Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)

This commit is contained in:
omar
2018-02-06 19:58:23 +01:00
parent 3171f90a1a
commit ae30efc0fd
9 changed files with 17 additions and 10 deletions

View File

@ -75,7 +75,9 @@ int main(int, char**)
}
// Setup ImGui binding
ImGuiIO& io = ImGui::GetIO(); (void)io;
ImGui_ImplDX9_Init(hwnd, g_pd3dDevice);
//io.NavFlags |= ImGuiNavFlags_EnableKeyboard; // Enable Keyboard Controls
// Setup style
ImGui::StyleColorsDark();
@ -88,7 +90,6 @@ int main(int, char**)
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
// - Read 'misc/fonts/README.txt' for more instructions and details.
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
//ImGuiIO& io = ImGui::GetIO();
//io.Fonts->AddFontDefault();
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);