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	Docking, Viewport: Rework ownership transfer/stealing to fix issues where non-child windows could be stick marked as not owning their viewport.
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							| @@ -955,7 +955,7 @@ const ImGuiID           IMGUI_VIEWPORT_DEFAULT_ID = 0x11111111; // Using an arbi | ||||
| static ImGuiViewportP*  AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const ImVec2& platform_pos, const ImVec2& size, ImGuiViewportFlags flags); | ||||
| static void             UpdateViewports(); | ||||
| static void             UpdateSelectWindowViewport(ImGuiWindow* window); | ||||
| static void             UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* host_viewport); | ||||
| static bool             UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* host_viewport); | ||||
| static void             SetCurrentViewport(ImGuiWindow* window, ImGuiViewportP* viewport); | ||||
| static bool             GetWindowAlwaysWantOwnViewport(ImGuiWindow* window); | ||||
| static int              FindPlatformMonitorForPos(const ImVec2& pos); | ||||
| @@ -7276,25 +7276,7 @@ ImGuiViewport* ImGui::FindViewportByPlatformHandle(void* platform_handle) | ||||
| void ImGui::SetCurrentViewport(ImGuiWindow* current_window, ImGuiViewportP* viewport) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|  | ||||
|     // Dock host can steal ownership | ||||
|     // (We test for ImGuiWindowFlags_DockNodeHost instead of ->DockNodeAsHost because the later is set after the first call to Begin) | ||||
|     if (viewport && current_window && viewport->Window && (current_window->DockNode || (current_window->Flags & ImGuiWindowFlags_DockNodeHost))) | ||||
|         if (viewport->LastFrameActive < g.FrameCount && viewport->Window != current_window) | ||||
|         { | ||||
|             // When called from Begin() we don't have access to a proper version of the Hidden flag yet. | ||||
|             bool will_be_visible = true; | ||||
|             if (current_window->DockIsActive && !current_window->DockTabIsVisible) | ||||
|                 will_be_visible = false; | ||||
|  | ||||
|             if (will_be_visible) | ||||
|             { | ||||
|                 //printf("[%05d] Window '%s' steal Viewport %08X from Window '%s'\n", g.FrameCount, current_window->Name, viewport->ID, viewport->Window->Name); | ||||
|                 viewport->Window = current_window; | ||||
|                 viewport->ID = current_window->ID; | ||||
|                 viewport->LastNameHash = 0; | ||||
|             } | ||||
|         } | ||||
|     (void)current_window; | ||||
|  | ||||
|     if (viewport) | ||||
|         viewport->LastFrameActive = g.FrameCount; | ||||
| @@ -7326,17 +7308,17 @@ static bool ImGui::GetWindowAlwaysWantOwnViewport(ImGuiWindow* window) | ||||
|     return false; | ||||
| } | ||||
|  | ||||
| static void ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport) | ||||
| static bool ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     if (!(g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)) | ||||
|         return; | ||||
|         return false; | ||||
|     if (!(viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows) || window->Viewport == viewport) | ||||
|         return; | ||||
|         return false; | ||||
|     if (!viewport->GetRect().Contains(window->Rect())) | ||||
|         return; | ||||
|         return false; | ||||
|     if (GetWindowAlwaysWantOwnViewport(window)) | ||||
|         return; | ||||
|         return false; | ||||
|  | ||||
|     // Move to the existing viewport, Move child/hosted windows as well (FIXME-OPT: iterate child) | ||||
|     ImGuiViewportP* old_viewport = window->Viewport; | ||||
| @@ -7345,6 +7327,7 @@ static void ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImG | ||||
|             if (g.Windows[n]->Viewport == old_viewport) | ||||
|                 SetWindowViewport(g.Windows[n], viewport); | ||||
|     SetWindowViewport(window, viewport); | ||||
|     return true; | ||||
| } | ||||
|  | ||||
| // Scale all windows (position, size). Use when e.g. changing DPI. (This is a lossy operation!) | ||||
| @@ -7412,6 +7395,7 @@ static void ImGui::UpdateViewports() | ||||
|             g.Viewports.erase(g.Viewports.Data + n); | ||||
|  | ||||
|             // Destroy | ||||
|             //IMGUI_DEBUG_LOG("Delete Viewport %08X (%s)\n", viewport->ID, viewport->Window ? viewport->Window->Name : "n/a"); | ||||
|             DestroyPlatformWindow(viewport); // In most circumstances the platform window will already be destroyed here. | ||||
|             IM_ASSERT(g.PlatformIO.Viewports.contains(viewport) == false); | ||||
|             IM_DELETE(viewport); | ||||
| @@ -7535,6 +7519,7 @@ ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const | ||||
|         viewport->Size = size; | ||||
|         viewport->PlatformMonitor = FindPlatformMonitorForRect(viewport->GetRect()); | ||||
|         g.Viewports.push_back(viewport); | ||||
|         //IMGUI_DEBUG_LOG("Add Viewport %08X (%s)\n", id, window->Name); | ||||
|  | ||||
|         if (window && (window->Flags & ImGuiWindowFlags_NoFocusOnAppearing)) | ||||
|             flags |= ImGuiViewportFlags_NoFocusOnAppearing; | ||||
| @@ -7653,6 +7638,24 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window) | ||||
|         else | ||||
|             window->ViewportAllowPlatformMonitorExtend = window->Viewport->PlatformMonitor; | ||||
|     } | ||||
|     else if (window->Viewport && window != window->Viewport->Window && window->Viewport->Window && !(flags & ImGuiWindowFlags_ChildWindow)) | ||||
|     { | ||||
|         // When called from Begin() we don't have access to a proper version of the Hidden flag yet. | ||||
|         const bool will_be_visible = (window->DockIsActive && !window->DockTabIsVisible) ? false : true; | ||||
|         if ((window->Flags & ImGuiWindowFlags_DockNodeHost) && window->Viewport->LastFrameActive < g.FrameCount && will_be_visible) | ||||
|         { | ||||
|             // Steal/transfer ownership | ||||
|             //printf("[%05d] Window '%s' steal Viewport %08X from Window '%s'\n", g.FrameCount, window->Name, window->Viewport->ID, window->Viewport->Window->Name); | ||||
|             window->Viewport->Window = window; | ||||
|             window->Viewport->ID = window->ID; | ||||
|             window->Viewport->LastNameHash = 0; | ||||
|         } | ||||
|         else if (!UpdateTryMergeWindowIntoHostViewport(window, g.Viewports[0])) // Merge? | ||||
|         { | ||||
|             // New viewport | ||||
|             window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_NoDecoration | ImGuiViewportFlags_NoFocusOnAppearing); | ||||
|         } | ||||
|     } | ||||
|     else if ((flags & ImGuiWindowFlags_DockNodeHost) && (window->Appearing)) | ||||
|     { | ||||
|         // Mark so the dock host can be on its own viewport | ||||
| @@ -7724,6 +7727,7 @@ void ImGui::UpdatePlatformWindows() | ||||
|         bool is_new_window = (viewport->CreatedPlatformWindow == false); | ||||
|         if (is_new_window) | ||||
|         { | ||||
|             //IMGUI_DEBUG_LOG("Create Platform Window %08X (%s)\n", viewport->ID, viewport->Window ? viewport->Window->Name : "n/a"); | ||||
|             g.PlatformIO.Platform_CreateWindow(viewport); | ||||
|             if (g.PlatformIO.Renderer_CreateWindow != NULL) | ||||
|                 g.PlatformIO.Renderer_CreateWindow(viewport); | ||||
|   | ||||
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