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Tables: fixed right-clicking right-most section (past right-most column) from highlighting right-most column.
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@ -103,6 +103,7 @@ Other changes:
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- Tables: Fixed bottom-most and right-most outer border offset by one. (#6765, #3752) [@v-ein]
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- Tables: Fixed top-most outer border being drawn with both TableBorderLight and TableBorderStrong
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in some situations, causing the earlier to be visible underneath when alpha is not 1.0f.
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- Tables: fixed right-clicking right-most section (past right-most column) from highlighting a column.
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- TabBar: Fixed position of unsaved document marker (ImGuiTabItemFlags_UnsavedDocument) which was
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accidentally offset in 1.89.9. (#6862) [@alektron]
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- Fonts: 'float size_pixels' passed to AddFontXXX() functions is now rounded to lowest integer.
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2
imgui.h
2
imgui.h
@ -507,7 +507,7 @@ namespace ImGui
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// - Most widgets return true when the value has been changed or when pressed/selected
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// - You may also use one of the many IsItemXXX functions (e.g. IsItemActive, IsItemHovered, etc.) to query widget state.
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IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0, 0)); // button
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IMGUI_API bool SmallButton(const char* label); // button with FramePadding=(0,0) to easily embed within text
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IMGUI_API bool SmallButton(const char* label); // button with (FramePadding.y == 0) to easily embed within text
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IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size, ImGuiButtonFlags flags = 0); // flexible button behavior without the visuals, frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.)
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IMGUI_API bool ArrowButton(const char* str_id, ImGuiDir dir); // square button with an arrow shape
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IMGUI_API bool Checkbox(const char* label, bool* v);
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@ -2919,9 +2919,9 @@ void ImGui::TableHeadersRow()
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TableUpdateLayout(table);
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// Open row
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const float row_y1 = GetCursorScreenPos().y;
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const float row_height = TableGetHeaderRowHeight();
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TableNextRow(ImGuiTableRowFlags_Headers, row_height);
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const float row_y1 = GetCursorScreenPos().y;
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if (table->HostSkipItems) // Merely an optimization, you may skip in your own code.
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return;
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@ -2943,7 +2943,7 @@ void ImGui::TableHeadersRow()
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ImVec2 mouse_pos = ImGui::GetMousePos();
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if (IsMouseReleased(1) && TableGetHoveredColumn() == columns_count)
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if (mouse_pos.y >= row_y1 && mouse_pos.y < row_y1 + row_height)
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TableOpenContextMenu(-1); // Will open a non-column-specific popup.
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TableOpenContextMenu(columns_count); // Will open a non-column-specific popup.
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}
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// Emit a column header (text + optional sort order)
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