mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-06 04:58:47 +02:00
Merge branch 'master' into docking
# Conflicts: # docs/CHANGELOG.txt # examples/example_win32_directx10/main.cpp # examples/example_win32_directx11/main.cpp # examples/example_win32_directx12/main.cpp # examples/example_win32_directx9/main.cpp
This commit is contained in:
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.69 WIP
|
||||
// dear imgui, v1.69
|
||||
// (widgets code)
|
||||
|
||||
/*
|
||||
@ -5310,7 +5310,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
if (flags & ImGuiSelectableFlags_Disabled)
|
||||
{
|
||||
ImGuiItemFlags backup_item_flags = window->DC.ItemFlags;
|
||||
window->DC.ItemFlags |= ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus;
|
||||
window->DC.ItemFlags |= ImGuiItemFlags_Disabled | ImGuiItemFlags_NoNavDefaultFocus;
|
||||
item_add = ItemAdd(bb, id);
|
||||
window->DC.ItemFlags = backup_item_flags;
|
||||
}
|
||||
@ -6100,7 +6100,7 @@ ImGuiTabBar::ImGuiTabBar()
|
||||
CurrFrameVisible = PrevFrameVisible = -1;
|
||||
ContentsHeight = 0.0f;
|
||||
OffsetMax = OffsetNextTab = 0.0f;
|
||||
ScrollingAnim = ScrollingTarget = 0.0f;
|
||||
ScrollingAnim = ScrollingTarget = ScrollingTargetDistToVisibility = ScrollingSpeed = 0.0f;
|
||||
Flags = ImGuiTabBarFlags_None;
|
||||
ReorderRequestTabId = 0;
|
||||
ReorderRequestDir = 0;
|
||||
@ -6406,9 +6406,19 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
||||
TabBarScrollToTab(tab_bar, scroll_track_selected_tab);
|
||||
tab_bar->ScrollingAnim = TabBarScrollClamp(tab_bar, tab_bar->ScrollingAnim);
|
||||
tab_bar->ScrollingTarget = TabBarScrollClamp(tab_bar, tab_bar->ScrollingTarget);
|
||||
const float scrolling_speed = (tab_bar->PrevFrameVisible + 1 < g.FrameCount) ? FLT_MAX : (g.IO.DeltaTime * g.FontSize * 70.0f);
|
||||
if (tab_bar->ScrollingAnim != tab_bar->ScrollingTarget)
|
||||
tab_bar->ScrollingAnim = ImLinearSweep(tab_bar->ScrollingAnim, tab_bar->ScrollingTarget, scrolling_speed);
|
||||
{
|
||||
// Scrolling speed adjust itself so we can always reach our target in 1/3 seconds.
|
||||
// Teleport if we are aiming far off the visible line
|
||||
tab_bar->ScrollingSpeed = ImMax(tab_bar->ScrollingSpeed, 70.0f * g.FontSize);
|
||||
tab_bar->ScrollingSpeed = ImMax(tab_bar->ScrollingSpeed, ImFabs(tab_bar->ScrollingTarget - tab_bar->ScrollingAnim) / 0.3f);
|
||||
const bool teleport = (tab_bar->PrevFrameVisible + 1 < g.FrameCount) || (tab_bar->ScrollingTargetDistToVisibility > 10.0f * g.FontSize);
|
||||
tab_bar->ScrollingAnim = teleport ? tab_bar->ScrollingTarget : ImLinearSweep(tab_bar->ScrollingAnim, tab_bar->ScrollingTarget, g.IO.DeltaTime * tab_bar->ScrollingSpeed);
|
||||
}
|
||||
else
|
||||
{
|
||||
tab_bar->ScrollingSpeed = 0.0f;
|
||||
}
|
||||
|
||||
// Clear name buffers
|
||||
if ((tab_bar->Flags & ImGuiTabBarFlags_DockNode) == 0)
|
||||
@ -6504,10 +6514,17 @@ static void ImGui::TabBarScrollToTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab)
|
||||
int order = tab_bar->GetTabOrder(tab);
|
||||
float tab_x1 = tab->Offset + (order > 0 ? -margin : 0.0f);
|
||||
float tab_x2 = tab->Offset + tab->Width + (order + 1 < tab_bar->Tabs.Size ? margin : 1.0f);
|
||||
tab_bar->ScrollingTargetDistToVisibility = 0.0f;
|
||||
if (tab_bar->ScrollingTarget > tab_x1)
|
||||
{
|
||||
tab_bar->ScrollingTargetDistToVisibility = ImMax(tab_bar->ScrollingAnim - tab_x2, 0.0f);
|
||||
tab_bar->ScrollingTarget = tab_x1;
|
||||
if (tab_bar->ScrollingTarget + tab_bar->BarRect.GetWidth() < tab_x2)
|
||||
}
|
||||
else if (tab_bar->ScrollingTarget < tab_x2 - tab_bar->BarRect.GetWidth())
|
||||
{
|
||||
tab_bar->ScrollingTargetDistToVisibility = ImMax((tab_x1 - tab_bar->BarRect.GetWidth()) - tab_bar->ScrollingAnim, 0.0f);
|
||||
tab_bar->ScrollingTarget = tab_x2 - tab_bar->BarRect.GetWidth();
|
||||
}
|
||||
}
|
||||
|
||||
void ImGui::TabBarQueueChangeTabOrder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir)
|
||||
@ -6899,7 +6916,8 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
window->DC.CursorPos = backup_main_cursor_pos;
|
||||
|
||||
// Tooltip (FIXME: Won't work over the close button because ItemOverlap systems messes up with HoveredIdTimer)
|
||||
if (g.HoveredId == id && !held && g.HoveredIdNotActiveTimer > 0.50f)
|
||||
// We test IsItemHovered() to discard e.g. when another item is active or drag and drop over the tab bar (which g.HoveredId ignores)
|
||||
if (g.HoveredId == id && !held && g.HoveredIdNotActiveTimer > 0.50f && IsItemHovered())
|
||||
if (!(tab_bar->Flags & ImGuiTabBarFlags_NoTooltip))
|
||||
SetTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label);
|
||||
|
||||
|
Reference in New Issue
Block a user