mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-14 17:07:01 +00:00
Drag and drop: Handle overlapping drag target priorities given their surface, which appears to make most sense for drag and drop operations.
This commit is contained in:
parent
de1e7dc088
commit
b6504b8eee
14
imgui.cpp
14
imgui.cpp
@ -2259,6 +2259,7 @@ void ImGui::NewFrame()
|
||||
}
|
||||
g.DragDropAcceptIdPrev = g.DragDropAcceptIdCurr;
|
||||
g.DragDropAcceptIdCurr = 0;
|
||||
g.DragDropAcceptIdCurrRectSurface = FLT_MAX;
|
||||
|
||||
// Update keyboard input state
|
||||
memcpy(g.IO.KeysDownDurationPrev, g.IO.KeysDownDuration, sizeof(g.IO.KeysDownDuration));
|
||||
@ -10637,6 +10638,7 @@ static void ImGui::ClearDragDrop()
|
||||
g.DragDropActive = false;
|
||||
g.DragDropPayload.Clear();
|
||||
g.DragDropAcceptIdCurr = g.DragDropAcceptIdPrev = 0;
|
||||
g.DragDropAcceptIdCurrRectSurface = FLT_MAX;
|
||||
g.DragDropAcceptFrameCount = -1;
|
||||
}
|
||||
|
||||
@ -10800,14 +10802,22 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
|
||||
if (type != NULL && !payload.IsDataType(type))
|
||||
return NULL;
|
||||
|
||||
// NB: We currently accept NULL id however, overlapping targets required unique ID to function
|
||||
// NB: We currently accept NULL id as target. However, overlapping targets requires a unique ID to function!
|
||||
const bool was_accepted_previously = (g.DragDropAcceptIdPrev == window->DC.LastItemId);
|
||||
g.DragDropAcceptIdCurr = window->DC.LastItemId;
|
||||
|
||||
// Accept smallest drag target bounding box, this allows us to nest drag targets conveniently without ordering constraints.
|
||||
ImRect r = window->DC.LastItemRect;
|
||||
float r_surface = r.GetWidth() * r.GetHeight();
|
||||
if (r_surface < g.DragDropAcceptIdCurrRectSurface)
|
||||
{
|
||||
g.DragDropAcceptIdCurr = window->DC.LastItemId;
|
||||
g.DragDropAcceptIdCurrRectSurface = r_surface;
|
||||
}
|
||||
|
||||
// Render drop visuals
|
||||
if (!(flags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect) && was_accepted_previously)
|
||||
{
|
||||
ImRect r = window->DC.LastItemRect;
|
||||
r.Expand(4.0f);
|
||||
window->DrawList->AddRectFilled(r.Min, r.Max, IM_COL32(255, 255, 0, 20), 0.0f); // FIXME-DRAG FIXME-STYLE
|
||||
window->DrawList->AddRect(r.Min, r.Max, IM_COL32(255, 255, 0, 255), 0.0f, ~0, 2.0f); // FIXME-DRAG FIXME-STYLE
|
||||
|
@ -480,6 +480,7 @@ struct ImGuiContext
|
||||
ImGuiDragDropFlags DragDropSourceFlags;
|
||||
int DragDropMouseButton;
|
||||
ImGuiPayload DragDropPayload;
|
||||
float DragDropAcceptIdCurrRectSurface;
|
||||
ImGuiID DragDropAcceptIdCurr; // Target item id (set at the time of accepting the payload)
|
||||
ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets)
|
||||
int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source
|
||||
|
Loading…
Reference in New Issue
Block a user