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Added IsKeyPressed() with explicit repeat delay and repeat rate (for usage by nav) (#323)
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9f92cc255b
commit
bbd3b75609
32
imgui.cpp
32
imgui.cpp
@ -652,6 +652,7 @@ static void LogRenderedText(const ImVec2& ref_pos, const char* text,
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static void PushMultiItemsWidths(int components, float w_full = 0.0f);
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static float GetDraggedColumnOffset(int column_index);
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static bool IsKeyDownMap(ImGuiKey key);
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static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true);
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static void SetCurrentFont(ImFont* font);
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@ -3065,10 +3066,16 @@ bool ImGui::IsPosHoveringAnyWindow(const ImVec2& pos)
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return FindHoveredWindow(pos, false) != NULL;
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}
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static bool IsKeyDownMap(ImGuiKey key)
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{
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const int key_index = GImGui->IO.KeyMap[key];
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return (key_index >= 0) ? ImGui::IsKeyDown(key_index) : false;
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}
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static bool IsKeyPressedMap(ImGuiKey key, bool repeat)
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{
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const int key_index = GImGui->IO.KeyMap[key];
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return ImGui::IsKeyPressed(key_index, repeat);
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return (key_index >= 0) ? ImGui::IsKeyPressed(key_index, repeat) : false;
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}
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int ImGui::GetKeyIndex(ImGuiKey key)
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@ -3084,7 +3091,7 @@ bool ImGui::IsKeyDown(int key_index)
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return GImGui->IO.KeysDown[key_index];
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}
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bool ImGui::IsKeyPressed(int key_index, bool repeat)
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bool ImGui::IsKeyPressed(int key_index, float repeat_delay, float repeat_rate)
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{
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ImGuiContext& g = *GImGui;
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if (key_index < 0) return false;
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@ -3093,15 +3100,22 @@ bool ImGui::IsKeyPressed(int key_index, bool repeat)
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if (t == 0.0f)
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return true;
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if (repeat && t > g.IO.KeyRepeatDelay)
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{
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float delay = g.IO.KeyRepeatDelay, rate = g.IO.KeyRepeatRate;
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if ((fmodf(t - delay, rate) > rate*0.5f) != (fmodf(t - delay - g.IO.DeltaTime, rate) > rate*0.5f))
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if (t > repeat_delay && repeat_rate > 0.0f)
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if ((fmodf(t - repeat_delay, repeat_rate) > repeat_rate*0.5f) != (fmodf(t - repeat_delay - g.IO.DeltaTime, repeat_rate) > repeat_rate*0.5f))
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return true;
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}
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return false;
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}
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bool ImGui::IsKeyPressed(int key_index, bool repeat)
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{
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ImGuiContext& g = *GImGui;
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if (repeat)
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return IsKeyPressed(key_index, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate);
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else
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return IsKeyPressed(key_index, 0.0f, 0.0f);
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}
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bool ImGui::IsKeyReleased(int key_index)
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{
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ImGuiContext& g = *GImGui;
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@ -9725,8 +9739,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::Text("FocusedWindow: '%s'", g.FocusedWindow ? g.FocusedWindow->Name : "NULL");
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ImGui::Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL");
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ImGui::Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL");
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ImGui::Text("HoveredID: 0x%08X/0x%08X", g.HoveredId, g.HoveredIdPreviousFrame); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
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ImGui::Text("ActiveID: 0x%08X/0x%08X", g.ActiveId, g.ActiveIdPreviousFrame);
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ImGui::Text("HoveredId: 0x%08X/0x%08X", g.HoveredId, g.HoveredIdPreviousFrame); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
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ImGui::Text("ActiveId: 0x%08X/0x%08X", g.ActiveId, g.ActiveIdPreviousFrame);
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ImGui::TreePop();
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}
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}
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1
imgui.h
1
imgui.h
@ -430,6 +430,7 @@ namespace ImGui
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IMGUI_API int GetKeyIndex(ImGuiKey key); // map ImGuiKey_* values into user's key index. == io.KeyMap[key]
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IMGUI_API bool IsKeyDown(int key_index); // key_index into the keys_down[] array, imgui doesn't know the semantic of each entry, uses your own indices!
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IMGUI_API bool IsKeyPressed(int key_index, bool repeat = true); // uses user's key indices as stored in the keys_down[] array. if repeat=true. uses io.KeyRepeatDelay / KeyRepeatRate
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IMGUI_API bool IsKeyPressed(int key_index, float repeat_delay, float repeat_rate); // uses user's key indices as stored in the keys_down[] array. uses provided repeat rate/delay
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IMGUI_API bool IsKeyReleased(int key_index); // "
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IMGUI_API bool IsMouseDown(int button); // is mouse button held
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IMGUI_API bool IsMouseClicked(int button, bool repeat = false); // did mouse button clicked (went from !Down to Down)
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