mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 12:08:47 +02:00
Backends: OpenGL3: Fix state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING and vertex attribute states.
This change partially reverts 9770c8b21d
.
This commit is contained in:
@ -249,6 +249,8 @@ Other Changes:
|
||||
- Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init (added in 1.86). (#4468, #4830) [@dymk]
|
||||
It would generally not have noticeable side-effect at runtime but would be detected by runtime checkers.
|
||||
- Backends: OpenGL3: Fix OpenGL ES2 includes on Apple systems. [@rokups]
|
||||
- Backends: OpenGL3: Fix state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING and vertex
|
||||
attribute states. [@rokups]
|
||||
- Backends: Metal: Added Apple Metal C++ API support. (#4824, #4746) [@luigifcruz]
|
||||
Enable with '#define IMGUI_IMPL_METAL_CPP' in your imconfig.h file.
|
||||
- Backends: Metal: Ignore ImDrawCmd where ElemCount == 0, which are normally not emitted by the library but
|
||||
|
Reference in New Issue
Block a user