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	Reworked Columns() examples.
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							| @@ -269,7 +269,7 @@ | ||||
|  - columns: declare column set (each column: fixed size, %, fill, distribute default size among fills) | ||||
|  - columns: columns header to act as button (~sort op) and allow resize/reorder | ||||
|  - columns: user specify columns size | ||||
|  - columns: tree node example actually has a small bug (opening node in right column extends the column different from opening node in left column)  | ||||
|  - columns: tree node example, removing the last NextColumn() makes a padding difference (it should not) | ||||
|  - combo: turn child handling code into pop up helper | ||||
|  - combo: contents should extends to fit label if combo widget is small | ||||
|  - listbox: multiple selection | ||||
| @@ -8663,34 +8663,32 @@ void ImGui::ShowTestWindow(bool* opened) | ||||
|  | ||||
|     if (ImGui::CollapsingHeader("Columns")) | ||||
|     { | ||||
|         ImGui::Columns(4, "data", true); | ||||
|         ImGui::Text("Basic:"); | ||||
|         ImGui::Columns(4, "mycolumns"); | ||||
|         ImGui::Text("ID"); ImGui::NextColumn(); | ||||
|         ImGui::Text("Name"); ImGui::NextColumn(); | ||||
|         ImGui::Text("Path"); ImGui::NextColumn(); | ||||
|         ImGui::Text("Flags"); ImGui::NextColumn(); | ||||
|         ImGui::Separator(); | ||||
|  | ||||
|         ImGui::Text("0000"); ImGui::NextColumn(); | ||||
|         ImGui::Text("Robert"); ImGui::NextColumn(); | ||||
|         ImGui::Text("/path/robert"); ImGui::NextColumn(); | ||||
|         ImGui::Text("...."); ImGui::NextColumn(); | ||||
|  | ||||
|         ImGui::Text("0001"); ImGui::NextColumn(); | ||||
|         ImGui::Text("Stephanie"); ImGui::NextColumn(); | ||||
|         ImGui::Text("/path/stephanie"); ImGui::NextColumn(); | ||||
|         ImGui::Text("line 1"); ImGui::Text("line 2"); ImGui::NextColumn(); // two lines, two items | ||||
|  | ||||
|         ImGui::Text("0002"); ImGui::NextColumn(); | ||||
|         ImGui::Text("C64"); ImGui::NextColumn(); | ||||
|         ImGui::Text("/path/computer"); ImGui::NextColumn(); | ||||
|         ImGui::Text("...."); ImGui::NextColumn(); | ||||
|         const char* names[3] = { "Robert", "Stephanie", "C64" }; | ||||
|         const char* paths[3] = { "/path/robert", "/path/stephanie", "/path/computer" }; | ||||
|         for (int i = 0; i < 3; i++) | ||||
|         { | ||||
|             ImGui::Text("%04d", i); ImGui::NextColumn(); | ||||
|             ImGui::Text(names[i]); ImGui::NextColumn(); | ||||
|             ImGui::Text(paths[i]); ImGui::NextColumn();  | ||||
|             ImGui::Text("...."); ImGui::NextColumn(); | ||||
|         } | ||||
|         ImGui::Columns(1); | ||||
|  | ||||
|         ImGui::Separator(); | ||||
|         ImGui::Spacing(); | ||||
|  | ||||
|         // Create multiple items in a same cell before switching to next column | ||||
|         ImGui::Text("Mixed items:"); | ||||
|         ImGui::Columns(3, "mixed"); | ||||
|         ImGui::Separator(); | ||||
|  | ||||
|         // Create multiple items in a same cell because switching to next column | ||||
|         static int e = 0; | ||||
|         ImGui::Text("Hello");  | ||||
|         ImGui::Button("Banana"); | ||||
| @@ -8700,38 +8698,39 @@ void ImGui::ShowTestWindow(bool* opened) | ||||
|         ImGui::Text("ImGui");  | ||||
|         ImGui::Button("Apple"); | ||||
|         ImGui::RadioButton("radio b", &e, 1); | ||||
|         static float foo = 1.0f; | ||||
|         ImGui::InputFloat("red", &foo, 0.05f, 0, 3);  | ||||
|         ImGui::Text("An extra line here."); | ||||
|         ImGui::NextColumn(); | ||||
|          | ||||
|         ImGui::Text("World!"); | ||||
|         ImGui::Button("Corniflower"); | ||||
|         ImGui::RadioButton("radio c", &e, 2); | ||||
|         static float bar = 1.0f; | ||||
|         ImGui::InputFloat("blue", &bar, 0.05f, 0, 3);  | ||||
|         ImGui::NextColumn(); | ||||
|  | ||||
|         if (ImGui::CollapsingHeader("Category A")) ImGui::Text("Blah blah blah"); ImGui::NextColumn(); | ||||
|         if (ImGui::CollapsingHeader("Category B")) ImGui::Text("Blah blah blah"); ImGui::NextColumn(); | ||||
|         if (ImGui::CollapsingHeader("Category C")) ImGui::Text("Blah blah blah"); ImGui::NextColumn(); | ||||
|  | ||||
|         ImGui::Columns(1); | ||||
|  | ||||
|         ImGui::Separator(); | ||||
|  | ||||
|         ImGui::Columns(2, "multiple components"); | ||||
|         static float foo = 1.0f; | ||||
|         ImGui::InputFloat("red", &foo, 0.05f, 0, 3); ImGui::NextColumn(); | ||||
|         static float bar = 1.0f; | ||||
|         ImGui::InputFloat("blue", &bar, 0.05f, 0, 3); ImGui::NextColumn(); | ||||
|         ImGui::Columns(1); | ||||
|  | ||||
|         ImGui::Separator(); | ||||
|         ImGui::Spacing(); | ||||
|  | ||||
|         ImGui::Text("Tree items:"); | ||||
|         ImGui::Columns(2, "tree items"); | ||||
|         if (ImGui::TreeNode("Hello")) { ImGui::BulletText("World"); ImGui::TreePop(); } ImGui::NextColumn(); | ||||
|         if (ImGui::TreeNode("Bonjour")) { ImGui::BulletText("Monde"); ImGui::TreePop(); } | ||||
|         ImGui::Columns(1); | ||||
|         ImGui::Separator(); | ||||
|         if (ImGui::TreeNode("Hello")) { ImGui::BulletText("World"); ImGui::TreePop(); } ImGui::NextColumn(); | ||||
|         if (ImGui::TreeNode("Bonjour")) { ImGui::BulletText("Monde"); ImGui::TreePop(); } ImGui::NextColumn(); | ||||
|         ImGui::Columns(1); | ||||
|  | ||||
|         ImGui::Columns(2, "word wrapping"); | ||||
|         ImGui::Separator(); | ||||
|         ImGui::Spacing(); | ||||
|  | ||||
|         ImGui::Text("Word-wrapping:"); | ||||
|         ImGui::Columns(2, "word-wrapping"); | ||||
|         ImGui::Separator(); | ||||
|         ImGui::TextWrapped("The quick brown fox jumps over the lazy dog."); | ||||
|         ImGui::Text("Hello Left"); | ||||
|         ImGui::NextColumn(); | ||||
| @@ -8740,6 +8739,7 @@ void ImGui::ShowTestWindow(bool* opened) | ||||
|         ImGui::Columns(1); | ||||
|  | ||||
|         ImGui::Separator(); | ||||
|         ImGui::Spacing(); | ||||
|  | ||||
|         if (ImGui::TreeNode("Inside a tree..")) | ||||
|         { | ||||
|   | ||||
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