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Allow menu windows from ignoring the style.WindowMinSize values so short menus are not padded. (#1909)
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@ -34,8 +34,10 @@ HOW TO UPDATE?
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-----------------------------------------------------------------------
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Other Changes:
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- ArrowButton: Fixed to honor PushButtonRepeat() setting (and internals' ImGuiItemFlags_ButtonRepeat).
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- ArrowButton: Setup current line text baseline so that ArrowButton() + SameLine() + Text() are aligned properly.
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- Window: Allow menu windows from ignoring the style.WindowMinSize values so short menus are not padded. (#1909)
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-----------------------------------------------------------------------
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10
imgui.cpp
10
imgui.cpp
@ -5775,7 +5775,10 @@ static ImVec2 CalcSizeAutoFit(ImGuiWindow* window, const ImVec2& size_contents)
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else
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{
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// When the window cannot fit all contents (either because of constraints, either because screen is too small): we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than DisplaySize-WindowPadding.
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ImVec2 size_auto_fit = ImClamp(size_contents, style.WindowMinSize, ImMax(style.WindowMinSize, g.IO.DisplaySize - g.Style.DisplaySafeAreaPadding * 2.0f));
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ImVec2 size_min(0.0f, 0.0f);
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if (!(window->Flags & ImGuiWindowFlags_ChildMenu))
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size_min = style.WindowMinSize;
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ImVec2 size_auto_fit = ImClamp(size_contents, size_min, ImMax(size_min, g.IO.DisplaySize - style.DisplaySafeAreaPadding * 2.0f));
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ImVec2 size_auto_fit_after_constraint = CalcSizeAfterConstraint(window, size_auto_fit);
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if (size_auto_fit_after_constraint.x < size_contents.x && !(window->Flags & ImGuiWindowFlags_NoScrollbar) && (window->Flags & ImGuiWindowFlags_HorizontalScrollbar))
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size_auto_fit.y += style.ScrollbarSize;
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@ -13877,9 +13880,10 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGuiWindowFlags flags = window->Flags;
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NodeDrawList(window, window->DrawList, "DrawList");
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ImGui::BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y);
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ImGui::BulletText("Flags: 0x%08X (%s%s%s%s%s%s..)", flags,
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ImGui::BulletText("Flags: 0x%08X (%s%s%s%s%s%s%s..)", flags,
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(flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip) ? "Tooltip " : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "",
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(flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "");
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(flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "",
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(flags & ImGuiWindowFlags_AlwaysAutoResize) ? "AlwaysAutoResize" : "");
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ImGui::BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f)", window->Scroll.x, GetScrollMaxX(window), window->Scroll.y, GetScrollMaxY(window));
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ImGui::BulletText("Active: %d, WriteAccessed: %d", window->Active, window->WriteAccessed);
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ImGui::BulletText("NavLastIds: 0x%08X,0x%08X, NavLayerActiveMask: %X", window->NavLastIds[0], window->NavLastIds[1], window->DC.NavLayerActiveMask);
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