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fix outdated documentation
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imgui.h
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imgui.h
@ -945,7 +945,7 @@ struct ImDrawList
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// 2. Call GetTexDataAsAlpha8() or GetTexDataAsRGBA32() to build and retrieve pixels data.
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// 3. Upload the pixels data into a texture within your graphics system.
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// 4. Call SetTexID(my_tex_id); and pass the pointer/identifier to your texture. This value will be passed back to you during rendering to identify the texture.
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// 5. Call ClearPixelsData() to free textures memory on the heap.
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// 5. Call ClearTexData() to free textures memory on the heap.
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struct ImFontAtlas
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{
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IMGUI_API ImFontAtlas();
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