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	Tweak four-corners resize grip code. Added ImRect::FixInverted() helper. (#822)
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								imgui.cpp
									
									
									
									
									
								
							| @@ -4214,19 +4214,17 @@ static void CalcResizePosSizeFromAnyCorner(ImGuiWindow* window, const ImVec2& co | ||||
|  | ||||
| struct ImGuiResizeGripDef | ||||
| { | ||||
|     const char*      StrId; | ||||
|     ImVec2           CornerNorm; | ||||
|     ImVec2           CornerPos; | ||||
|     ImVec2           InnerDir; | ||||
|     int              AngleMin12, AngleMax12; | ||||
|     ImGuiMouseCursor MouseCursor; | ||||
| }; | ||||
|  | ||||
| const ImGuiResizeGripDef resize_grip_def[4] = | ||||
| { | ||||
|     { "#RESIZE0", ImVec2(1,1), ImVec2(-1,-1), 0, 3, ImGuiMouseCursor_ResizeNWSE }, // Lower right | ||||
|     { "#RESIZE1", ImVec2(0,1), ImVec2(+1,-1), 3, 6, ImGuiMouseCursor_ResizeNESW }, // Lower left | ||||
|     { "#RESIZE2", ImVec2(0,0), ImVec2(+1,+1), 6, 9, ImGuiMouseCursor_ResizeNWSE }, // Upper left | ||||
|     { "#RESIZE3", ImVec2(1,0), ImVec2(-1,+1), 9,12, ImGuiMouseCursor_ResizeNESW }, // Upper right | ||||
|     { ImVec2(1,1), ImVec2(-1,-1), 0, 3 }, // Lower right | ||||
|     { ImVec2(0,1), ImVec2(+1,-1), 3, 6 }, // Lower left | ||||
|     { ImVec2(0,0), ImVec2(+1,+1), 6, 9 }, // Upper left | ||||
|     { ImVec2(1,0), ImVec2(-1,+1), 9,12 }, // Upper right | ||||
| }; | ||||
|  | ||||
| // Push a new ImGui window to add widgets to. | ||||
| @@ -4567,26 +4565,28 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|             // Handle resize for: Resize Grips, Gamepad | ||||
|             ImU32 resize_grip_col[4] = { 0 }; | ||||
|             const int resize_grip_count = (flags & ImGuiWindowFlags_ResizeFromAnySide) ? 2 : 1; // 4 | ||||
|             const float resize_corner_size = (float)(int)ImMax(g.FontSize * 1.35f, window_rounding + 1.0f + g.FontSize * 0.2f); | ||||
|  | ||||
|             const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window_rounding + 1.0f + g.FontSize * 0.2f); | ||||
|             const float grip_hover_size = (float)(int)(grip_draw_size * 0.75f); | ||||
|             if (!(flags & ImGuiWindowFlags_AlwaysAutoResize) && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && !(flags & ImGuiWindowFlags_NoResize)) | ||||
|             { | ||||
|                 ImVec2 pos_target(FLT_MAX, FLT_MAX); | ||||
|                 ImVec2 size_target(FLT_MAX, FLT_MAX); | ||||
|  | ||||
|                 // Manual resize grips | ||||
|                 PushID("#RESIZE"); | ||||
|                 for (int resize_grip_n = 0; resize_grip_n < resize_grip_count; resize_grip_n++) | ||||
|                 { | ||||
|                     const ImGuiResizeGripDef& grip = resize_grip_def[resize_grip_n]; | ||||
|                     const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerNorm); | ||||
|                     const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerPos); | ||||
|  | ||||
|                     // Using the FlattenChilds button flag we make the resize button accessible even if we are hovering over a child window | ||||
|                     ImRect resize_rect; | ||||
|                     resize_rect.Add(corner); | ||||
|                     resize_rect.Add(corner + grip.InnerDir * (float)(int)(resize_corner_size * 0.75f)); | ||||
|                     ImRect resize_rect(corner, corner + grip.InnerDir * grip_hover_size); | ||||
|                     resize_rect.FixInverted(); | ||||
|                     bool hovered, held; | ||||
|                     ButtonBehavior(resize_rect, window->GetID(grip.StrId), &hovered, &held, ImGuiButtonFlags_FlattenChilds); | ||||
|                     ButtonBehavior(resize_rect, window->GetID((void*)resize_grip_n), &hovered, &held, ImGuiButtonFlags_FlattenChilds); | ||||
|                     if (hovered || held) | ||||
|                         g.MouseCursor = grip.MouseCursor; | ||||
