mirror of
				https://github.com/Drezil/imgui.git
				synced 2025-11-03 22:51:06 +01:00 
			
		
		
		
	Internals: Columns: Poke into WorkRect and use them in the GetContentRegionMax() functions. This should be a no-op, but preparing us to transition toward using WorkRect instead of ContentRegionRect.
Removed one use of ContentsRegionRect.
This commit is contained in:
		
							
								
								
									
										35
									
								
								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
										35
									
								
								imgui.cpp
									
									
									
									
									
								
							@@ -2249,8 +2249,8 @@ static void SetCursorPosYAndSetupDummyPrevLine(float pos_y, float line_height)
 | 
			
		||||
    ImGuiWindow* window = ImGui::GetCurrentWindow();
 | 
			
		||||
    window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height;      // Setting those fields so that SetScrollHereY() can properly function after the end of our clipper usage.
 | 
			
		||||
    window->DC.PrevLineSize.y = (line_height - GImGui->Style.ItemSpacing.y);    // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list.
 | 
			
		||||
    if (window->DC.CurrentColumns)
 | 
			
		||||
        window->DC.CurrentColumns->LineMinY = window->DC.CursorPos.y;           // Setting this so that cell Y position are set properly
 | 
			
		||||
    if (ImGuiColumns* columns = window->DC.CurrentColumns)
 | 
			
		||||
        columns->LineMinY = window->DC.CursorPos.y;                             // Setting this so that cell Y position are set properly
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Use case A: Begin() called from constructor with items_height<0, then called again from Sync() in StepNo 1
 | 
			
		||||
@@ -3423,7 +3423,7 @@ void ImGui::UpdateMouseWheel()
 | 
			
		||||
    const bool scroll_allowed = !(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs);
 | 
			
		||||
    if (scroll_allowed && (g.IO.MouseWheel != 0.0f || g.IO.MouseWheelH != 0.0f) && !g.IO.KeyCtrl)
 | 
			
		||||
    {
 | 
			
		||||
        ImVec2 max_step = (window->ContentsRegionRect.GetSize() + window->WindowPadding * 2.0f) * 0.67f;
 | 
			
		||||
        ImVec2 max_step = window->InnerRect.GetSize() * 0.67f;
 | 
			
		||||
 | 
			
		||||
        // Vertical Mouse Wheel Scrolling (hold Shift to scroll horizontally)
 | 
			
		||||
        if (g.IO.MouseWheel != 0.0f && !g.IO.KeyShift)
 | 
			
		||||
@@ -5872,7 +5872,7 @@ void ImGui::End()
 | 
			
		||||
 | 
			
		||||
    ImGuiWindow* window = g.CurrentWindow;
 | 
			
		||||
 | 
			
		||||
    if (window->DC.CurrentColumns != NULL)
 | 
			
		||||
    if (window->DC.CurrentColumns)
 | 
			
		||||
        EndColumns();
 | 
			
		||||
    PopClipRect();   // Inner window clip rectangle
 | 
			
		||||
 | 
			
		||||
@@ -6649,7 +6649,7 @@ ImVec2 ImGui::GetContentRegionMax()
 | 
			
		||||
    ImGuiWindow* window = GImGui->CurrentWindow;
 | 
			
		||||
    ImVec2 mx = window->ContentsRegionRect.Max - window->Pos;
 | 
			
		||||
    if (window->DC.CurrentColumns)
 | 
			
		||||
        mx.x = GetColumnOffset(window->DC.CurrentColumns->Current + 1) - window->WindowPadding.x;
 | 
			
		||||
        mx.x = window->WorkRect.Max.x - window->Pos.x;
 | 
			
		||||
    return mx;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -6659,7 +6659,7 @@ ImVec2 ImGui::GetContentRegionMaxAbs()
 | 
			
		||||
    ImGuiWindow* window = GImGui->CurrentWindow;
 | 
			
		||||
    ImVec2 mx = window->ContentsRegionRect.Max;
 | 
			
		||||
    if (window->DC.CurrentColumns)
 | 
			
		||||
        mx.x = window->Pos.x + GetColumnOffset(window->DC.CurrentColumns->Current + 1) - window->WindowPadding.x;
 | 
			
		||||
        mx.x = window->WorkRect.Max.x;
 | 
			
		||||
    return mx;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -6672,19 +6672,19 @@ ImVec2 ImGui::GetContentRegionAvail()
 | 
			
		||||
// In window space (not screen space!)
 | 
			
		||||
ImVec2 ImGui::GetWindowContentRegionMin()
 | 
			
		||||
{
 | 
			
		||||
    ImGuiWindow* window = GetCurrentWindowRead();
 | 
			
		||||
    ImGuiWindow* window = GImGui->CurrentWindow;
 | 
			
		||||
    return window->ContentsRegionRect.Min - window->Pos;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ImVec2 ImGui::GetWindowContentRegionMax()
 | 
			
		||||
{
 | 
			
		||||
    ImGuiWindow* window = GetCurrentWindowRead();
 | 
			
		||||
    ImGuiWindow* window = GImGui->CurrentWindow;
 | 
			
		||||
    return window->ContentsRegionRect.Max - window->Pos;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
float ImGui::GetWindowContentRegionWidth()
 | 
			
