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Drag and Drop: made BeginDragDropSource() clear the IsItemHovered() by default, added a flag to keep it.
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@ -10631,6 +10631,10 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags, int mouse_button)
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PushStyleColor(ImGuiCol_PopupBg, GetStyleColorVec4(ImGuiCol_PopupBg) * ImVec4(1.0f, 1.0f, 1.0f, 0.6f));
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BeginTooltipEx(ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_ShowBorders);
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}
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if (!(flags & ImGuiDragDropFlags_SourceNoDisableHover))
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window->DC.LastItemRectHoveredRect = false;
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return true;
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}
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return false;
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@ -220,9 +220,12 @@ enum ImGuiSeparatorFlags_
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// Flags for ImGui::BeginDragDropSource(), ImGui::AcceptDragDropPayload()
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enum ImGuiDragDropFlags_
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{
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// BeginDragDropSource() flags
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ImGuiDragDropFlags_SourceNoAutoTooltip = 1 << 0,
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ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 1, // AcceptDragDropPayload() returns true even before the mouse button is released. You can then call IsDelivery() to test if the payload needs to be delivered.
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ImGuiDragDropFlags_AcceptNoDrawDefaultRect = 1 << 2, // Do not draw the default highlight rectangle when hovering over target.
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ImGuiDragDropFlags_SourceNoDisableHover = 1 << 1, // By default, when dragging we clear data so that IsItemHovered() will return true, to avoid subsequent user code submitting tooltips.
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// BeginDragDropTarget() flags
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ImGuiDragDropFlags_AcceptBeforeDelivery = 1 << 10, // AcceptDragDropPayload() returns true even before the mouse button is released. You can then call IsDelivery() to test if the payload needs to be delivered.
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ImGuiDragDropFlags_AcceptNoDrawDefaultRect = 1 << 11, // Do not draw the default highlight rectangle when hovering over target.
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ImGuiDragDropFlags_AcceptPeekOnly = ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoDrawDefaultRect // For peeking ahead and inspecting the payload before delivery.
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};
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