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Examples: Vulkan: Added calls to supports runtime changing back buffer count. (#2071)
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@ -15,7 +15,7 @@
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#include <vulkan/vulkan.h>
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#define IMGUI_VK_QUEUED_FRAMES 2
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//#define IMGUI_VK_QUEUED_FRAMES 2
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// Please zero-clear before use.
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struct ImGui_ImplVulkan_InitInfo
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@ -27,6 +27,7 @@ struct ImGui_ImplVulkan_InitInfo
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VkQueue Queue;
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VkPipelineCache PipelineCache;
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VkDescriptorPool DescriptorPool;
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int QueuedFrames;
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const VkAllocationCallbacks* Allocator;
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void (*CheckVkResultFn)(VkResult err);
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};
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@ -35,6 +36,7 @@ struct ImGui_ImplVulkan_InitInfo
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IMGUI_IMPL_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass);
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IMGUI_IMPL_API void ImGui_ImplVulkan_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplVulkan_SetQueuedFramesCount(uint32_t count);
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IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer);
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IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
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IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateFontUploadObjects();
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@ -42,6 +44,7 @@ IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateFontUploadObjects();
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// Called by ImGui_ImplVulkan_Init() might be useful elsewhere.
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IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateDeviceObjects();
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IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateDeviceObjects();
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IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateFrameDeviceObjects();
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//-------------------------------------------------------------------------
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@ -63,8 +66,9 @@ struct ImGui_ImplVulkanH_FrameData;
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struct ImGui_ImplVulkanH_WindowData;
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IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, uint32_t queue_family, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator);
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IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h);
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IMGUI_IMPL_API void ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
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IMGUI_IMPL_API void ImGui_ImplVulkanH_DestroyWindowData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_WindowData* wd, const VkAllocationCallbacks* allocator);
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IMGUI_IMPL_API void ImGui_ImplVulkanH_DestroyFrameData(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_FrameData* fd, const VkAllocationCallbacks* allocator);
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IMGUI_IMPL_API VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space);
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IMGUI_IMPL_API VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count);
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IMGUI_IMPL_API int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode);
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@ -101,7 +105,7 @@ struct ImGui_ImplVulkanH_WindowData
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VkImageView BackBufferView[16];
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VkFramebuffer Framebuffer[16];
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uint32_t FrameIndex;
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ImGui_ImplVulkanH_FrameData Frames[IMGUI_VK_QUEUED_FRAMES];
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ImVector<ImGui_ImplVulkanH_FrameData> Frames;
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IMGUI_IMPL_API ImGui_ImplVulkanH_WindowData();
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};
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