		||||
{
 | 
			
		||||
    ImGuiWindow* window = GetCurrentWindowRead();
 | 
			
		||||
    ImGuiWindow* window = GImGui->CurrentWindow;
 | 
			
		||||
    return window->ContentsRegionRect.GetWidth();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -8655,7 +8655,13 @@ void ImGui::NextColumn()
 | 
			
		||||
    window->DC.CurrLineTextBaseOffset = 0.0f;
 | 
			
		||||
 | 
			
		||||
    PushColumnClipRect(columns->Current);     // FIXME-COLUMNS: Could it be an overwrite?
 | 
			
		||||
    PushItemWidth(GetColumnWidth() * 0.65f);  // FIXME-COLUMNS: Move on columns setup
 | 
			
		||||
 | 
			
		||||
    // FIXME-COLUMNS: Share code with BeginColumns() - move code on columns setup.
 | 
			
		||||
    float offset_0 = GetColumnOffset(columns->Current);
 | 
			
		||||
    float offset_1 = GetColumnOffset(columns->Current + 1);
 | 
			
		||||
    float width = offset_1 - offset_0;
 | 
			
		||||
    PushItemWidth(width * 0.65f);
 | 
			
		||||
    window->WorkRect.Max.x = window->Pos.x + offset_1 - window->WindowPadding.x;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int ImGui::GetColumnIndex()
 | 
			
		||||
@@ -8851,6 +8857,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
 | 
			
		||||
    columns->HostCursorPosY = window->DC.CursorPos.y;
 | 
			
		||||
    columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x;
 | 
			
		||||
    columns->HostClipRect = window->ClipRect;
 | 
			
		||||
    columns->HostWorkRect = window->WorkRect;
 | 
			
		||||
    columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y;
 | 
			
		||||
    window->DC.ColumnsOffset.x = 0.0f;
 | 
			
		||||
    window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
 | 
			
		||||
@@ -8888,7 +8895,12 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
 | 
			
		||||
        window->DrawList->ChannelsSetCurrent(1);
 | 
			
		||||
        PushColumnClipRect(0);
 | 
			
		||||
    }
 | 
			
		||||
    PushItemWidth(GetColumnWidth() * 0.65f);
 | 
			
		||||
 | 
			
		||||
    float offset_0 = GetColumnOffset(columns->Current);
 | 
			
		||||
    float offset_1 = GetColumnOffset(columns->Current + 1);
 | 
			
		||||
    float width = offset_1 - offset_0;
 | 
			
		||||
    PushItemWidth(width * 0.65f);
 | 
			
		||||
    window->WorkRect.Max.x = window->Pos.x + offset_1 - window->WindowPadding.x;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ImGui::EndColumns()
 | 
			
		||||
@@ -8960,6 +8972,7 @@ void ImGui::EndColumns()
 | 
			
		||||
    }
 | 
			
		||||
    columns->IsBeingResized = is_being_resized;
 | 
			
		||||
 | 
			
		||||
    window->WorkRect = columns->HostWorkRect;
 | 
			
		||||
    window->DC.CurrentColumns = NULL;
 | 
			
		||||
    window->DC.ColumnsOffset.x = 0.0f;
 | 
			
		||||
    window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
 | 
			
		||||
 
 | 
			
		||||
@@ -703,6 +703,7 @@ struct ImGuiColumns
 | 
			
		||||
    float               HostCursorPosY;         // Backup of CursorPos at the time of BeginColumns()
 | 
			
		||||
    float               HostCursorMaxPosX;      // Backup of CursorMaxPos at the time of BeginColumns()
 | 
			
		||||
    ImRect              HostClipRect;           // Backup of ClipRect at the time of BeginColumns()
 | 
			
		||||
    ImRect              HostWorkRect;           // Backup of WorkRect at the time of BeginColumns()
 | 
			
		||||
    ImVector<ImGuiColumnData> Columns;
 | 
			
		||||
 | 
			
		||||
    ImGuiColumns()      { Clear(); }
 | 
			
		||||
@@ -1298,7 +1299,7 @@ struct IMGUI_API ImGuiWindow
 | 
			
		||||
    // The best way to understand what those rectangles are is to use the 'Metrics -> Tools -> Show windows rectangles' viewer.
 | 
			
		||||
    // The main 'OuterRect', omitted as a field, is window->Rect().
 | 
			
		||||
    ImRect                  OuterRectClipped;                   // == Window->Rect() just after setup in Begin(). == window->Rect() for root window.
 | 
			
		||||
    ImRect                  InnerRect;                          // Inner rectangle (omit title bar, menu bar)
 | 
			
		||||
    ImRect                  InnerRect;                          // Inner rectangle (omit title bar, menu bar, scroll bar)
 | 
			
		||||
    ImRect                  InnerClipRect;                      // == InnerRect shrunk by WindowPadding*0.5f on each side, clipped within viewport or parent clip rect.
 | 
			
		||||
    ImRect                  WorkRect;                           // Cover the whole scrolling region, shrunk by WindowPadding*1.0f on each side. This is meant to replace ContentsRegionRect over time (from 1.71+ onward).
 | 
			
		||||
    ImRect                  ClipRect;                           // Current clipping/scissoring rectangle, evolve as we are using PushClipRect(), etc. == DrawList->clip_rect_stack.back().
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user