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"your cursor horizontally instead of using the Columns() API.");
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"All objects/fields data are dummies here.\n");
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ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2, 2));
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if (ImGui::BeginTable("split", 2, ImGuiTableFlags_BordersOuter | ImGuiTableFlags_Resizable))
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if (ImGui::BeginTable("##split", 2, ImGuiTableFlags_BordersOuter | ImGuiTableFlags_Resizable | ImGuiTableFlags_ScrollY))
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{
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ImGui::TableSetupScrollFreeze(0, 1);
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ImGui::TableSetupColumn("Object");
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ImGui::TableSetupColumn("Contents");
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ImGui::TableHeadersRow();
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// Iterate placeholder objects (all the same data)
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for (int obj_i = 0; obj_i < 4; obj_i++)
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{
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ShowPlaceholderObject("Object", obj_i);
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//ImGui::Separator();
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}
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ImGui::EndTable();
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}
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ImGui::PopStyleVar();
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