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	Tweak to RenderCheckMark()
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		| @@ -2814,7 +2814,7 @@ static void RenderCheckMark(ImVec2 pos, ImU32 col) | |||||||
|     a.x = pos.x + 0.5f + start_x; |     a.x = pos.x + 0.5f + start_x; | ||||||
|     b.x = a.x + rem_third; |     b.x = a.x + rem_third; | ||||||
|     c.x = a.x + rem_third * 3.0f; |     c.x = a.x + rem_third * 3.0f; | ||||||
|     b.y = pos.y + 0.5f + (float)(int)(g.Font->Ascent * (g.FontSize / g.Font->FontSize) + 0.5f) + (float)(int)(g.Font->DisplayOffset.y); |     b.y = pos.y - 1.0f + (float)(int)(g.Font->Ascent * (g.FontSize / g.Font->FontSize) + 0.5f) + (float)(int)(g.Font->DisplayOffset.y); | ||||||
|     a.y = b.y - rem_third; |     a.y = b.y - rem_third; | ||||||
|     c.y = b.y - rem_third * 2.0f; |     c.y = b.y - rem_third * 2.0f; | ||||||
|  |  | ||||||
|   | |||||||
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