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Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
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@ -33,6 +33,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2023-11-29: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
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// 2023-11-10: *BREAKING CHANGE*: Removed parameter from ImGui_ImplVulkan_CreateFontsTexture(): backend now creates its own command-buffer to upload fonts.
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// *BREAKING CHANGE*: Removed ImGui_ImplVulkan_DestroyFontUploadObjects() which is now unecessary as we create and destroy those objects in the backend.
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// ImGui_ImplVulkan_CreateFontsTexture() is automatically called by NewFrame() the first time.
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@ -618,7 +619,7 @@ bool ImGui_ImplVulkan_CreateFontsTexture()
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info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
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info.queueFamilyIndex = v->QueueFamily;
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vkCreateCommandPool(v->Device, &info, nullptr, &bd->FontCommandPool);
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vkCreateCommandPool(v->Device, &info, v->Allocator, &bd->FontCommandPool);
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}
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if (bd->FontCommandBuffer == VK_NULL_HANDLE)
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{
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@ -57,6 +57,8 @@ Other changes:
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like most printf implementations. (#7016, #3466, #6846) [@codefrog2002]
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- Misc: Renamed some defines in imstb_textedit.h to avoid conflicts when using unity/jumbo builds
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on a codebase where another copy of the library is used.
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- Backends: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs
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vkDestroyCommandPool(). (#7075) [@FoonTheRaccoon]
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-----------------------------------------------------------------------
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