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Disable some PVS studio warnings.
V1048: While they are technically correct we want to emphasize assigned values must remain same.
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@ -4197,7 +4197,7 @@ void ImGui::Render()
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g.FrameCountRendered = g.FrameCount;
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// Gather ImDrawList to render (for each active window)
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g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = g.IO.MetricsRenderWindows = 0;
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g.IO.MetricsRenderWindows = 0;
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g.DrawDataBuilder.Clear();
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if (!g.BackgroundDrawList.VtxBuffer.empty())
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AddDrawListToDrawData(&g.DrawDataBuilder.Layers[0], &g.BackgroundDrawList);
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@ -8363,7 +8363,7 @@ static void ImGui::NavUpdate()
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IM_ASSERT(child_window->ChildId != 0);
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FocusWindow(parent_window);
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SetNavID(child_window->ChildId, 0);
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g.NavIdIsAlive = false;
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g.NavIdIsAlive = false; // -V1048: Reassigning with same value, we're being explicit here.
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if (g.NavDisableMouseHover)
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g.NavMousePosDirty = true;
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}
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@ -8453,7 +8453,7 @@ static void ImGui::NavUpdate()
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{
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//IMGUI_DEBUG_LOG("[Nav] NavInitRequest from move, window \"%s\", layer=%d\n", g.NavWindow->Name, g.NavLayer);
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g.NavInitRequest = g.NavInitRequestFromMove = true;
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g.NavInitResultId = 0;
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g.NavInitResultId = 0; // -V1048: Reassigning with same value, we're being explicit here.
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g.NavDisableHighlight = false;
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}
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NavUpdateAnyRequestFlag();
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