|                         g.MouseCursor = (resize_grip_n & 1) ? ImGuiMouseCursor_ResizeNESW : ImGuiMouseCursor_ResizeNWSE; | ||||
|  | ||||
|                     if (g.HoveredWindow == window && held && g.IO.MouseDoubleClicked[0]) | ||||
|                     { | ||||
| @@ -4598,11 +4598,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|                     { | ||||
|                         // Resize from any of the four corners | ||||
|                         // We don't use an incremental MouseDelta but rather compute an absolute target size based on mouse position | ||||
|                         ImVec2 corner_target = g.IO.MousePos - g.ActiveIdClickOffset + resize_rect.GetSize() * grip.CornerNorm; // Corner of the window corresponding to our corner grip | ||||
|                         CalcResizePosSizeFromAnyCorner(window, corner_target, grip.CornerNorm, &pos_target, &size_target); | ||||
|                         ImVec2 corner_target = g.IO.MousePos - g.ActiveIdClickOffset + resize_rect.GetSize() * grip.CornerPos; // Corner of the window corresponding to our corner grip | ||||
|                         CalcResizePosSizeFromAnyCorner(window, corner_target, grip.CornerPos, &pos_target, &size_target); | ||||
|                     } | ||||
|                     resize_grip_col[resize_grip_n] = GetColorU32(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip); | ||||
|                 } | ||||
|                 PopID(); | ||||
|  | ||||
|                 // Apply back modified position/size to window | ||||
|                 if (size_target.x != FLT_MAX) | ||||
| @@ -4651,9 +4652,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|                 for (int resize_grip_n = 0; resize_grip_n < resize_grip_count; resize_grip_n++) | ||||
|                 { | ||||
|                     const ImGuiResizeGripDef& grip = resize_grip_def[resize_grip_n]; | ||||
|                     const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerNorm); | ||||
|                     window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(window_border_size, resize_corner_size) : ImVec2(resize_corner_size, window_border_size))); | ||||
|                     window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(resize_corner_size, window_border_size) : ImVec2(window_border_size, resize_corner_size))); | ||||
|                     const ImVec2 corner = ImLerp(window->Pos, window->Pos + window->Size, grip.CornerPos); | ||||
|                     window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(window_border_size, grip_draw_size) : ImVec2(grip_draw_size, window_border_size))); | ||||
|                     window->DrawList->PathLineTo(corner + grip.InnerDir * ((resize_grip_n & 1) ? ImVec2(grip_draw_size, window_border_size) : ImVec2(window_border_size, grip_draw_size))); | ||||
|                     window->DrawList->PathArcToFast(ImVec2(corner.x + grip.InnerDir.x * (window_rounding + window_border_size), corner.y + grip.InnerDir.y * (window_rounding + window_border_size)), window_rounding, grip.AngleMin12, grip.AngleMax12); | ||||
|                     window->DrawList->PathFillConvex(resize_grip_col[resize_grip_n]); | ||||
|                 } | ||||
|   | ||||
| @@ -281,6 +281,7 @@ struct IMGUI_API ImRect | ||||
|     void        Translate(const ImVec2& v)      { Min.x += v.x; Min.y += v.y; Max.x += v.x; Max.y += v.y; } | ||||
|     void        ClipWith(const ImRect& clip)    { if (Min.x < clip.Min.x) Min.x = clip.Min.x; if (Min.y < clip.Min.y) Min.y = clip.Min.y; if (Max.x > clip.Max.x) Max.x = clip.Max.x; if (Max.y > clip.Max.y) Max.y = clip.Max.y; } | ||||
|     void        Floor()                         { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; } | ||||
|     void        FixInverted()                   { if (Min.x > Max.x) ImSwap(Min.x, Max.x); if (Min.y > Max.y) ImSwap(Min.y, Max.y); } | ||||
|     bool        IsFinite() const                { return Min.x != FLT_MAX; } | ||||
|     ImVec2      GetClosestPoint(ImVec2 p, bool on_edge) const | ||||
|     { | ||||
|   | ||||
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