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Tables: TableSetupColumn() user id uses ImGuiID as intended (typedef ImU32). internals: added GetCurrentTable(), LeftMostEnabledColumn. Demo/docs tweaks.
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@ -687,13 +687,14 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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table->ColumnsEnabledCount = 0;
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table->EnabledMaskByIndex = 0x00;
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table->EnabledMaskByDisplayOrder = 0x00;
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table->LeftMostEnabledColumn = -1;
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table->MinColumnWidth = ImMax(1.0f, g.Style.FramePadding.x * 1.0f); // g.Style.ColumnsMinSpacing; // FIXME-TABLE
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// [Part 1] Apply/lock Enabled and Order states. Calculate auto/ideal width for columns. Count fixed/stretch columns.
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// Process columns in their visible orders as we are building the Prev/Next indices.
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int count_fixed = 0; // Number of columns that have fixed sizing policies
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int count_stretch = 0; // Number of columns that have stretch sizing policies
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int last_visible_column_idx = -1;
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int prev_visible_column_idx = -1;
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bool has_auto_fit_request = false;
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bool has_resizable = false;
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float stretch_sum_width_auto = 0.0f;
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@ -741,14 +742,16 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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}
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// Mark as enabled and link to previous/next enabled column
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column->PrevEnabledColumn = (ImGuiTableColumnIdx)last_visible_column_idx;
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column->PrevEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx;
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column->NextEnabledColumn = -1;
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if (last_visible_column_idx != -1)
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table->Columns[last_visible_column_idx].NextEnabledColumn = (ImGuiTableColumnIdx)column_n;
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if (prev_visible_column_idx != -1)
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table->Columns[prev_visible_column_idx].NextEnabledColumn = (ImGuiTableColumnIdx)column_n;
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else
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table->LeftMostEnabledColumn = (ImGuiTableColumnIdx)column_n;
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column->IndexWithinEnabledSet = table->ColumnsEnabledCount++;
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table->EnabledMaskByIndex |= (ImU64)1 << column_n;
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table->EnabledMaskByDisplayOrder |= (ImU64)1 << column->DisplayOrder;
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last_visible_column_idx = column_n;
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prev_visible_column_idx = column_n;
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IM_ASSERT(column->IndexWithinEnabledSet <= column->DisplayOrder);
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// Calculate ideal/auto column width (that's the width required for all contents to be visible without clipping)
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@ -778,8 +781,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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}
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if ((table->Flags & ImGuiTableFlags_Sortable) && table->SortSpecsCount == 0 && !(table->Flags & ImGuiTableFlags_SortTristate))
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table->IsSortSpecsDirty = true;
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table->RightMostEnabledColumn = (ImGuiTableColumnIdx)last_visible_column_idx;
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IM_ASSERT(table->RightMostEnabledColumn >= 0);
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table->RightMostEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx;
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IM_ASSERT(table->LeftMostEnabledColumn >= 0 && table->RightMostEnabledColumn >= 0);
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// [Part 2] Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible
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// to avoid the column fitting having to wait until the first visible frame of the child container (may or not be a good thing).
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