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https://github.com/Drezil/imgui.git
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Examples: Vulkan: Added calls to supports runtime changing back buffer count. (#2071)
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@ -23,6 +23,7 @@
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#define IMGUI_VULKAN_DEBUG_REPORT
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#endif
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static uint32_t g_MinImageCount = 2;
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static VkAllocationCallbacks* g_Allocator = NULL;
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static VkInstance g_Instance = VK_NULL_HANDLE;
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static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
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@ -211,8 +212,8 @@ static void SetupVulkanWindowData(ImGui_ImplVulkanH_WindowData* wd, VkSurfaceKHR
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//printf("[vulkan] Selected PresentMode = %d\n", wd->PresentMode);
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// Create SwapChain, RenderPass, Framebuffer, etc.
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ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator);
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ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, width, height);
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ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, wd, g_Allocator, width, height, g_MinImageCount);
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ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, wd, g_Allocator);
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}
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static void CleanupVulkan()
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@ -373,6 +374,7 @@ int main(int, char**)
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init_info.DescriptorPool = g_DescriptorPool;
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init_info.Allocator = g_Allocator;
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init_info.CheckVkResultFn = check_vk_result;
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init_info.QueuedFrames = wd->BackBufferCount;
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ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
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// Load Fonts
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@ -433,11 +435,14 @@ int main(int, char**)
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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glfwPollEvents();
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if (g_ResizeWanted)
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{
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ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, g_ResizeWidth, g_ResizeHeight);
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g_ResizeWanted = false;
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}
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if (g_ResizeWanted)
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{
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ImGui_ImplVulkanH_CreateWindowDataSwapChainAndFramebuffer(g_PhysicalDevice, g_Device, &g_WindowData, g_Allocator, g_ResizeWidth, g_ResizeHeight, g_MinImageCount);
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ImGui_ImplVulkanH_CreateWindowDataCommandBuffers(g_PhysicalDevice, g_Device, g_QueueFamily, &g_WindowData, g_Allocator);
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ImGui_ImplVulkan_SetQueuedFramesCount(g_WindowData.BackBufferCount);
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g_WindowData.FrameIndex = 0;
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g_ResizeWanted = false;
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}
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// Start the Dear ImGui frame
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ImGui_ImplVulkan_NewFrame();
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@ -478,6 +483,28 @@ int main(int, char**)
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ImGui::Text("Hello from another window!");
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if (ImGui::Button("Close Me"))
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show_another_window = false;
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if (ImGui::Button("Increase"))
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{
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g_MinImageCount++;
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g_ResizeWanted = true;
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}
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ImGui::SameLine();
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if (ImGui::Button("Decrease"))
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{
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if (g_MinImageCount != 2)
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{
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g_MinImageCount--;
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g_ResizeWanted = true;
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}
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}
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ImGui::SameLine();
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ImGui::Text("Back Buffers: %i", g_MinImageCount);
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ImGui::Text("Frame Index %i", wd->FrameIndex);
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ImGui::End();
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}
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