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	Nav: InputTextMultiline: Fixed navigation/selection. Disabled selecting all when activating a multi-line text editor. (#787)
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		| @@ -9066,8 +9066,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 | ||||
|         SetActiveID(id, window); | ||||
|         SetFocusID(id, window); | ||||
|         FocusWindow(window); | ||||
|         if (!is_multiline) | ||||
|             g.ActiveIdAllowNavDirFlags = ((1 << ImGuiDir_Up) | (1 << ImGuiDir_Down)); | ||||
|         if (!is_multiline && !(flags & ImGuiInputTextFlags_CallbackHistory)) | ||||
|             g.ActiveIdAllowNavDirFlags |= ((1 << ImGuiDir_Up) | (1 << ImGuiDir_Down)); | ||||
|     } | ||||
|     else if (io.MouseClicked[0]) | ||||
|     { | ||||
| @@ -9096,8 +9096,6 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 | ||||
|         // Down the line we should have a cleaner library-wide concept of Selected vs Active. | ||||
|         g.ActiveIdAllowOverlap = !io.MouseDown[0]; | ||||
|         g.WantTextInputNextFrame = 1; | ||||
|         if (flags & ImGuiInputTextFlags_CallbackHistory) | ||||
|             g.ActiveIdAllowNavDirFlags &= ~((1 << ImGuiDir_Up) | (1 << ImGuiDir_Down)); | ||||
|  | ||||
|         // Edit in progress | ||||
|         const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + edit_state.ScrollX; | ||||
|   | ||||
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