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DrawList: Circles disappear when using a radius < 0.5f (#3491)
Amend 051ce0765e
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@ -88,6 +88,7 @@ Other Changes:
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- DrawList: Fixed PathArcTo() emitting terminating vertices too close to arc vertices. (#4993) [@thedmd]
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- DrawList: Fixed texture-based anti-aliasing path with RGBA textures (#5132, #3245) [@cfillion]
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- DrawList: Fixed divide-by-zero or glitches with Radius/Rounding values close to zero. (#5249, #5293, #3491)
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- DrawList: Circle with a radius smaller than 0.5f won't appear, to be consistent with other primitives. [@thedmd]
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- Debug: Added DebugTextEncoding() function to facilitate diagnosing issues when not sure about whether
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you have a UTF-8 text encoding issue or a font loading issue. [@LaMarche05, @ocornut]
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- Metrics: Added a "UTF-8 Encoding Viewer" section using the aforementioned DebugTextEncoding() function.
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@ -1482,7 +1482,7 @@ void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImV
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void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
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{
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if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
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if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
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return;
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if (num_segments <= 0)
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@ -1506,7 +1506,7 @@ void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int nu
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void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
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{
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if ((col & IM_COL32_A_MASK) == 0 || radius <= 0.0f)
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if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
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return;
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if (num_segments <= 0)
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