mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-21 19:37:01 +00:00
Added GetWindowFont(), GetWindowFontSize() + comments following user's feedback
This commit is contained in:
parent
9f05a2bb16
commit
af37fb1ee7
18
imgui.cpp
18
imgui.cpp
@ -2,7 +2,7 @@
|
||||
// See ImGui::ShowTestWindow() for sample code.
|
||||
// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
|
||||
// Get latest version at https://github.com/ocornut/imgui
|
||||
// Developped by Omar Cornut and contributors.
|
||||
// Developed by Omar Cornut and contributors.
|
||||
|
||||
/*
|
||||
|
||||
@ -10,13 +10,13 @@
|
||||
=================
|
||||
|
||||
- easy to use to create code-driven and data-driven tools
|
||||
- easy to use to create adhoc short-lived tools and long-lived, more elaborate tools
|
||||
- easy to use to create ad hoc short-lived tools and long-lived, more elaborate tools
|
||||
- easy to hack and improve
|
||||
- minimize screen real-estate usage
|
||||
- minimize setup and maintainance
|
||||
- minimize state storage on user side
|
||||
- portable, minimize dependencies, run on target (consoles, etc.)
|
||||
- efficient runtime (nb- we do allocate when "growing" content - creating a window / opening a tree node for the first time, etc. - but a typical frame won't allocate anything)
|
||||
- efficient runtime (NB- we do allocate when "growing" content - creating a window / opening a tree node for the first time, etc. - but a typical frame won't allocate anything)
|
||||
- read about immediate-mode GUI principles @ http://mollyrocket.com/861, http://mollyrocket.com/forums/index.html
|
||||
|
||||
Designed for developers and content-creators, not the typical end-user! Some of the weaknesses includes:
|
||||
@ -2599,6 +2599,18 @@ ImDrawList* GetWindowDrawList()
|
||||
return window->DrawList;
|
||||
}
|
||||
|
||||
ImFont GetWindowFont()
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
return window->Font();
|
||||
}
|
||||
|
||||
float GetWindowFontSize()
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
return window->FontSize();
|
||||
}
|
||||
|
||||
void SetWindowFontScale(float scale)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
9
imgui.h
9
imgui.h
@ -151,6 +151,8 @@ namespace ImGui
|
||||
ImVec2 GetWindowContentRegionMin();
|
||||
ImVec2 GetWindowContentRegionMax();
|
||||
ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives.
|
||||
ImFont GetWindowFont();
|
||||
float GetWindowFontSize();
|
||||
void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontBaseScale if you want to scale all windows together.
|
||||
void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position.
|
||||
void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use 'offset' to access sub components of a multiple component widget.
|
||||
@ -575,7 +577,6 @@ struct ImDrawCmd
|
||||
ImVec4 clip_rect;
|
||||
};
|
||||
|
||||
// sizeof() == 20
|
||||
struct ImDrawVert
|
||||
{
|
||||
ImVec2 pos;
|
||||
@ -584,7 +585,11 @@ struct ImDrawVert
|
||||
};
|
||||
|
||||
// Draw command list
|
||||
// User is responsible for providing a renderer for this in ImGuiIO::RenderDrawListFn
|
||||
// This is the low-level list of polygon that ImGui:: functions are filling. At the end of the frame, all command lists are passed to your ImGuiIO::RenderDrawListFn function for rendering.
|
||||
// Each ImGui window contains its own ImDrawList.
|
||||
// If you want to add custom rendering within a window, you can use ImGui::GetWindowDrawList() to access the current draw list and add your own primitives.
|
||||
// You can interleave normal ImGui:: calls and adding primitives to the current draw list.
|
||||
// Note that this only gives you access to rendering polygons. If your intent is to create custom widgets and the publicly exposed functions/data aren't sufficient, you can add code in imgui_user.inl
|
||||
struct ImDrawList
|
||||
{
|
||||
// This is what you have to render
|
||||
|
Loading…
Reference in New Issue
Block a user