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Tables: activating an ID (e.g. clicking button inside) column doesn't prevent columns output flags from having ImGuiTableColumnFlags_IsHovered set. (#2957)
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@ -124,6 +124,8 @@ Other Changes:
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io.HoverDelayNormal (default to 0.30f) and io.HoverDelayFast (default to 0.10f). (#1485)
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- IsItemHovered: Added ImGuiHoveredFlags_NoSharedDelay to disable sharing delays between itemm,
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so moving from one item to a nearby one will requires delay to elapse again. (#1485)
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- Tables: activating an ID (e.g. clicking button inside) column doesn't prevent columns
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output flags from having ImGuiTableColumnFlags_IsHovered set. (#2957)
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- Tables,Columns: fixed a layout issue where SameLine() prior to a row change would set the
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next row in such state where subsequent SameLine() would move back to previous row.
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- Tabs: Fixed a crash when closing multiple windows (possible with docking only) with an
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2
imgui.h
2
imgui.h
@ -23,7 +23,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
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#define IMGUI_VERSION "1.89 WIP"
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#define IMGUI_VERSION_NUM 18830
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#define IMGUI_VERSION_NUM 18831
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#define IMGUI_HAS_TABLE
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/*
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@ -936,11 +936,19 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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width_remaining_for_stretched_columns -= 1.0f;
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}
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// Determine if table is hovered which will be used to flag columns as hovered.
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// - In principle we'd like to use the equivalent of IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem),
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// but because our item is partially submitted at this point we use ItemHoverable() and a workaround (temporarily
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// clear ActiveId, which is equivalent to the change provided by _AllowWhenBLockedByActiveItem).
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// - This allows columns to be marked as hovered when e.g. clicking a button inside the column, or using drag and drop.
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ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
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table->HoveredColumnBody = -1;
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table->HoveredColumnBorder = -1;
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const ImRect mouse_hit_rect(table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.Max.x, ImMax(table->OuterRect.Max.y, table->OuterRect.Min.y + table_instance->LastOuterHeight));
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const ImGuiID backup_active_id = g.ActiveId;
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g.ActiveId = 0;
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const bool is_hovering_table = ItemHoverable(mouse_hit_rect, 0);
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g.ActiveId = backup_active_id;
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// [Part 6] Setup final position, offset, skip/clip states and clipping rectangles, detect hovered column
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// Process columns in their visible orders as we are comparing the visible order and adjusting host_clip_rect while looping.
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