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Internals: Columns: Poke into WorkRect and use them in the GetContentRegionMax() functions. This should be a no-op, but preparing us to transition toward using WorkRect instead of ContentRegionRect.
Removed one use of ContentsRegionRect.
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e9b92d1cef
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35
imgui.cpp
35
imgui.cpp
@ -2249,8 +2249,8 @@ static void SetCursorPosYAndSetupDummyPrevLine(float pos_y, float line_height)
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ImGuiWindow* window = ImGui::GetCurrentWindow();
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window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height; // Setting those fields so that SetScrollHereY() can properly function after the end of our clipper usage.
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window->DC.PrevLineSize.y = (line_height - GImGui->Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list.
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if (window->DC.CurrentColumns)
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window->DC.CurrentColumns->LineMinY = window->DC.CursorPos.y; // Setting this so that cell Y position are set properly
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if (ImGuiColumns* columns = window->DC.CurrentColumns)
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columns->LineMinY = window->DC.CursorPos.y; // Setting this so that cell Y position are set properly
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}
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// Use case A: Begin() called from constructor with items_height<0, then called again from Sync() in StepNo 1
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@ -3423,7 +3423,7 @@ void ImGui::UpdateMouseWheel()
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const bool scroll_allowed = !(window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(window->Flags & ImGuiWindowFlags_NoMouseInputs);
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if (scroll_allowed && (g.IO.MouseWheel != 0.0f || g.IO.MouseWheelH != 0.0f) && !g.IO.KeyCtrl)
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{
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ImVec2 max_step = (window->ContentsRegionRect.GetSize() + window->WindowPadding * 2.0f) * 0.67f;
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ImVec2 max_step = window->InnerRect.GetSize() * 0.67f;
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// Vertical Mouse Wheel Scrolling (hold Shift to scroll horizontally)
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if (g.IO.MouseWheel != 0.0f && !g.IO.KeyShift)
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@ -5872,7 +5872,7 @@ void ImGui::End()
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ImGuiWindow* window = g.CurrentWindow;
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if (window->DC.CurrentColumns != NULL)
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if (window->DC.CurrentColumns)
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EndColumns();
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PopClipRect(); // Inner window clip rectangle
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@ -6649,7 +6649,7 @@ ImVec2 ImGui::GetContentRegionMax()
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ImGuiWindow* window = GImGui->CurrentWindow;
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ImVec2 mx = window->ContentsRegionRect.Max - window->Pos;
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if (window->DC.CurrentColumns)
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mx.x = GetColumnOffset(window->DC.CurrentColumns->Current + 1) - window->WindowPadding.x;
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mx.x = window->WorkRect.Max.x - window->Pos.x;
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return mx;
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}
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@ -6659,7 +6659,7 @@ ImVec2 ImGui::GetContentRegionMaxAbs()
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ImGuiWindow* window = GImGui->CurrentWindow;
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ImVec2 mx = window->ContentsRegionRect.Max;
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if (window->DC.CurrentColumns)
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mx.x = window->Pos.x + GetColumnOffset(window->DC.CurrentColumns->Current + 1) - window->WindowPadding.x;
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mx.x = window->WorkRect.Max.x;
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return mx;
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}
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@ -6672,19 +6672,19 @@ ImVec2 ImGui::GetContentRegionAvail()
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// In window space (not screen space!)
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ImVec2 ImGui::GetWindowContentRegionMin()
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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ImGuiWindow* window = GImGui->CurrentWindow;
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return window->ContentsRegionRect.Min - window->Pos;
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}
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ImVec2 ImGui::GetWindowContentRegionMax()
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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ImGuiWindow* window = GImGui->CurrentWindow;
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return window->ContentsRegionRect.Max - window->Pos;
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}
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float ImGui::GetWindowContentRegionWidth()
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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ImGuiWindow* window = GImGui->CurrentWindow;
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return window->ContentsRegionRect.GetWidth();
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}
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@ -8655,7 +8655,13 @@ void ImGui::NextColumn()
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window->DC.CurrLineTextBaseOffset = 0.0f;
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PushColumnClipRect(columns->Current); // FIXME-COLUMNS: Could it be an overwrite?
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PushItemWidth(GetColumnWidth() * 0.65f); // FIXME-COLUMNS: Move on columns setup
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// FIXME-COLUMNS: Share code with BeginColumns() - move code on columns setup.
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float offset_0 = GetColumnOffset(columns->Current);
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float offset_1 = GetColumnOffset(columns->Current + 1);
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float width = offset_1 - offset_0;
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PushItemWidth(width * 0.65f);
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window->WorkRect.Max.x = window->Pos.x + offset_1 - window->WindowPadding.x;
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}
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int ImGui::GetColumnIndex()
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@ -8851,6 +8857,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
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columns->HostCursorPosY = window->DC.CursorPos.y;
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columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x;
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columns->HostClipRect = window->ClipRect;
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columns->HostWorkRect = window->WorkRect;
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columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y;
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window->DC.ColumnsOffset.x = 0.0f;
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window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
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@ -8888,7 +8895,12 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
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window->DrawList->ChannelsSetCurrent(1);
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PushColumnClipRect(0);
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}
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PushItemWidth(GetColumnWidth() * 0.65f);
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float offset_0 = GetColumnOffset(columns->Current);
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float offset_1 = GetColumnOffset(columns->Current + 1);
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float width = offset_1 - offset_0;
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PushItemWidth(width * 0.65f);
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window->WorkRect.Max.x = window->Pos.x + offset_1 - window->WindowPadding.x;
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}
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void ImGui::EndColumns()
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@ -8960,6 +8972,7 @@ void ImGui::EndColumns()
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}
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columns->IsBeingResized = is_being_resized;
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window->WorkRect = columns->HostWorkRect;
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window->DC.CurrentColumns = NULL;
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window->DC.ColumnsOffset.x = 0.0f;
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window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
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@ -703,6 +703,7 @@ struct ImGuiColumns
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float HostCursorPosY; // Backup of CursorPos at the time of BeginColumns()
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float HostCursorMaxPosX; // Backup of CursorMaxPos at the time of BeginColumns()
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ImRect HostClipRect; // Backup of ClipRect at the time of BeginColumns()
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ImRect HostWorkRect; // Backup of WorkRect at the time of BeginColumns()
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ImVector<ImGuiColumnData> Columns;
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ImGuiColumns() { Clear(); }
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@ -1298,7 +1299,7 @@ struct IMGUI_API ImGuiWindow
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// The best way to understand what those rectangles are is to use the 'Metrics -> Tools -> Show windows rectangles' viewer.
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// The main 'OuterRect', omitted as a field, is window->Rect().
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ImRect OuterRectClipped; // == Window->Rect() just after setup in Begin(). == window->Rect() for root window.
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ImRect InnerRect; // Inner rectangle (omit title bar, menu bar)
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ImRect InnerRect; // Inner rectangle (omit title bar, menu bar, scroll bar)
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ImRect InnerClipRect; // == InnerRect shrunk by WindowPadding*0.5f on each side, clipped within viewport or parent clip rect.
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ImRect WorkRect; // Cover the whole scrolling region, shrunk by WindowPadding*1.0f on each side. This is meant to replace ContentsRegionRect over time (from 1.71+ onward).
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ImRect ClipRect; // Current clipping/scissoring rectangle, evolve as we are using PushClipRect(), etc. == DrawList->clip_rect_stack.back().
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