mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 03:47:00 +00:00
DrawList: Circles disappear when using a radius < 0.5f (#3491)
Amend 051ce0765e
This commit is contained in:
parent
9e0517a134
commit
507a87354b
@ -88,6 +88,7 @@ Other Changes:
|
||||
- DrawList: Fixed PathArcTo() emitting terminating vertices too close to arc vertices. (#4993) [@thedmd]
|
||||
- DrawList: Fixed texture-based anti-aliasing path with RGBA textures (#5132, #3245) [@cfillion]
|
||||
- DrawList: Fixed divide-by-zero or glitches with Radius/Rounding values close to zero. (#5249, #5293, #3491)
|
||||
- DrawList: Circle with a radius smaller than 0.5f won't appear, to be consistent with other primitives. [@thedmd]
|
||||
- Debug: Added DebugTextEncoding() function to facilitate diagnosing issues when not sure about whether
|
||||
you have a UTF-8 text encoding issue or a font loading issue. [@LaMarche05, @ocornut]
|
||||
- Metrics: Added a "UTF-8 Encoding Viewer" section using the aforementioned DebugTextEncoding() function.
|
||||
|
@ -1482,7 +1482,7 @@ void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImV
|
||||
|
||||
void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
|
||||
{
|
||||
if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
|
||||
if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
|
||||
return;
|
||||
|
||||
if (num_segments <= 0)
|
||||
@ -1506,7 +1506,7 @@ void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int nu
|
||||
|
||||
void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
|
||||
{
|
||||
if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
|
||||
if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
|
||||
return;
|
||||
|
||||
if (num_segments <= 0)
|
||||
|
Loading…
Reference in New Issue
Block a user