mirror of
				https://github.com/Drezil/imgui.git
				synced 2025-10-30 12:41:06 +01:00 
			
		
		
		
	Using IM_COL32() for colors in a few spots (#767)
This commit is contained in:
		
							
								
								
									
										10
									
								
								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
										10
									
								
								imgui.cpp
									
									
									
									
									
								
							| @@ -1850,7 +1850,7 @@ void ImGui::ItemSize(const ImVec2& size, float text_offset_y) | ||||
|     window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x); | ||||
|     window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y); | ||||
|  | ||||
|     //window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, 0xFF0000FF, 4); // Debug | ||||
|     //window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, IM_COL32(255,0,0,255), 4); // Debug | ||||
|  | ||||
|     window->DC.PrevLineHeight = line_height; | ||||
|     window->DC.PrevLineTextBaseOffset = text_base_offset; | ||||
| @@ -2702,10 +2702,10 @@ void ImGui::Render() | ||||
|             const ImVec2 size = cursor_data.Size; | ||||
|             const ImTextureID tex_id = g.IO.Fonts->TexID; | ||||
|             g.OverlayDrawList.PushTextureID(tex_id); | ||||
|             g.OverlayDrawList.AddImage(tex_id, pos+ImVec2(1,0), pos+ImVec2(1,0) + size, cursor_data.TexUvMin[1], cursor_data.TexUvMax[1], 0x30000000); // Shadow | ||||
|             g.OverlayDrawList.AddImage(tex_id, pos+ImVec2(2,0), pos+ImVec2(2,0) + size, cursor_data.TexUvMin[1], cursor_data.TexUvMax[1], 0x30000000); // Shadow | ||||
|             g.OverlayDrawList.AddImage(tex_id, pos,             pos + size,             cursor_data.TexUvMin[1], cursor_data.TexUvMax[1], 0xFF000000); // Black border | ||||
|             g.OverlayDrawList.AddImage(tex_id, pos,             pos + size,             cursor_data.TexUvMin[0], cursor_data.TexUvMax[0], 0xFFFFFFFF); // White fill | ||||
|             g.OverlayDrawList.AddImage(tex_id, pos+ImVec2(1,0), pos+ImVec2(1,0) + size, cursor_data.TexUvMin[1], cursor_data.TexUvMax[1], IM_COL32(0,0,0,48));        // Shadow | ||||
|             g.OverlayDrawList.AddImage(tex_id, pos+ImVec2(2,0), pos+ImVec2(2,0) + size, cursor_data.TexUvMin[1], cursor_data.TexUvMax[1], IM_COL32(0,0,0,48));        // Shadow | ||||
|             g.OverlayDrawList.AddImage(tex_id, pos,             pos + size,             cursor_data.TexUvMin[1], cursor_data.TexUvMax[1], IM_COL32(0,0,0,255));       // Black border | ||||
|             g.OverlayDrawList.AddImage(tex_id, pos,             pos + size,             cursor_data.TexUvMin[0], cursor_data.TexUvMax[0], IM_COL32(255,255,255,255)); // White fill | ||||
|             g.OverlayDrawList.PopTextureID(); | ||||
|         } | ||||
|         if (!g.OverlayDrawList.VtxBuffer.empty()) | ||||
|   | ||||
		Reference in New Issue
	
	Block a user