diff --git a/imgui.cpp b/imgui.cpp index ffa2b100..94e49b72 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -9066,8 +9066,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 SetActiveID(id, window); SetFocusID(id, window); FocusWindow(window); - if (!is_multiline) - g.ActiveIdAllowNavDirFlags = ((1 << ImGuiDir_Up) | (1 << ImGuiDir_Down)); + if (!is_multiline && !(flags & ImGuiInputTextFlags_CallbackHistory)) + g.ActiveIdAllowNavDirFlags |= ((1 << ImGuiDir_Up) | (1 << ImGuiDir_Down)); } else if (io.MouseClicked[0]) { @@ -9096,8 +9096,6 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 // Down the line we should have a cleaner library-wide concept of Selected vs Active. g.ActiveIdAllowOverlap = !io.MouseDown[0]; g.WantTextInputNextFrame = 1; - if (flags & ImGuiInputTextFlags_CallbackHistory) - g.ActiveIdAllowNavDirFlags &= ~((1 << ImGuiDir_Up) | (1 << ImGuiDir_Down)); // Edit in progress const float mouse_x = (io.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + edit_state.ScrollX;